Tuk's wacky QoT build

Without further adieu the base build:

1: Bramble Shield => 2: Summon Shambler => 3: Ground Spikes => 4: Ground Spikes 2 => 5: Mulch Shambler => 6: Entourage => 7: Ground Spikes 3 => 8: Entourage 2 => 9: Save => 10: Ground Spikes 4 + Mulch Shambler 2

Favor Item: Blood of the Fallen

Gear purhcases: Monk Idols => Vlemish Facemask => Hauberk of Life => Nimoth Chestarmor => Plenor Battlecrown => Slayer's Wraps and/or Bishop Idols

Expendables: Teleport Scroll, Flag Lock, Sigil of Vitality

Rational:

Bramble Shield is very good early game and very poor late game.  So I've stopped pumping points into it.  In general, a decent player will know how to survive on their own without it.  Having a level 1 bramble shield is enough to save someone from spit, snipe, and is enough to scare off chasers if it was a close fight.  It can also be used as a bluff.  This is all it's used for in this build.

Ground Spikes is queen's best skill.  Early game it's not too great, but by Ground Spikes 2, it becomes a serious concern for your foes.  The armor drop on demigods is good and is insane on structures.  At level 3, it can decimate entire waves of creeps.  By level 4, it can cause structures to disappear in moments.

Shamblers are a good source of damage early game, and late game, they're to be mainly mulched for HP.  And they can even do some damage when mulched if microed effectively.  Shamblers 1 is relatively inexpensive so you can spend your mana on better things.  Entourage mainly keeps them alive longer.  They're also good at taking the hits and doing damage while towers are destroyed.

My job:

When I'm solo, my job is to stay alive, level.  I shouldn't get any kills as I'm not on the field to be dishing out massive burst damage to demigods.  If one comes along, great but most good players won't be killed by a solo queen.  I should be able to drive them off and outlast them in a fight, however.  I can help to advance my creep waves and take down structures solo.

When I'm with another demigod, or even two, my job is two fold.  If the enemy targets me, my job is to stay in closed form, eat shamblers, draw the opponents into the other demigods on the team, keep my priest idols up and just tank.  If the enemy targets someone else, my job is to drop their armor and force the enemy to either retreat or die.  I am also responsible for killing any creeps in the area, giving my team another advantage or eliminating a disadvantage.

Winning the game early is my goal.  Queen is one of the top early game Demigods and one of the worst lategame.  My goal is to be winning in warscore, tower destruction, and kill count by level 8.  My team should have more money due to flag control/war score/currency even if kills have been even.  The enemy should be feeling hemmed in because their defensive towers are down.

Most often, I lead the game in assists, deaths, structures, damage, and reinforcements in favor catagories.  This build is basically about covering all the other bases while your team can concentrate on racking up the kills.  The roll of this build is support, but support doesn't mean using bramble shield on everything you see every time it's up.

-- Tukulis

1,526 views 5 replies
Reply #1 Top

Hi Tuk,

Interesting guide.  Thanks.  I play QoT in a similar way.  However, I always go for Spike Wave instead of investing so much in Shamblers/Entourage/Mulch.  Ground Spikes followed quickly by Spike Wave (or even vice versa though SW is better after GS lowers the armor) is a good double whammy against an enemy demigod that gets too close.  Also, Spike Wave has decent range and does damage in a straight line that can potentially get numerous enemies, and it slows their speed in case they decide to pursue you anyway.  Anyhow, I typically go for the Cloak of Plentiful Mana as the favor item, but no one can go wrong with BotF.  I also usually get the same items too, occasionally substituting a rejuvenation potion for the sigil in the early game (sigils are great, though).  I completely agree with how you characterize QoT's role--although I have been on numerous random teams with players who just don't get it.:S

Reply #2 Top

I hope you know that with Hauberk and Sigil you're summoning half-dead Shamblers. I stopped buying these items until it's fixed.

Anyways, your build is very similar to mine, but I skill Ground Spikes later (and only use it when it's level4) because when the enemy team is skilled you won't survive going into open mode without having a maxed Shield, Mulch level 2 and a lot more health. The Queen is simply too slow to escape. If you have a Sedna on your team who can heal you, perhaps you'll survive. So your build may be quite nice against the average PuG team, but you'll only feed skilled premades.

Reply #3 Top

Without Hauberk and Sigil, it would certainly be tough to survive.  If you're fighting the opposing team solo then you probably won't get away.  Of course you should never be fighting the opposing team all by your lonesome.  Your goal is to support your team.  As to the health bug, it's not like the minions are going to have any less health if I purchase the item.  They just don't get the boost when summoned.  Crummy, but what can you do.

If the enemy is targetting you, you shouldn't be in open form.  You should be tanking in closed form and slowly backing up while staying alive, while your team beats up the persuer(s).  If you've done things right, you should have the HP flag (on cata which is where I normally play), and the HP from blood + chestpiece + hauberk should be plenty to keep you standing.  Pop some shamblers and a sigil with your priests healing you and barring a double or tripple stun, there's not much that can take you down.  And a double/tripple stun will take pretty much anyone down.

This build does require pretty decent micro and lag is a worse killer than anything else, but I've had pretty good luck in using it.  Frankly, I'd never use queen at all against a top notch premade since my main is Erebus, but I'd be happy to try this build against one sometime.  If played properly, I feel it's quite viable.

-- Tukulis

Reply #4 Top

As to the health bug, it's not like the minions are going to have any less health if I purchase the item. They just don't get the boost when summoned.
End of quote

As I wrote in the linked thread:

When you buy Hauberk (+200 health to Minions) and a Sigil (+100 health to Minions) and you make a Shambler, it is summoned with only 475(!) health.

Less than its base health!

End of quote

 

Regarding the viability of QoT builds:

I've tried them all (almost 200 games with QoT) and I've come to the conclusion that if you take the QoT in a equally skilled premade vs. premade you're basically handicapping your team. Perhaps you really can play her better, but honestly, I don't believe so.

Reply #5 Top

Thats a nice little guide i play a similar QoT though i dont bother with shields at all if i am planning on going DPS queen and i prefer to start with Spike and Archers + Minotaurs just for the added dps when the enemy demigod has his armor reduced... but my solo queen build is wierd and i would say pretty much worthless against a skilled team but against average random PuGs devastating ^^

When you are playing as a team though of course i'll get shields but honestly like Cosmo said queen is more of a handicap than anything in a pro level game wich is why you're more likely to see a sedna as a support character.