Research Victory by Ally, and another possible victory quirk

If one's AI ally achieves a Research Victory, is it a win for the player?  Or a defeat?

If Research Victory is disabled, does the player still get the announcement that another empire has achieved the penultimate level in the Research Victory tree?

In a Suicidal game, I cannot recall if I disabled the Research Victory or not, and one just got the announcement that one of my allies reached the one-step-before-Research-Victory level.  Do I need to backstab them to stave off defeat?  Or will I also win if they get there?

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Reply #1 Top

If you didn't disable the Research Victory and your ally achives it, you loose.

I'm not certain if the message goes off if the techs are beign worked on and the victory condition is turned off.  However, an AI working on that tree, that far up is either done all of their other techs, brain dead or the victory condition is in fact turned on.

Reply #2 Top

Thanx.

I may be well and truly screwed then.

I sure hope I did disable the Research Victory.  One major reason that I have declined to negotiate with the AI that declared war on my 30+ turns ago is that I got that same announcement for them about 5 turns ago.  That is, that they had reached that Reseach Victory doorstep.  I have been crushing them under my foot at at high and accelerating pace ever since, trying to gut their research with spies, disable their economy, and strip their planets of orbital defenders to force them to build ships to replace them.  Oh, and invade, invade, invade!  ;-)  However, they have a huge empire in this gigantic galaxy and their planet count is still high.

Anyway, if my ally has just reached that same point, I'm screwed, as they are still the strongest empire, especially as I have all my invaders and most of the fleet busy on the other side of the map trashing the AI at war with me.

Crap.  I'll play it out a bit more and see if I lose on Research and post it.

Reply #3 Top

You can always check which victory conditions are active and relative progress toward those conditions on one of the civ manager pages (I think the farthest right tab, but I can't check from work)

Reply #4 Top

I know the page you mention.  I did not recall that it differentiated between which victory conditins were "active" and which were not.  Good intel, though, if it does.

Will check that one tonight, also.

Reply #5 Top

Reminds me of a game I was attempting to win by ascension and the alterians were 11 weeks from winning research.  With both of our counters clicking away and with mine not being able to be increased to beat them out since I had the 5 crystals, I was forced to invade their heavy-research planets to stump them.  I made many attempts to spy-shut down those planets...but to no avail.  I had to replay that game from the 11-week mark numerous times until I had a solution to with with.  I think I still only won by 2 or 3 weeks.

Reply #6 Top

Quoting LTjim, reply 4
I know the page you mention.  I did not recall that it differentiated between which victory conditins were "active" and which were not.  Good intel, though, if it does.

Will check that one tonight, also.
End of LTjim's quote

The bottom right box gives your progress compared to IIRC the civ that has made the most progress in that area (your influence % compared to theirs, etc). If one condition is not available it will say "this condition has been disabled" or something.

Reply #7 Top

I do not recall seeing any intel on other races on that page.  Now, I play DA, so if it was changed in TA, I would not know it.

Reply #8 Top

Yeah, this is probably TA only.

Reply #9 Top

I would upgrade to TA, but I've not exhausted DA yet and I keep seeing the TA non-expanding AI threads, and the like.  The various posts still leave me with the impression that TA is a prettier DA with some more features and chrome, but with less mature AIs to the point that it might not yet be as good as DA to play if the aspect of the game that one values highest (as I do) is competitive AIs.

One aspect of race-unique techs is that - if they truly are different - they pose challenges for writing AIs.  OTOH, if the AI modules really take advantage of the race-unique techs, then they could be very good.  I have not gleaned that the latter is the case for TA but, unfortunately, that the former might be.

Your views would be welcome.

Reply #10 Top

I have just checked the Victory page for my DA game.  I see not indication of the progress any other race but mine has made towards a victory.  Sadly, I started a new game with research victory de-selected, compared the two victory pages, and the new one says research victory disabled (and the old one does not).  I think I am screwed.