Transcencia and beams

hi folks,

I was wanding if it would be possible to add advent beams to there SB and if so which spot would be the best. the main reason is i feel that its under ranged compared to the other SBs (which both have some sort of 'beam' weapon). TIA

3,594 views 2 replies
Reply #1 Top

It sure is possible. All you will need is the reference entity file for the Advent starbase. Open it using the notepad (it should already be in text downloaded from forgetools) pick any one of the weapons that you are dissatisfied with. Then replace is with this

Weapon
    WeaponType "Beam"
    damageEnums
        AttackType "CAPITALSHIP"
        DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
        DamageApplyType "OVERTIME"
        DamageType "ENERGY"
        WeaponClassType "BEAM"
    DamagePerBank:FRONT 105.000000
    DamagePerBank:BACK 0.000000
    DamagePerBank:LEFT 0.000000
    DamagePerBank:RIGHT 0.000000
    Range 4800.000000
    PreBuffCooldownTime 7.000000
    CanFireAtFighter FALSE
    SynchronizedTargeting FALSE
    PointStaggerDelay 0.500000
    TravelSpeed 0.000000
    Duration 4.000000
    fireConstraintType "CanAlwaysFire"
    WeaponEffects
        weaponType "Beam"
        burstCount 1
        burstDelay 0.000000
        muzzleEffectName "Weapon_PsiCapitalBeamHeavy_Muzzle"
        muzzleSoundMinRespawnTime 0.100000
        muzzleSounds
            soundCount 1
            sound ""
        hitEffectName "Weapon_PsiCapitalBeamHeavy_Hit"
        hitHullEffectSounds
            soundCount 1
            sound ""
        hitShieldsEffectSounds
            soundCount 1
            sound ""
        beamEffectSounds
            soundCount 1
            sound "WEAPON_PSICAPITALBEAMHEAVY_TRAVEL"
        beamGlowTextureName "PsiCapitalBeam_Glow"
        beamCoreTextureName "PsiCapitalBeam_Core"
        beamWidth 30.000000
        beamGlowColor ffffffff
        beamCoreColor ffffffff
        beamTilingRate 3.000000

This was taken from the Psibattleship entity so you would adjust the damage points and directions it fires as you feel appropriate as well as range and fire rate (PreBuffCooldownTime), just play around with it to see what suits it best. Depending on which Starbase weapon you decide to replace with this remember the fireConstraintType that weapon had as this determines when the beam will be available. At the moment it's set at CanAlwaysFire which means it will be available from the moment the starbase is built. Hope this helps ^_^

 

Reply #2 Top

just one warning the reference files are for entrenchment 1.01 NOT the current 1.03.

silveressa has uploaded a copy of the txted files and I also have uploaded a utility to convert files between txt & bin.

if you use the 1.01 reference files in 1.03 YOU WILL GET MINIDUMPS!!!

please use either silveressa's files OR a utility similar to my txtbin gui

harpo