Getting thumped by economy with AllLabs
Some general settings which I play on ...
Twilight of the Arnor
Map size: medium and smaller - I hate micro, so don't play larger maps.
Number of planets / stars / habitable planets etc: occasional. I think it's because it was first set up this way and I never bothered changing. If I increase this I'll probably play a smaller map.
Number of anomalies: Abundant
Tech rate: depends. My last game was "very slow".
As many majors and minor races as possible.
I use +40% economy and +40% research, with Altarians as default race choice and Technologists as default party (I love tech!).
The basic problem is a crippling lack of gold. I start deficit spending on day one and it takes ages upon ages upon ages to get out of it (for this game, 2-3 game years). The deficit usually runs into -2xx bcs pretty soon, and might go even higher (up to -6xx). If it weren't because I usually enable tech trading I'd be a goner already; the only way I avoid going completely broke is by selling tech. This is of course risky, since sometimes races are too busy to meet and other times they're broke as well, when my entire production can collapse. My games are a struggle with $$$ from the word go, but by the time the struggles end I usually have a game-winning advantage.
What am I doing wrong?
1. Am I leasing too many Labs to start with? I normally lease the homeworld full of Labs, except for two spots (for Tech Capitol and Social Matrix). This game I leased 2-3 and then eventually the Technological Capital, but I still had to sell tech to stay alive.
2. Am I colony-rushing wrong? Usually I lease buy 2-3 Colonizers, depending on how many worlds I see, and I might lease more if I see high PQ planets about.
3. Am I mishandling trade? This game I upgraded one of my Colonizers to Freighter after it became apparent there were no more worlds left, and I spent some time building a couple more (delaying tech).
4. Am I researching the wrong techs? I prioritize the techs that give universal bonus to something (eg. Planetary Improvements). Diplomacy techs I get all of them, although I usually delay Expert Diplomacy / Majesty / Total Majesty until I finish advancing government. Research tech I get when my labs finish upgrading, whenever that might be. Military tech I rush Planetary Invasion with some weapon theories just so I can invade someone quickly. While building a Transport I might get some Soldiering tech. Sometimes I have to research morale out of desperation so I can use higher tax rates. Other times I have to research influence out of desperation so I get more tourism income. Miniaturization, bank buildings (aside from Xeno Economics with +5 economics), Life Support, Advanced Hulls, farming etc. I leave for later.
5. Am I developing planets wrong? Typically the homeworld gets crammed full with Labs, with one spot for the Technological Capital and the Social Matrix. Other worlds I colonize get nothing built except Recruiting Center when it comes along; otherwise they just sit there accumulating population.
6. Am I mishandling tax rate? Usually I stick to 100% morale until I can't maintain 100% morale even with 0% tax rate, then I raise taxes to whatever leaves me with reasonable morale. Still, even with high tax rate early I usually still deficit spend.
7. Am I mishandling resources? If there's some nearby I lease Constructors to grab them, but because of money problems I usually don't upgrade.
8. Am I going to war too early? I notice normally when I seize planets my debt gets worse ... high spending, low population, and I have to build the Transport + fund an invasion tactic.
9. Am I mishandling treaties? I usually try to get all the treaties (both Research and Economic) from all major races as fast as possible. I don't get treaties from minor races since they're the ones I invade first all the time. Getting the treaties is usually pretty easy since I've got more than enough tech to offer an attractive package. The problem though is I don't know precisely when the AI gets willing to trade though, so sometimes I miss a couple of treaties, and worst of all, the AI generally doesn't want to trade for well over a year, all the while during which my economy is burning.
10. Am I simply using the wrong strategy? Perhaps AllLabs doesn't work in ToA, or perhaps it doesn't work on the particular map settings I use? Or maybe selling tech is something to expect with AllLabs? If so, it'll just get worse when I move to higher difficulty then because I'd have to sell my Diplomacy and weapons techs too ... and it means I can't turn tech trading off.
Please help ![]()