new crash for me

Haven't got this one yet..

Can we have some fixes zzz

 

Unknown structured exception (0xc000001e) at address 0x4331ca2d

 

Program : D:\Pelit\impulse\Demigod\bin\Demigod.exe

Cmd line arguments : 

 

Callstack:

Unknown symbol (address 0x4331ca2d)

DebugSetLevel + 395898 bytes ((Unknown)(0) + 0 bytes)

 

Reactor version: 1.00.55

Demigod version MAIN.1.01.0139

Last 100 lines of log...

 

A full record of the log is stored in the Demigodlog.txt file

 

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine04_script.lua\000'

info: KILL VO : [KillHero_hrook]

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: Can't use \000HSednaSilence01

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: Setting audio parameter 'WARSCORE' to value '8.000000'

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight04_script.lua\000'

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: Setting audio parameter 'LEVEL' to value '11.000000'

info: If we are trying to attack the same location, ignore the new request

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Reply #1 Top

Did it create a .dmp file in My Documents\My Games\Gas Powered Games\Demigod? If so, please send that file and this log to [email protected] so they can pass it to the devs.