Regulus build - seeking advice

I'm fairly new to the game (got it 3 or 4 months ago), & only play seldomly, but when I play I do for hours at a time.  Lately I've got drawn into Regulus & have developed the following build on my own & it seems to work well.

Really I guess I'm looking for general comments/criticism/advice, especially on equipment/favor items.  Any feedback is greatly appreciated.  I use this core setup 90% of the time, mainly for AoE creep/lane control & DG killing early, & massive AoE later on.  I love Mark of the Betrayer & would focus on it earlier, but feel Mines are waaay more useful early/mid game.

  • Favor:  Heaven's Wrath
  • Starting Gear:  Banded armor; Totem of Revelation (hold for +view radius); Teleport Scroll(s) and/or Cap Lock(s)
  • Upgraded Gear (roughly in this order):  Boots of Speed; Vlemish helm; Banded >>> Hauberk of Life; Nimoth Chest; Narmoth's Ring; Cloak of Flames
  1. Snipe I
  2. Sniper's Scope I
  3. Explosive Mine I
  4. Maim I
  5. Tracking Device (less energy intensive & arguably just as useful as upping Snipe)
  6. Explosive Mine II (this is about when I buy Vlemish)
  7. Explosive Mine III
  8. Snipe II
  9. Sniper's Scope II
  10. Shrapnel Mine
  11. Mark of the Betrayer I
  12. Mark of the Betrayer II
  13. Snipe III

From here on I usually invest in or max Mark, Snipe, Maim, & Extended Attributes, depending.

3,872 views 22 replies
Reply #1 Top

I'd suggest maybe running with Blade of the Serpent rather than Heaven's Wrath.  I understand HW can be useful for a double snipe early game, poking a hole in fog and aoe on creep but by level five tracking device/mines should see you through (250 damage is nothing from midgame on).  BotS would give you extra autoattack damage (bringing towers down quicker and helping takeout demis) and can be used to recharge your mana pretty quickly by activating and autoattacking a tower/fort.  Depending on the distance to your target it can also give you a practically free snipe.

Reply #2 Top

Hey man, you look familiar ;P

Yea BoS is awesome, & I used it with Angelic Fury & never needed mana gear.  I never tried it without AF tho.  I love BoS but that's still a tough call for me to ditch Heaven's Wrath (it helps level so fast early on, & altho 250 doesn't seem much, it still destroys creeps & is like 1 extra Snipe upgrade).  I'll give BoS a shot, & also I think I'm gonna ditch Maim & Sniper Scope II to upgrade Snipe & Mines earlier.  Thx for feedback.

Reply #3 Top

On an AF build it's a no brainer.  I'd hesitate to ditch Maim depending on if you're pushing your side/lane solo (ditch it) or w/ a teammate (keep it).

Reply #4 Top

Interesting.. seems largely similar to my build, esp on first few levels.  The main diff is that I get snipe and mines as soon as they become available (usually snipe before mines), and put earlier points into mark instead of tracking device and maim.

Have you tried getting scaled helm to start instead of tp scroll + lock?  Lets you snipe more.  That's another diff from my build.  

Reply #5 Top

Quoting sparky2015, reply 4
Have you tried getting scaled helm to start instead of tp scroll + lock?  Lets you snipe more.  That's another diff from my build.  
End of sparky2015's quote

I've never tried it, but definitely think it's worth trying.  The mindset I'm stuck in is buy a lock @ the beginning to buy as much of an early war score advantage as possible, which I typically value more than the extra few snipes the helm might grant, not to mention saving gold.  Energy is quite tight tho until Vlemish is available, so yea I might try this.

Reply #6 Top

Heavens Wrath is only useful if your team wasn't going to get that XP anyways.  Otherwise all you are doing is stealing XP from your teammates.  (And the 250 damage from Heavens Wrath just doesn't scale well enough)

Reply #7 Top

my reg build has served me quite well.  You all might say HW is worthless, but all the other benefits ive listed out before, + 250 dmg onto snipe is nothing to scoff at.  Taht's like saying snipe II isn't worth it because it doesn't do that much more than snipe.  Plus assists are great if snipe is on cd or ur too far away.

 

Anyway, I think you get snipe III way too late.  Here is generally what I run (unless it's a completely noob game then I change things up)

1. Snipe I

2. Scope

3. Angelic fury (sometimes I'll switch this w/ snipe I if they have a rook) it's great for creep farming and attacking multiple ppl

4. Snipe II

5. Mines I

6. Mines II

7. Mines III(I don't use mines until this point)

8. Snipe III

9. Save

10. Mines IV / Snipe IV

11. -- > Maim if need be, I can now attack people decently.  Stats usually

 

I don't see a point to getting MotB ever.. it's incredibly mana intensive for what it does.  You're better off throwing mines and putting those points into maim.

 

I either get HW or Mard's Hammer as favor.  Banded armor + 25 dmg gloves at start.  When I go back, I get unbreakables and vlemish (whichever I have gold for by the time I have to go back).  Then slayer's wraps or more hp depending on their characters.  By mid game I have 3 tele's, 3 caplocks, and maybe a wand of speed, or mana pots.  Other than that all my gold goes into the citadel.

Reply #8 Top

What do you think of Poison Dagger, Swift Anklet, or Staff of Renewal on reg, RAWRRR? I wasn't under the impression that you can't outdamage health and armor stacking, but I wouldn't know since I haven't played Reg. How do you handle this? Do you ever get Wyrmskin? What's your target HP by level 10? Do you ever engage Demigods without a tank nearby?

Reply #9 Top

I thought a decent build with reg was basically was RAWWR described but with a level of maim instead of Angelic Fury. Maxing out snipe and mines, getting tracking and a single level of maim and scope maxing out AF later for some decent DPS later

Reply #10 Top

Quoting Sarmis, reply 6
Heavens Wrath is only useful if your team wasn't going to get that XP anyways.  Otherwise all you are doing is stealing XP from your teammates.  (And the 250 damage from Heavens Wrath just doesn't scale well enough)
End of Sarmis's quote

WORNG! if your mates are near the creeps when you kill them with wrath they still get teh full xp reward. you only need to be NEAR creeps when tehy get killed!

 

Reply #11 Top

When you Wrath some creeps in a place you aren't, but an ally DG is near the creeps, the both of you get 50% of the xp, am I wrong?

 

So... you "steal" 50% of the xp of your mate would have had by killing them alone.

Reply #12 Top

I'm sure every1 already knows this, but HW is awesome on Zikurat, depending.  X marks the spot.  If your teammate is not gonna kill the creeps anyway (if they're capping a side flag), you can get essentially double XP from well timed HW's.  I've had a lead of about 4 to 5 levels on enemies, & 2 to 3 above my teammate.  Of course, I would never do this when they move to the center to farm creeps.

In reply to some of ur posts:  MotB is crazy useful for massive AoE when combined with Mines, plus it's unexpected spike dmg if your enemy isn't paying attention.  I usually don't bother with Snipe II for a little bit because I find the 'up front' immediate dmg of Mines much more valuable, plus Tracking Device is less energy intensive & basically lets you do the same thing...

Reply #13 Top

Quoting DeathWeaVer666, reply 11
When you Wrath some creeps in a place you aren't, but an ally DG is near the creeps, the both of you get 50% of the xp, am I wrong?

 

So... you "steal" 50% of the xp of your mate would have had by killing them alone.
End of DeathWeaVer666's quote

you are wrong. xp of creeps getnot devided among the demigods. both get FULL XP reward.

Reply #14 Top

HW is bad. a higher lvl reg? oh noes your still a glass cannon and your still easy to kill. its not like a lvl 10 HW reg can take a lvl 8 ub/eru/sed/oak especially if your running mines with no extra health or speed from your favor item.

snipe is worhtless if both teams are balanced. it only gets you a little more gold with assists however you can just be smart enough to be over on the side the kill is or port in to get the assist and not waste all those skill points.

your favor item if your playing reg should be BOTF or BOTS. reg is mana intensive and if you have BOTS you dont need mana items and BOTF helps with your low health.

and snipe with HW is STILL worthless. oh noes 250 dmg...doesn't even do anything at low lvls. snipe doesn't help push back demigods b/c if your reg and going snipe then you can't port in to help save someone OR take anyone 1v1. mark of the betrayer is imba. the slow you get from it stacks really well and the aoe dmg is so-so vs generals. there isn't a point to take hammer over BOTS its only 15 less weapon dmg and the 5% attack increase isn't impressive compared to having to buy less mana items.

if you MUST take snipe its not worth lvling past lvl 2. the dmg doesn't stack well.

oh and back to the original build, there is NO point in getting stats before angel, angel does way more dmg and stats only give you like 600ish more health for 6 skill points.

Reply #15 Top

Then clearly a demigod that has a lane to himself, and two other demigods that are sharing a lane will be the same exact level as the game progresses.

 

Right?

Reply #16 Top

Quoting CelMare, reply 13

Quoting DeathWeaVer666, reply 11When you Wrath some creeps in a place you aren't, but an ally DG is near the creeps, the both of you get 50% of the xp, am I wrong?

 

So... you "steal" 50% of the xp of your mate would have had by killing them alone.
you are wrong. xp of creeps getnot devided among the demigods. both get FULL XP reward.
End of CelMare's quote

Yes, yes it does get divided.  This is why two demigods in a single lane level up slower than one, and why spreadying out into as many different lanes as possible is important.

This is pretty easy to test.  Play a game with one ai on your side, follow him to a lane (don't get near flag) and then see the xp you have after one wave of creeps dies.  Then restart the game, and go to the other lane he is not in, and do the same.  you will have twice the xp, assuming you don't touch any flags.

 

Barring Demigod kills, the xp your team gets is directly proportional to the amount of creeps the enemy team sends your way, but that xp is split by your players depending on how you are dispersed near them.

Reply #17 Top

Quoting SocialistRyan, reply 14
HW is bad. a higher lvl reg? oh noes your still a glass cannon and your still easy to kill. its not like a lvl 10 HW reg can take a lvl 8 ub/eru/sed/oak especially if your running mines with no extra health or speed from your favor item.

snipe is worhtless if both teams are balanced. it only gets you a little more gold with assists however you can just be smart enough to be over on the side the kill is or port in to get the assist and not waste all those skill points.

your favor item if your playing reg should be BOTF or BOTS. reg is mana intensive and if you have BOTS you dont need mana items and BOTF helps with your low health.

and snipe with HW is STILL worthless. oh noes 250 dmg...doesn't even do anything at low lvls. snipe doesn't help push back demigods b/c if your reg and going snipe then you can't port in to help save someone OR take anyone 1v1. mark of the betrayer is imba. the slow you get from it stacks really well and the aoe dmg is so-so vs generals. there isn't a point to take hammer over BOTS its only 15 less weapon dmg and the 5% attack increase isn't impressive compared to having to buy less mana items.

if you MUST take snipe its not worth lvling past lvl 2. the dmg doesn't stack well.

oh and back to the original build, there is NO point in getting stats before angel, angel does way more dmg and stats only give you like 600ish more health for 6 skill points.
End of SocialistRyan's quote

 

completely disagreed.  Rank IV mines compared to lvl 2 motb (same tier) = less mana, more damage, and a 10% less slow, however it activates immediately rather than waiting on them to use an ability (and let's face it.. if they are running already.. they aren't going to use an ability with motb).

I love how you say more damage is worthless.  Because @ lvl 10, forcing a demigod to run from a teammate 1250 hp sooner than normal isn't good right?  1250 hp is a joke right?  Please pull more "what ifs" and say "well, if they double team your guy so it's 1v2 he doesn't stand much chance" .  OBVIOUSLY not and he'd run until someone comes to help.

Why can't you port to help anyone if you're going snipe?  For some reason you think going snipe prevents getting mines.  What's to say you couldn't port in, drop mines, shoot for a bit, then when they run you can snipe them for a minimum 700-800 at level 10.  Or if they don't run you can drop another 3 mines on them for 1350 and a slow.. then snipe...

My mana lasts fine with using snipe every time i need to with vlemish and unbreakables.  2 items I always get even as UB.  Can still stack health fine.

 

Obviously reg can't handle a lot of 1v1 situations.  This game isn't focused around 1v1.  I don't know of any reg that could take me as ub 1v1.  But you snipe the other lane, harrass the guy in your lane, and you have the best tower push early game (and certainly still one of the best mid game).  Mid game you set up mine traps if you don't plan on tele supporting a friend.. or you just conserve mana, tele support and drop mines on people, yet still manage to snipe.  Not hard.

If your argument is that reg sucks in 3v3 against a great team that doesnt have a qot, tb, reg, or rook.. then that's not really the point of this thread is it?

Reply #18 Top

A build I sometimes do is taking Staff of Renewal - start off with scale helm + armour. You can now snipe every 9 seconds instead of 12 which is really useful. Mines/MotB also has shorted cooldown - def. worth it imo. I wont list the exact build but you basically want to max out snipe, mines and MotB asap and throw in a tracking device upgrade somewhere between there. You can put any extra points into anything that suits the situation - maim, stats etc.

Reply #19 Top

Quoting RAWRRRR, reply 17



Quoting SocialistRyan,
reply 14
HW is bad. a higher lvl reg? oh noes your still a glass cannon and your still easy to kill. its not like a lvl 10 HW reg can take a lvl 8 ub/eru/sed/oak especially if your running mines with no extra health or speed from your favor item.

snipe is worhtless if both teams are balanced. it only gets you a little more gold with assists however you can just be smart enough to be over on the side the kill is or port in to get the assist and not waste all those skill points.

your favor item if your playing reg should be BOTF or BOTS. reg is mana intensive and if you have BOTS you dont need mana items and BOTF helps with your low health.

and snipe with HW is STILL worthless. oh noes 250 dmg...doesn't even do anything at low lvls. snipe doesn't help push back demigods b/c if your reg and going snipe then you can't port in to help save someone OR take anyone 1v1. mark of the betrayer is imba. the slow you get from it stacks really well and the aoe dmg is so-so vs generals. there isn't a point to take hammer over BOTS its only 15 less weapon dmg and the 5% attack increase isn't impressive compared to having to buy less mana items.

if you MUST take snipe its not worth lvling past lvl 2. the dmg doesn't stack well.

oh and back to the original build, there is NO point in getting stats before angel, angel does way more dmg and stats only give you like 600ish more health for 6 skill points.


 

completely disagreed.  Rank IV mines compared to lvl 2 motb (same tier) = less mana, more damage, and a 10% less slow, however it activates immediately rather than waiting on them to use an ability (and let's face it.. if they are running already.. they aren't going to use an ability with motb).

I love how you say more damage is worthless.  Because @ lvl 10, forcing a demigod to run from a teammate 1250 hp sooner than normal isn't good right?  1250 hp is a joke right?  Please pull more "what ifs" and say "well, if they double team your guy so it's 1v2 he doesn't stand much chance" .  OBVIOUSLY not and he'd run until someone comes to help.

Why can't you port to help anyone if you're going snipe?  For some reason you think going snipe prevents getting mines.  What's to say you couldn't port in, drop mines, shoot for a bit, then when they run you can snipe them for a minimum 700-800 at level 10.  Or if they don't run you can drop another 3 mines on them for 1350 and a slow.. then snipe...

My mana lasts fine with using snipe every time i need to with vlemish and unbreakables.  2 items I always get even as UB.  Can still stack health fine.

 

Obviously reg can't handle a lot of 1v1 situations.  This game isn't focused around 1v1.  I don't know of any reg that could take me as ub 1v1.  But you snipe the other lane, harrass the guy in your lane, and you have the best tower push early game (and certainly still one of the best mid game).  Mid game you set up mine traps if you don't plan on tele supporting a friend.. or you just conserve mana, tele support and drop mines on people, yet still manage to snipe.  Not hard.

If your argument is that reg sucks in 3v3 against a great team that doesnt have a qot, tb, reg, or rook.. then that's not really the point of this thread is it?
End of RAWRRRR's quote

Agree with Raw. 

Why wouldn't a Reg take snipe?  Great harrassment tool.  DG always have to pay attention to their health or get killed.  Great support character.  Key word, support.  Your teamate calls for artillery support or air strike.  Thats you.  A DG better be running away or drinking potion if their health gets to 1K.  Sure a full auto Reg is nice if you make it to L20 and have all the uber items, but how many games get that far?  Reg is not a front line DG and shouldn't be played that way.

Reply #20 Top

Auto-attack reg can be very effective. However, it depends on a lot of things - enemy DG combo, your teams DG combo, whether the enemy DG's all stack HP/Armour (which counters it well).

However, even with auto-attack build I have learnt taking at least level I snipe is VERY important.

Reply #21 Top

Quoting Sarmis, reply 6
Heavens Wrath is only useful if your team wasn't going to get that XP anyways.  Otherwise all you are doing is stealing XP from your teammates.  (And the 250 damage from Heavens Wrath just doesn't scale well enough)
End of Sarmis's quote

Not at all.  I think there was a thread somewhere for proper use of Heaven's Wrath, but to reiterate, here's how I use it:

1) To kill creeps that no one would have gotten (e.g. no allies in the lane), or I would have gotten anyway (e.g. I'm shooting at tower, a bunch of creeps are coming at me, and I don't want to stop shooting).  Awesome for leveling up, esp. since it lets you farm two lanes on Leviathan and Zikurat.  Rarely I'd use it on creeps when there's an ally in the lane, mostly to help clear them away. 

2) To help aim in the fog

3) Finishing someone when their health is below 250, and Snipe is on cooldown or out of range (if they've gotten away from whoever was attacking them, of course; otherwise it's kill stealing => impolite).

4) Very rarely for direct damage, usually in early game vs low health opponents to encourage them to gtfo. 

Reply #22 Top

Wrath isn't bad in a pinch too when you just need to clear a wave of bad guys so you can focus on the DG's right there.  Better than wasting a rain of Ice, or shrapnel mines.