Rook Build Thoughts

So, I've only had the game a few days and have gone through my lumps, but I think I'm getting better and play primarily with Rook. After watching what opposing Rooks were doing well against me, I changed up my build/item strat and have had better luck. I don't know if this skill order is best though...or items really. My goal is to have tons of health and armor and occasionally run someone down.

Favor: Blood of the Chosen

Items(prob in this order): Banded Mail, Vlemish Faceguard(mana for towers), Unbreakable Boots, Nimoth Armor, Wand of Speed(depends on how much I'm being rushed or how often I can run after people), Duelist's Cuirass(maybe something else here depending on money), and usually 3 tele scrolls and flag locks. I've bought Slayer Wraps as well once I get my attack power up later in the game.

Skills:

1. Tower 1

2. Arrows

3. Structural Transfer 1

4. Tower 2

5. Laser

6. Boulder 1

7. Tower 3

8. Trebuchet

9. God Strength 1

10. Tower 4

11. Boulder 2

12. God Strength 2

13. Structural Transfer 2

14. save

15. Boulder 3 and God Strength 3

 

The GS skills are probably where I'm gambling the most. I don't get many kills off the damage but it gets people to back out and then I can sit there and remake towers and such.

An alternative without Boulders(since I don't use Hammer Slam) that I'm thinking about:

1. Tower 1

2. Arrows

3. Structural Transfer 1

4. Tower 2

5. Laser

6. Structural Transfer 2

7. Tower 3

8. Trebuchet

9. God Strength 1

10. Tower 4

11. God Strength 1

12. God Strength 2

13. Structural Transfer 3

14. Structural Transfer 4

15. God Strength 3

2,852 views 18 replies
Reply #1 Top

Skipping boulder roll is probably a bad idea.  Having 1.5-2.5 sec stun is too useful.  

Also, Banded Armor is 400 gold. what do you do with the other 600 that you start with?

 

Reply #2 Top

Banded is 550, scale mail is 400.  Either way, the point stands. At least get a teleport, lock, or health pot.

Reply #3 Top

I usually buy Banded and buy 2 tele's and immediately warp to a flag. If I spent 400 on Scale, what could I do with the rest?

Reply #4 Top

If you are using towers you will be wanting staff of renewal favor item to get a tower farm up a lot quicker.

If you are not using towers, take blood of the fallen.

2 pure slam rook vids here: http://forums.demigodthegame.com/364806

Reply #5 Top

Cool build. That was a sick game you had on the first video. It seems a little more mobile and powerful than a tower build, to be honest. That isn't to say that a buttload of towers won't work sometimes, but this is another avenue to go down.

One thing that seemed a little concerning was how many skill saves you had. 2 at level 3, 2 at level 9, 4 at level 15. In a tight game where XP is tough to come by waiting that long to get a new skill could be awful.

Reply #6 Top

don't get structural transfer if you are not getting early . Get amulet of teleportation instead then

Reply #7 Top

I tried it in a few games, lost them all. Not that it was any worse than the tower build...

Getting so frustrating. I try switching to another class and I lose some more. I think what I really need desperately is to find a fixed set of teammates that I can talk to on Vent. Cause...losing every game sucks. Then people make it worse.

Reply #8 Top

in the beginning structural transfer can be quite good since you dont have monks (so better: 2. transfer, 3. arrows) but if you only have one general on your team, let him send you a monk for support. monk + 2 towers and a rook is really hard to crack in the first minutes. later on structural transfer is just useless. 10 seconds is far too long and good players will disrupt you for sure. so if you got monks then instead get slam. and if you got slam, boulder roll is a must have as early as possible! also with boulder roll you can help your mates. even if the fight is moving too fast for you. its range is really great!

if you dont have a monk structural transfer I is ok. later on dont get too offensive and use teleport, universal and sigil of vitality to escape instead of healing with structural. i wouldnt invest into wand of speed. the rook is so slow that even the wand wont help you much against any following demigod.

favor:

health, cooldown or mana.

mana is good for early game. if you dont have to fight against two enemys you can hold a lane without fighting too much directly. late game you will items for mana.

health depends on the item. blood of the fallen wont matter that much late game but early its quite good. though if someone lends you a monk dont get a hp item.

cooldown is great for mid and endgame. early you wont have enough mana for casting towers and slam again and again and if you run out of mana you dont have the hp to take out someone who has monks or banded+botf.

so generally i would take cooldown (staff of renewal). start with scaled (2nd your choice) and play rather defensively. means: build towers. take archers. if someone attacks the towers go in and slam. mostly they wait for the creeps and then attack your towers. thats the time for slam. even if they dont get hit, you kill the minions and they have to wait for the next wave.

Reply #9 Top

Quoting Nickisimo, reply 7
I tried it in a few games, lost them all. Not that it was any worse than the tower build...

Getting so frustrating. I try switching to another class and I lose some more. I think what I really need desperately is to find a fixed set of teammates that I can talk to on Vent. Cause...losing every game sucks. Then people make it worse.
End of Nickisimo's quote


Have you tried hosting your own game?  A lot of games you join may in fact be a team of friends, who will have a strategic advantage against people otherwise. Hard against those odds, especially when you are still learning.

Watch some more replays if you can, and notice your behaviors.  If you get killed, what could you have done to avoid it?  The answer may be a lot earlier than the death.  For instance, if someone teleports to a flag behind you, and pincer's you, or if you got too far from a defensible location, or underestimated how many -speed debuffs regulus has.  Or maybe just didn't activate your TP scroll early enough.  These are the patterns and rythms that allow good players to dance in and out of combat, and stay alive when needed... and go in for the kill when possible.

Reply #10 Top

Quoting Derog, reply 8

mana is good for early game
End of Derog's quote

I've noticed this too. Seems like up to about level 8 or so mana can be a big problem and spending time and money on mana pots is a disaster. I kinda wish that the Staff of Renewal offered more than +175 mana. I thought about saving up for the 1375 FP item that lets you cast free for 3 seconds, but that has its own drawbacks.

One problem with Rook is that in order to deal meaningful damage(to a DG) he needs to either put up a ton of towers(which takes time and space), or he needs to go deep into boulder and slam to pound out kills. I mean, they call him an Assassin, but really to me he feels more like a supporting fighter. He blocks off lanes and punches down towers but due to his short range and slow speed is often resigned to staring at nagging enemies.

Quoting Zechnophobe, reply 9


Watch some more replays if you can, and notice your behaviors.  If you get killed, what could you have done to avoid it?  The answer may be a lot earlier than the death.  For instance, if someone teleports to a flag behind you, and pincer's you, or if you got too far from a defensible location, or underestimated how many -speed debuffs regulus has.  Or maybe just didn't activate your TP scroll early enough.  These are the patterns and rythms that allow good players to dance in and out of combat, and stay alive when needed... and go in for the kill when possible.
End of Zechnophobe's quote

Yeah, I've learned a bit from watching some replays already. I think my expectations of the game were badly skewed from playing single-player and not having played DotA. Still, even when I think I'm doing well it seems like I'm in the wrong place or I'm just not accomplishing a whole lot. I'll clog up a lane nicely and play back and forth with an enemy DG for a couple minutes and every time I try and move to strike they back up, then finally someone sneaks in(about 97% of the time this is a [censored] unclean beast)and I get slowed down and killed. It's like I can't figure out a way to stay on the flag and not eventually get caught by a gang tackle.

Reply #11 Top

One thing that seemed a little concerning was how many skill saves you had. 2 at level 3, 2 at level 9, 4 at level 15. In a tight game where XP is tough to come by waiting that long to get a new skill could be awful.
End of quote

 

Saving skill points is very very useful for some builds. The benefits you "lose" by waiting will be devastating during mid-game. Having your two best abilities maxed at level 10 has, sometimes, no price.

 

Reply #12 Top

ya.. ganking is a huge problem for rook.  That's where you really need your teammates to teleport in and gank the gank, so to speak.

 

Generally, never go past the middle of the map, and if you do, make sure you have a tower farm to fall back to.  If you fight in the middle of 4-6 towers, you can boulder / slam and usually kill someone.  If you see 2 ppl running at you, you should start teleporting if you can't count on your teammates, or if you think you can run away go for it.  Your towers will do some decent dmg to them while you run.  A lot of tower / shoulder rook is standing near your towers, running when someone comes toward you and running back towards them when they back up so your towers and shoulders constantly hit them yet they cant seem to get a good reach on you.

 

Running up to an enemy flag without having set up some towers first is asking for a gank as rook imo.  Unless your teammates are there to support you.  But.. say you have towers set up, they come to gank you, and your teammates can tele behind them to your towers and they have nowhere to run then.  You can boulder roll them so they're stunned next to your towers while your teammates beat on them.. hopefully get off a slam.  Not too shabby then.  Very much a support hero tho.  Instead of minions, you have towers (I know some ppl play slam rook blah blah blah.. tower rook is support tho).

Reply #13 Top

I had two very interressant games as pure slam Rook yesterday. Strong opponents faced my team:

First game: obscenitor, kingslet, viras09

http://pantheon.demigodthegame.com/game/1008027/player/53198/ 

Second game: obscenitor, kingslet, Chowdown

http://pantheon.demigodthegame.com/game/1008265/player/53198/

 

As you can see, first was lost, second was win. I didn't perform much better second game. Simply, my team, altought we weren't on TS or anything, was very aware of my position and nearly always come/TP to help me when ennemies tried to gank me. (very nice teamplay dentop & Bywcio btw if you read me ^_^ ) In the first game, teamplay was less developped and it was difficult to handle the opposing team.

What I want to say is, even with pure slam Rook, despite the fact that he has awesome DPS, I think he almost always remains a "gankable target" because he's slow and he's a "big target".

But, with good partners, he can be devastating.

Reply #14 Top

The people I play DG with, we call a rook alone "Free Gold".  Sometimes people speed stack a rook and they are harder to gank.  We call that style of play "useless".  Sure, we can't gank it as easily, but it can't actually DO anything.  Playing rook without teammates that you KNOW will tele in when the other team trys to gank you is, quite simply, asking for lots and lots of ganks.  

Reply #15 Top

Very important to buy the 50g totem of revelation at the start of the game. It gives you a larger view radius just by being in your inventory, and it makes it 10x easier to start backing away before other players reach you. Rook is free gold until about level 5, but if that Rook player just so happens to know how to stay behind towers and still get exp, you will be in for a world of pain after the opening 5-10mins of the game... And by world of pain I mean team genocides. :)

Reply #16 Top

I'd go with Narmoth's Ring over Duelist's Cuirass, for several reasons -- it's only 1000 extra so if you hold of on Wand of Speed you can get it.  You lose a bit of mitigation, but have a bit more HP plus the +20 regen to make up for it.  Also it'll give you lifesteal, which will give you +1 HP for every single arrow from your archer tower in addition to melee damage and such.  Thirdly, the critical strike proc on the Cuirass won't be as useful to Rook as to others because of his slow melee attack.

And yeah Staff of Renewal is godly with towers, once you have the mana.  I haven't played much Rook lately but I used to have more luck as a tower build with both Plenor + Vlemish + Staff, especially since Bouldering people by the towers is great but a mana drain.

Reply #18 Top

The Cuirass is really no good when it comes to damage.  5% chance for a 1.5 crit means, on average, that you get... 2.5% more damage per attack. That's pretty bad. Consider that at level 10 you may only be doing 300 dps of which 2.5% is 7.5 damage.  Big whoop. In comparison, the Slayers Wraps give +30 damage and 10% chance of 2x crit.  That's 30 + an average of 10% more damage from the crit changing your 300 dps into 363, a total 63 more damage!

(Note the above is assuming you attack once a second, the raw boost per attack will shift about a little depending on your exact attack speed, but this is generally about right).