Multiple Cap

Ive been playing for awhile and I was wondering how do i train more cap crew? I know its a stupid question, but ive been stuck on it for awhile.

2,168 views 7 replies
Reply #1 Top

Research screen, second tab from bottom. Need to research more crews.

 

:fox:

Reply #3 Top

You can also increase your fleet size with the other set of upgrades in the same menu.

Most people advise you to have 1 more fleet size upgrade than capital ship crew upgrades.  This gives you the best balance of army size and capital ships.

Reply #4 Top

Quoting Darvin3, reply 3
Most people advise you to have 1 more fleet size upgrade than capital ship crew upgrades.  This gives you the best balance of army size and capital ships.
End of Darvin3's quote

Unless, of course, you completely research both.

Reply #5 Top

Unless, of course, you completely research both.
End of quote

The only time I've ever done this was when I was toying around with the AI's at the end of a massive comp stomp.  I've never seen more than 8 capital ships fielded by a single player in any "real" scenario.

Reply #6 Top

Aren't those fleet upgrades slapping your entire empire with -9%/-19% etc. on your whole income?  I've been doing the opposite for that reason   i.e. research crew upgrade one ahead of fleet upgrade.  I just started taking on hard AI.

I've been throwing down defense first, and fielding primarily cap ships early, so they can level up early, and feed off of each others' special abilities.  But really I've just been putting off those income penalties as long as I can.  Am I making out that penalty to be bigger than it really is?

Reply #7 Top

Aren't those fleet upgrades slapping your entire empire with -9%/-19% etc. on your whole income?  I've been doing the opposite for that reason   i.e. research crew upgrade one ahead of fleet upgrade.  I just started taking on hard AI.
End of quote

Yes, you do get hit by an upkeep penalty for every fleet level, and yes against the AI you can get away with making a capital-ship heavy fleet and then phasing in frigates and cruisers later on.  Against a player, this will get you killed, badly.

A capital ship offers less firepower than frigates do on a per-cost basis, so someone who builds a huge fleet is going to roll over your smaller fleet when they go on the offensive.  Now, there are exceptions such as the multiple-Halcyon rush which will often see as many as 4 caps very early in the game, but typically you need frigate power if you want to be competitive militarily.

Am I making out that penalty to be bigger than it really is?
End of quote

Yes and no.  On the one hand, this is a substantial economic penalty.  Even the first few levels of upkeep on a small empire can be like losing a whole planet's worth of resource production.  You're right that it's a sacrifice.  However, on the flip-side you get a lot of leeway against the AI since it's not very aggressive (particularly early game) and it's a bad attacker even when it does go on the offensive.  If the AI were smarter, like a human player, your small fleet likely wouldn't cut it and you'd be killed very early. 

In practice, there is a "middle ground" of fleet size.  If you're too big, the economic penalty will hammer you.  If you're too small, the enemy fleet is going to hammer you because it's that much bigger.  Getting too few fleet upgrades is just as deadly as getting too many, but the AI gives you a little more leeway in singleplayer.