Premade Strategy Idea

I was thinking the other day about a strategy for a premade, and I'm finding it hard to counter this idea. Let's say that the map is cataract. Let's define the teams as team A and team B. One person on team A chooses Heaven's Wrath, his teammates choose normal items. All DGs on team A go for one lane. The guy on team A with Heaven's Wrath farms the other lane using his favor item. It takes about 33 seconds for the creeps to spawn and reach the flag, and Heaven's Wrath has a cooldown of about 38 seconds on Cataract. This means he should be able to get most of the creeps. All 3 Demigods stay in 1 lane. How can team B counter this?

1. Have all of team B push the other lane. This doesn't work because they will only get half the xp.

2. Split up. This doesn't work because Team A will still be able to push team B off of a flag and can start chewing towers.

3. Have all of team B defend the lane. This doesn't work because team B will only receive half xp.

If team A decides to camp the HP flag and xp flag, they can ignore the Mana flag with little detriment to themselves. I'm not sure how to counter this. Thoughts?

 

1,392 views 9 replies
Reply #1 Top

Dependant on the 3 man combo. A compitetint 2 man team can fend off a 3 man team at the tower. Id put say me playing as erubus solo the other lane. I can push there goldside tower on my own at leval 2 if they dont come defend it.

Meenwhile the 2 man team simply patiently defend the tower, hopefully with a sedna there or something for longevity. The solo erubus would start capping gold flag and force the 3 man team to split up to deal with him. And if they didnt well. gg.

Reply #2 Top

Let's say that team A has a Rook, an Unclean Beast, and a Sedna. Rook can sometimes solo 2 Demigods with towers. I don't see how any 2 Demigods could handle these 3 during the early game. These three ought to be able to take down a tower by level 2-3 and start pushing elsewhere immediately (also, they probably could switch sides and do the exact same thing on the other side). Besides, your solution involves picking Demigods. You can't pick Demigods after the game starts, and you won't know if the other team is going to use this strategy until you are in-game.

Reply #3 Top

Beast and sedna should be enough to push the Health flag... always keep rook alone. You want people to ignore him... then WOOPS there goes your gold mine tower.

But if three random demigods come down one side, that means that when I go to xp flag off the break, I take it, I'll then go to the mana flag, kill a creep wave and get another flag. I'm level 2 now. then I'll go help my allies at the HP flag while all 3 of you are at level 1, except for maybe the heavens wrath guy who could be at level 2.

3-1-1 + tower support > 2-1-1 no tower

Reply #4 Top

An interesting idea actually. The real question is how well you would do vs a 3v2 + tower scenario.  Honestly, towers do decrease in strength rapidly as the number of targets increase.  Just to hypothesize:

Rook + Sedna + Erebus

Rook has the Wrath and towers.  Sedna/Erebus both have monks, and Rook has towers and slam, and outlevels everyone due to getting 1 and a third lanes worth of xp for himself.

Push health flag of course to maximize your overbearance, and then punish straight to the portal.

 

Okay, so assuming that does that, what are the consequences?  Well, are you able to hold the middle flag at all? If not you'll start losing on warscore.  If you do, then someone has to be leaving the lane, meaning you can't constantly push with three.  Perhaps this would be a good place to try to permalock the mid flag, Rook should be able to afford it.

Even then, is pushing early that good if you aren't going to be able to win via a portal capture?  I mean, it is rather difficult to win pre catapults, so it seems that the goal should be to take down all three towers on the lane you are in, permalock middle, and then keep entire right lane, minus portal to get warscore up.

 

I think a random pub team may more often than not bunch up in the lane to defend against your triple threat, meaning the rook should out level them by quite a bit, push an early Power of the Tower advantage really high.

I'd be curious to at least try it out.

Reply #5 Top

If you wanted, you could wait to implement this strategy until level 4 or so. This would make it easier to take down towers. By ignoring the Mana flag lane, it should be easier to hold the xp and hp flags. Team B has 3 lanes to focus on, while Team A only has two.

Reply #6 Top

I would say never take that portal flag before catas.  You want that XP that it is producing, and the gold.

Reply #7 Top

I think you are right Sarmis, unless there was an actual plan for how to deal with the citadel that early.  Like, Ground Spikes + Minion swarm or something. Too bad it isn't easier to test these kind of things.

Reply #8 Top

There might be a direct benefit to holding an enemy portal early.  See this post

Reply #9 Top

How about you have a UB, Regulus and TB team all with Heavens wrath?

Even at level 1 thats 750 (250*3 (Heavens Wrath)) + 300 (Fireball) + 450 (Venom Spit) = 1400 damage before regulus even snipes which could bring it right up to 1800 damage

 

On topic I think it would be very hard to counter this tactic as are any such premade teams. Such as the tactic PC gamer unleashed on Frogboy