Reinforcement buffs don't stack

The reinforcement buffs from the citadel upgrades and from the flags don't seem to stack correctly.

Example: A standard soldier has 300hp. If you add the +30% hp/damage flag that you have on (almost?) every map you get 390 hp. If you now buy the first three levels of the Armory upgrade in the citadel (+10% health and +100 armor each) your soldiers will still have 390 hp. If you buy the fourth level (for a total of +40% hp and +400 armor) you finally see the soldiers with 420 hp. But you had to pay a total of 10200 gold for an effective +10% hp and +400 armor

Now you can say that they still get the +armor but I think the intuitive solution should be that if you got the flag for +30% and the first upgrade for +10% you should get a total of +40%

I can't see the numbers for the damage buffs, but I wouldn't be surprised if they wouldn't stack either. In that case the first upgrade (+20% damage) would be totally worthless if you still have a flag.

 

737 views 3 replies
Reply #1 Top

Interesting find.

Something seems to be wrong with the reinforcement buffs and the valor flag in general. Jessep told me, that if you cap the enemy Valor flag and then lose it again, the creeps will actually lose 60% of their health and not 30%.
Also in one game the enemy creeps had more health than ours, even though we both had our valor flags and even though we had maxed out our reinforcement health upgrade in the Citadel too.

Reply #2 Top

The valour flag only seems to start working after it's been captured.

http://forums.demigodthegame.com/357156

Reply #3 Top

Quoting Elmoman, reply 2
The valour flag only seems to start working after it's been captured.

http://forums.demigodthegame.com/357156
End of Elmoman's quote

True, once you've lost the flag and then recapture it, it stacks correctly.

However the flag seems to work right from the beginning. (apart from stacking correctly)