game chugs and lags on local network

Hi all,

We picked up two copies of Demigod for our house (had to download 2GB install three times because impulse wouldn't accept we were legit purchasers... don't get me started) and have been trying night in, night out to play a game over the network, 2v2, against computer AI.

Despite us both having some fairly decent machines (with 3GB ram apiece and an 8800GTX and GTX 280) the game really badly struggles to hold itself together from the moment we kick off a match - pausing for a half second every two seconds, with a few longer pauses and the occasional (one in every three games or so) complete disconnection... over a wired network.

I apologise if this has been addressed in another post, but are any of these known issues? I see a lot about online connectivity issues, but we're local - as good as side by side - and it's unable to keep itself together. We've disabled the impulse overlay and updated our drivers, set sound quality to very low and started resorting to dropping screen res and gfx quality, which is pretty disappointing as you can understand.

I'm racking my brains to come up with a reason, it makes the computer I built for gaming look pretty ordinary. Any advice?

 

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Reply #1 Top

Only thing i can think of is this ... and i quoted Frogboy so you don't think im throwing random ideas out there :P.

 



ONCE IN GAME

The next thing we’ve discovered: There is a lot of software out there now that packet sniffs.  Anti-virus programs even Google Desktop.  How do you know if something is sniffing packets on your system? The game will stutter – go for a couple seconds, then pause a bit, go for a couple seconds, pause, and so on.  There’s not much we can do on our end to stop that. You can try lowering your graphics settings but odds are, someone you’re playing has something that’s sniffing through your packets and slowing things down. And it only takes one person in the game to have this to make it stutter for everyone.

BTW, in the 10 person game we were playing, *I* was the one with the firewall applet I had forgotten to turn off that was monitoring packets. So it can happen to the best of us.


End of quote