I'm not that wrong, and you'll see why. Now, one by one, from easiest to hardest:
take snipe 1 - and only 1 as higher ranks are a waste against good players.
there, you said it yourself, just now, that snipe needs buffing! And i always take snipe 1 first!, but snipe 2 rarely, snipe 3 never >>> it asks for buffing!
taking maim rank 1 ealry is a good idea but not a must have. but it works greate together with snipe 1 to help an ally chasing one to death or escaping.
scope 1 and maybe tracking device.
100% know that! (but Trac. d. is usually more than maybe)
now the wings... keep for a good time only rank 1, and you farm creeps fast. get mines up to rank 3 and then go deeper into wings. theng et back to wings... of course get mines 4 as soon as possible.
there you go again - that fact means that 'wings' are not good balanced (on their own). I dont say it is bad skill - no way - but, 1. deals so good aoe dam, that 2. 3. 4. are not so necessary (i did testing - aoe dmg increase of skill itself is zero (read down)- it seems more just because of base att dmg increase & + angelic fury dmg bonus values), and also +25, +50, +75, +100 dmg> not so great scaling late game. Only reason why ppl are taking this skill to 3rd or 4th lvl is because they dont really have much better choice. (they certainly wont take more points in snipe late game if they didnt early). The fact is that this skill is(looks) good is only because it's aoe is affected by base dmg increase (and angelic fury aoe is 75% of base dmg(that is: of real base dmg + dmg from AF (25/50/75/100) on ALL lvls of the skill) - by my calculations).
when you have the above skills and at least 2 ranks in wings (or 3, but dont get 4)
and here again you are just proving my point, what i just said above.
I actually dont think that increasing AF dmg is good balancing now, if you think i thought on that, there are more ideas than just that, and i have some of them.
get items that increase your attackspeed and your dmg. never stay in melee range, NEVER.... well until you had so many kills to be able buing items for the staying power
you dont need to tell me that; like i'm child
. That's basics! I'm far from pro, but i know how to play him
you think reg sucks cause you cannot stay with an ub in 1on1 in melee range?
No. And i never ever said that, nor ever thought that (that because of that sucks, bla, bla)
I just want to do more better balancing with all demigods, but sure, i agree that AF is not priority now, cause it does its work, even too good on 1st lvl of skill, but would like it fix, after the more important are fix, BUT Vengeance in compare to AF is priority imo. And i have idea how, but i'm not going about it now.
the demigods are so different to play. most underestimate their power because they try to play any demigod more or less the same.
I'm not sure i understood you good on that last sentence. I'll say that I try to find the best strategy(build) for every dg, which i could implement in almost every game, but every dg has of course its own strategy different from some other dg. BUT also, the more i play (& read this forum) i find that in fact there is really just one/the best way (or max two) of how to play some dg char. (that is what skills to take and with what order (mostly)), and i think that is a problem; and one way of solving it, is by more balancing of skills not just in comparison between dgs, but also within each dg itself. (All skills should become equally important (make them harder to pick one among the others), or at least we should try our best to make them like that)
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