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Have scouts become too powerful?

Have scouts become too powerful?

I play mainly online, but occasionally against a comp or two to try out new strategies.  I've been around since 1.05 and the age of the mini dumps and even set up my router so I could host games.  I can beat most people but still lose to the cream of the crop, so in a sense I've been around and know when I get beat by a better player, and know when I get beat by someone who has figured out how to exploit an unbalanced game.  Which brings me too, the mass scout attack....

About a month ago I got absolutely smoked in a 1v1.  The guy playing advent built a fleet of about 70% scouts, 20% flak and 10% other and tore through my more traditional lrm/carrier/flak combo.  I did a bit of research and learned about scout vs. lrm damage, called it a lesson learned and figured out how to stop it from happening again. 

Yesterday in a 3v3 the guy I got paired of to fight was doing something similar.  Playing advent he built about 60-70% scouts, plenty of flak and a few other ships mixed in.  Instead of going lrm I went light frigate with carriers and flak as support.  Supposedly this would be the early game counter as frigs match up well against scouts.  Even with my above average micro skills I once again lost big even though he didn't out produce me, he simply walked right through my counter.  By the time I got heavy cruisers he had transitioned to about 40% scouts with lots of lrm's and HC of his own.  Not even a contest. 

So I decide to look into this new strategy that has easily beat me twice.  I go 1v1 as advent against an unfair aggressor, not even a challenge.  I could of taken the first 5 minutes of the game off and still of one.  I switch over to TEC and took on two unfair aggressors, I won without even having to build a SB to protect my rear while my fleet takes out one of the comps.  I simply build 2 fleets and defeated both at the same time.  The only thing that held me up was making torpedo ships to kill their SB's. 

Scouts costing 200 credits can easily be made in size enough to beat a lrm or frig fleet.  Fighters seem to take just as long to kill a scout as they do an lrm.  Add a healthy dose of flak and you have solved that problem.  Add carriers with bombers to deal with their cap and HC's.  SB's are easily countered if you gain the upper hand early.  Then throw in support cruisers like you would a normal fleet.  A damaged cap is never going to out run a fleet of scouts either. 

Is there a good counter to an early game scout heavy fleet, or are scouts (at least for Advent and TEC) simply too powerful for the 200 credits they cost? What are your thoughts?

18,827 views 33 replies
Reply #26 Top

Like a lot of you said - just don't go so crazy on LRF's early and a scout mass is nothing. In two of the games I played this weekend people tried to scout mass against me and they learned a painful lesson...

Reply #27 Top

What you mean the devs did nothing to socut! Way back when they nerfed my favorite tactic of using scouts to destroy queued buildings! GRRRR!  I just loved making someone build their extractors 3 times lol Of course scout+Sova rush on that silly map Twin Empires, back when it wasnt setup right and your opponets could start on your side (probably in 1.03 or even 1.02), it was a thing of glory.  Kill constructors, and keep circling the planet. then bring in LFs kill factory, keep circling. Then listen to him rageat you claiming "The devs never inteded the game to be played that way." with a lot of profanity mixed in. Oh that was glorious :) Damn i wish I still had that replay. A copy of it might be still up in sins replays section of wincustomize. I need to convert it to a video lol.

Reply #28 Top

Ah I remember those days Astax. They were fun. People never got that if you just built your labs first thing the scout rush was meaningless. 

Good to hear you say that Blair. I've been wondering what the dev feeling on the use of scouts was. I wasn't sure if you knew my posts existed. BTW, if you're reading this, kudos on the recent patch.

@Sword

I played primarily AOE II: The Conquerors. The starting scout was pretty weak, but the light cavalry upgrade was very cheap and quite effective against archers. Figured that was the best comparison I could make. End of the day I still love the little buggers.


O:) Ah scouts, they've been my babies for so long O:)

Reply #29 Top

Like a lot of you said - just don't go so crazy on LRF's early and a scout mass is nothing. In two of the games I played this weekend people tried to scout mass against me and they learned a painful lesson...
End of quote

 

You must have been smurfing, because I didn't see you on.  What's your smurf?

 

EDIT: and my 2 cents, beating a scout spam is easy.  I have never done it, because vasari sucks at it.

 

Reply #30 Top

Didn't they specifically say in the patch release that they smurfed to avoid undue attention?

 

I have never done it, because vasari sucks at it.
End of quote

If there are lots of neutrals, Vasari are the best at it.  You have roaming groups of 10 or so scouts to capture neutral grav wells, and when a big battle breaks out you collect them all together and you may have a small fleet of them.  Yeah, they're weaker than the other faction scouts, but if they're capturing neutrals in their spare time that's forgiven.

Reply #31 Top

Quoting Raging, reply 28


@Sword

I played primarily AOE II: The Conquerors. The starting scout was pretty weak, but the light cavalry upgrade was very cheap and quite effective against archers. Figured that was the best comparison I could make. End of the day I still love the little buggers.

End of Raging's quote

Yeah, the Light Cavalry upgrade is pretty great and is pretty much a good comparison to SOASE scouts. Of course, by Imperial Age, the upgrade to Hussar wasn't very useful at all, considering its price and benefits.

And I think I know why Advent scouts are so durable. It's based off abilities. TEC scouts get Probe and Timed Explosions, two excellent abilities that retain utility throughout the game. Vasari scouts have Capture Extractor, which is one of their primary purposes. While the Seeker... gets Martyrdom and Lingering Presence, both which aren't exactly good. So the Seeker to me seems more of a combat-oriented ship in order to compensate for lacking abilities.

Reply #32 Top

I been using scouts lately in the role of skirmishers and they are very powerful in that role.  Their speed makes it easy to hit the LRFs from behind and to kill contruction frigates.  No contruction frigates, no repair bays to nurse that dying level 5 egg back to health before the hunters arrive.

Reply #33 Top

When massing scouts to actually fight other units to you focus fire with your scouts or just let them pick their own targets?  It would seem like focus firing on say one lum at a time would be better then having them slowly eat away at their individual targets?