Demigod Idea : Aiqerish

This is just an idea - so I've tried not to be too specific with %'s or numbers, I'll leave that to the developers to balance.

Name : Aiqerish  (random name, change at will)
Type : Assassin

The deep jungles of the south hold many mysteries and dangers, something well known by any civilised person living in the bliss of ignorance. But one particular village, on the outskirts of the tangled mass of vines and trees, has lost some of its ignorance and regrets it every day. Every day, that is, since Aiqerish first appeared from the dark interior.

Appearance : Huge snake, with a slightly humanoid face.

Abilities :

- Bite : Basic damage, leaving an anti-healing toxin in the blood, negating all hp regen and healing for 1/2/3
 seconds.

- Constrict : The signiture move, wrapping himself around a target and squeezing life out of them for a few seconds, progressively more as it increases in level. He becomes so intertwined with his victim during this time that any damage taken is divided with his target and vice-versa.

- Tail lash : Given the great length of this intelligent beast, this could almost be considered a ranged attack. A whip-like attack casuing reasonable damage at a range of 10-15yds and at maximum level having a chance of wrapping around his target's legs and tripping them - causing a brief stun as they get back on their feet and slowing movement speed by 15% for 4 secs

- Hypnotise : An aura around the beast that ensnares weak willed creatures, bending them to their will and sending them into a coma-like sleep. Even powerful foes may find their movements more sluggish, their attack speed slowed, especially when it is at higher levels.

- Camoflage : Staying absolutely still, this creature's skin begins to blend into the background, becoming increasingly hard to target (evasion/dodge %). At higher levels the camoflage increases. At level 3, a level 1 effect is maintained even whilst moving and at maximum level the target becomes completely invisible whilst not moving/attacking, and maintains a level 2 effect otherwise.

- Strangulate : A quick 'squeeze' to the neck - a 1/2/3 second silence and minor damage.

- Tail sweep : An aoe cone attack for when he finds himself ambushed by large numbers of foes.

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Reply #1 Top

I really don't see much synergy here at all.  I can see camo and constrict being used together but why would you give him evasion if the target shares damage with him?  Then constrict would be less effective as he dodges his target wouldnt share as much damage with him.  I could see maybe something that would reduce the damage he takes instead while his constricted target does not get any damage reduction.  Other skills just kinda seem random and underwhelming that are already filled by other DG's in the game.  Also maybe I'm wrong but it appears that you have more than 4 actives and no mention of switching between two modes with him.  I like the constrict/camo idea but again I think camo needs a little reworking.