Plasma clouds and mines

I came accross a plasma cloud on a single player map and there were crystal and metal mines there.  If I cannot colonize this gravity well, and I don't get construction ships, how do I make mines here.  And since there were already ones present, do I have to totally destroy them?

7,453 views 7 replies
Reply #1 Top

no you cannot destroy them

as far as getting them you need to get the approprate ship (TEC, Advent-Frigate Colony Ship/Vasari-Scout Ship)

bring that ship to said gravwell (UnColonizable GravWell - UCGW) and let them work, the ability will operate on its own-autocasts

Reply #2 Top

Thanks

Reply #3 Top

Neutral extractors (usually known as "neutrals") are perhaps one of the most valuable assets you can have in the game, especially in the early stages. These extractors operate independent of alleigance (the rate they provide resources is the same as a built extractor at 133% alleigance) so neutrals 10 jumps away from your HW will provide the same extraction rate as neutrals 1 jump away. These guys also can support refinery ships from up to 4 refineries, compared to the 3 a built extractor can support.

Do take note, however, that enemy players can take these mines away from you after you capture them (the Vasari do this the easiest, since their scouts move about quickly), though the AI in general tends to ignore them.

Reply #4 Top

 

In the online multiplayer game, not capturing neutral extractors is one of the signs that someone is a new player.  They're very important and people have had epic struggles trying to control them all, especially Vasari players, with fleets of scouts fighting one another.  In older versions of the game it was possible to scuttle them so that no one could capture them, so players would scuttle neutrals that were near opponents.  (It was regarded as being a bug and was later fixed.)

Reply #5 Top

For the record I liked that. It made it so that people actually had to defend the neutrals. If I could force the devs to bring back one thing of old, it would be that. It would bring a semblance of balance to neutrals.

Reply #6 Top

If it were to work that way, there would have be some way to rebuild them (at cost, of course), and it would also have to be much more difficult and time-consuming to claim them so you couldn't just do it in a fly-by.

Reply #7 Top

Quoting Raging, reply 5
For the record I liked that. It made it so that people actually had to defend the neutrals. If I could force the devs to bring back one thing of old, it would be that. It would bring a semblance of balance to neutrals.
End of Raging's quote

If they could be scuttled, perhaps they should regenerate every five or ten minutes or so.  Then it wouldn't have been as bad or as big of an advantage for a Vasari player.