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How my "all-time" favorite Game died !!!

How my "all-time" favorite Game died !!!

This is the story of Ground Control 2.

This is not meant to show paralells to Demigod, i just describe how a market life-time of a software product happend.

 

In June 2004 Ground Control 2 was released, it was years ahead its time in terms of strategy, gameplay, controlls, tactics.....

I found myself in the PERFECT game, which attracted the competitive community from all over the world. In the first few month we had thousends of players in three major leagues (Europe, North America, Asia).

 

After a few more month´s cheats appeared (strong cheats like unit multiply, god modes, farsight, etc...)

The ladder got messed up in few weeks, all the clans, pros, communities etc. left the game......

ONLY the hardcore addicted were left....about 300-500 players.

The different leages were combined.

Those players waited for the patch for about 6 MONTH´s.( In the end the pros got that good that they could defeat cheating noobs ) After the patch the game was perfect again...no cheat..all fine (very few exploits)

Because of the hardcoreness of the Game any expererienced player could easylie take on 2 or more noobs....so it was very tough to find balanced games....crying, whining, flaming etc...

BUT  there was never the silly discussion of "premades" like in Demigod. The players grouped up, made clans and got competitive.

I remember players that went through "bootcamp" in few month and then started to own badly.

Anyways...those small community declined as time flew by.....

There was only one thing that kept the game alive for such a long time ....

S M U R F I N G (everybody knows why, and in the end im happy that it was there)

myself had about 60 accounts...i know people who had more than 200 

so we played the same people...our frieds..clanmates...enemies ..over and over again....just with different accounts

It sounds silly, but why do we wait 15+ minutes in games..because they see how good someone is and just dont want to loose...the SECOND option that helped alot was the "Unrank" button. And ranked games were automatically set to standard settings. So...costum settings only in unranked games.

Actually more and more players left the game and the skill level of the remaining players got incredibly high. Which prevented some new players to stay with the game. Only few could take such torture.

 

Finally (and we speak now about 4 years after release) a community of 50 players was left, most of them knew each other for years now and most of them were friends in skype or xfire. So....many arranged games via xfire or skype happened...and it still was fun...

Suddenly the wind of death was recognized...and only few month ago the last servers were set off by Publisher.

R.I.P. GC2

 

The new game Massive Entertainment did "World in Conflict" is state of the Art in terms of Multiplayer features, performance and long time support and development....shame i dont like the silly rushes there...

 

greets da micro :star:

 

p.s. have experienced similar things with games...?

 

 

 

 

19,587 views 36 replies
Reply #26 Top

The whole game felt unfinished and served more like a showcase for the upcoming Unreal 2: The Awakening (shitgame)
End of quote

Unreal 2 has one of the BEST endings i have ever seen in a game!

Actually it is one of the best games i have ever played!

Reply #27 Top

Quoting Thundercles, reply 16

Remember when they just modernized the old Dune game into a Command and Conquer clone?  Seems like they're doing the same with SC2...
End of Thundercles's quote

They arent. Yeh they are changing it but I think they are just trying to remove some of the ridiciously hardcore feel about Supreme Commander

I mean a complete noob could take 15 minutes to figure out how to get to Tech 2

A pro could have a Monkeylord in that time

The new SupCom 2 looks promising. Its just going to be different. I hope the best for it

 

Oh and whoever mentioned that thing about Blizzard. Ive never played any games by them apart from the lost vikings :P

Reply #28 Top

Lol, lost vikings. I wonder how many here remember that game. That was back around the time that the first few Worms games were popular and some of the Lemmings games. Man, I sometimes miss those days... which is why I usually try to pick up an indie game here and there.

 

On topic, TA (and mostly the AA mod) was the ONLY strategy game that was worthwhile for me until SupCom (and subsequently SupCom:FA). Civ series was good, but I like real-time, not turn based. I've not like CnC since its beginning, though Dune was fun just because it was crazy new at the time. However, TA will always hold a special place in my heart :blush:   as it was the game that really drew me into PC gaming.

Reply #31 Top

Quoting Microstar, reply 30
Total Annihilation
End of Microstar's quote

Hmmm never heard of it

Reply #32 Top

It's amazing how hard UT3 has crashed and burned.  I can't even find a single server with more than 3 people playing CTF anymore, or even DM for that matter.  I use to be able to get on and do some incredible 5v5 CTF on Omnicron Dawn/Reflection.  Even with all the free weekends they had for it on Steam, no one bit for the game.  It's sad, considering that in my opinion it's the best unreal tournament yet.

Reply #33 Top

Quoting morpheas768, reply 31



Quoting Microstar,
reply 30
Total Annihilation


Hmmm never heard of it
End of morpheas768's quote

 

You should torrent it sometime (as it is really hard to find real copies of it anymore and I don't think anyone ever bought the rights to it off of Cavedog) if you are a SupCom fan, as it was Chris Taylors 1997(?) masterpiece. I remember when computers could hardly even run that game... he has a nasty habit of pushing hardware alot.

Reply #34 Top

Quoting Purgespam, reply 32
It's amazing how hard UT3 has crashed and burned.  I can't even find a single server with more than 3 people playing CTF anymore, or even DM for that matter.  I use to be able to get on and do some incredible 5v5 CTF on Omnicron Dawn/Reflection.  Even with all the free weekends they had for it on Steam, no one bit for the game.  It's sad, considering that in my opinion it's the best unreal tournament yet.
End of Purgespam's quote

I havent played UT3 for a long time (i think it is somewhere in a dusty shelf) but from what i remember the community was really small. close to non-existent i would say. i think u are better off with UT2004. A lot more people play it, and hey, it is still really fun.

Reply #35 Top

Quoting morpheas768, reply 34

Quoting Purgespam, reply 32It's amazing how hard UT3 has crashed and burned.  I can't even find a single server with more than 3 people playing CTF anymore, or even DM for that matter.  I use to be able to get on and do some incredible 5v5 CTF on Omnicron Dawn/Reflection.  Even with all the free weekends they had for it on Steam, no one bit for the game.  It's sad, considering that in my opinion it's the best unreal tournament yet.
I havent played UT3 for a long time (i think it is somewhere in a dusty shelf) but from what i remember the community was really small. close to non-existent i would say. i think u are better off with UT2004. A lot more people play it, and hey, it is still really fun.
End of morpheas768's quote

 

Yea it was small, but there were almost always CTF servers that had quality games of at least 5v5 for awhile (Flag Junkies was one of them, best server that was up).  Now it's just been beaten dead, no one is ever on, ever.

Reply #36 Top

Quoting morpheas768, reply 31

Quoting Microstar, reply 30Total Annihilation
Hmmm never heard of it
End of morpheas768's quote
TA is more or less the predecessor of Supreme Commander. Many parts of the gameplay of SC come directly from TA. For example the ACU, the way how you create buildings and how the resources work. There are also some differences, some things have been added in SC and some removed. e.g. TA has no experimentals but has more types of construction units (e.g. flying ones).