Demolish and build, or upgrade?
Postulate the following:
1) You have just obtained a new planet with pre-existing improvements. Maybe it was in trade, maybe influence, maybe invasion, maybe surrender - - no matter. You didn't build what's there, but now you own it anyway.
2) Many of the improvements are ones you do not want. For example, perhaps you do not want any research buildings (the tree could be researched out for you). Perhaps there are four farms and you want only one. Whatever the case, there are multiple whatzits you do not want.
3) You're paying per turn maintenance for the whatzits you do not want. For example, the Discovery whatzit research building in DA is 4 BCs per turn.
4) I believe there is some credit applied when upgrading one structure into another.
5) Demolish all the unwanted whatzits and you pay no maintenance costs on them, but do not get any credit from them when building the whatzits you DO want.
6) Is there any rule of thumb on what is best when? I sure do not want to micromanage doing a planet-by-planet, case-by-case analysis. Still, one pays the maintenance turn after turn on all the whatzits even as they sit like parasites in the upgrade queue for dozens of turns.
What I've been doing - - right or wrong - - is demolishing all but maybe 2 of the unwanted whatzits and upgrading the others. For example, one planet had 14 research structures, 13 of which had 4 BC per turn maintenance. What I wanted was a few factories, another farm, maybe a morale building, and the rest stock exchanges. I demolished all but 3, put in upgrades for two of the research buildings into factories, and then the third (which had only 1 BC maintenance) last into whatever it was I wanted next, then filled the queue with fresh improvements to be built on the cleared ground.
It seemed reasonable, but my tactics could be completely wrong. Help?!?