QoT Replace Uproot? With what?

Ok, uproot isn't fun(my opinion obviously, but I think it speaks for many) or needed, So... What else could queen get for an open form move?  I thought it'd be interesting to see if anyone can come up with a better idea then uproot.

 

I'll explain why Uproot isn't needed, if you compare say lvl4 uproot to lvl4 ground spikes, and have full minions and everythings attacking it, it should take about the same amount of time to destroy.  If another demigod is hitting the tower, then it goes down much quicker with ground spikes.

Ok so if you argue, what if i want to get both, to really cream towers, at lvl 15 im gonna guess that 2 dg's hitting a laser tower with a ground spikes on it, the thing probably dies in less then 5 seconds, so it's like investing a ton of points into shaving maybe 1-2 seconds off a tower kill.  Look, towers are easy for everyone to kill by mid-game, why would someone want to put points into something so limited in its use?  It just isn't very good.

 

Here's a quick idea, Tangle, you channel a root for .5/1/1.5/2 seconds. With an extra skill at the end of it to add a mini dot while channeling. 

Maybe a more reasonable effect for tangle, (think furion from dota)  surrounds the enemy demigod with vines for .5/1/1.5/2 seconds.  Slightly less powerful then a root, being melee dg's cant get inside the vines to hit the other DG, still a channeling spell, this is basically just a slghtly less powerful version of my first idea.

Next idea, Poisonous Thorns, QoT shoots out poisonous darts at an enemy demigod.  Only works on enemy demigods, more similar to uproot It just does a DoT, should probably do considerably less damage then current uproot.

2,332 views 11 replies
Reply #1 Top

I  play a lot of queen of thorns, and I have to say I completely agree. Not only is Uproot outshone by the endeavours of other demigods in pushing down towers, but it's even outshone by queens own other open form abilities for doing pretty much the same job.

I was thinking something like an earthquake spell would be cool, one that you channel, and it slows units and damages buildings within a radius. Could still call it uproot, and it's something that gets a similar job done, but is useful in situations past just dropping towers.

Something like this would be a much more enticing choice, and means you're not stuck with an ability that is never going to be an option that somebody in their right mind would consider.

Reply #2 Top

I think the main advantage of uproot is that it causes damage over time, so that you don't have to sit there attacking the tower to damage it. Then again, UB's spit does the same thing, and a level 4 spit with putrid flow does more damage than a level 4 uproot.

Reply #3 Top

don't replace it with anything. keep the damage as it is now and allow demigods to also be targeted, adding an ever increasing snare amount 15/30/45/60/75% snare in addition to the damage it does.

 

One of the big gripes about the QoT is how easily most folks run from her.. this would solve that.

Reply #4 Top

Quoting Lugh, reply 3
don't replace it with anything. keep the damage as it is now and allow demigods to also be targeted, adding an ever increasing snare amount 15/30/45/60/75% snare in addition to the damage it does.

 

One of the big gripes about the QoT is how easily most folks run from her.. this would solve that.
End of Lugh's quote

I like this idea! I'm not sure about the snare effect...

Reply #5 Top

Quoting Lugh, reply 3
don't replace it with anything. keep the damage as it is now and allow demigods to also be targeted, adding an ever increasing snare amount 15/30/45/60/75% snare in addition to the damage it does.

 

One of the big gripes about the QoT is how easily most folks run from her.. this would solve that.
End of Lugh's quote

 

Thats way too much snare, remember she already has a snare with spike wave, I think giving her an additional 75% snare isnt the best option.  I know I suggested a root which is generally better, but I suggested it as a channeling spell so at least you have to make a sacrifice.  The idea of keeping uproot but targeting dg's with it, I'm pretty sure the damage alone on a dg would be overpowered in itself without the snare.

 

An earthquake like spell could be interesting... I think there's a few different directions you can go with something like that.

Reply #6 Top

uproot needs to be replaced with a better uproot. and the mana cost on spikewave needs to be lowered, thats all.

Reply #7 Top

Quoting SubtleSalmon, reply 6
uproot needs to be replaced with a better uproot. and the mana cost on spikewave needs to be lowered, thats all.
End of SubtleSalmon's quote

Well thanks for adding your opinion, spikewave could be lowered in cost slightly, but that's not the topic.  Making uproot better would just make towers even more of a joke then they currently are.  My point was that without uproot queen can drop towers in a few seconds, if you make uproot instantly kill towers its still hardly worth it.

 

also I updated the OP with some more ideas.

Reply #8 Top

Well the beauty of uproot is that you can destroy a tower WHILE doing something else... even with compost its not really worth its points tho... 

How about make it also target demigods and let it drain their mana instead ( because he struggles to get free )

Reply #9 Top

If we are looking to replace Uproot, perhaps it should be something closer to her back story. She's supposed to be a temptress, but none of her spells indicate that so far. Maybe a spell called "Irresistable Allure" which causes the target Demigod to have reduced attack speed and at the same time, drains mana from the target to herself. This would help mitigate her flaw of being mana heavy and would at the same time serve as a debuff.

Also, it was suggested that her open form should deal more normal damage. I second this since it flows well with her open form being the more aggressive stance while closed form being the defensive.

Reply #10 Top

If Uproot is updated, I would like compost to be updated as well, because only god knows what the hell that skill does. So the two skill should relate. Obviously the tower destroying skills were meant to be played for Fortress type games, however everyone plays Citadel so....

I think it should be like a area of effect spell, a field of thorns or something, that slows attack speed or even decreases atk damage, and IF it hits a structure that structure takes X amount damage over 10 seconds. Than add in compost effect that...I don't know allows shamblers to do more damage to structures per kills? Or gain hp/mp from towers. Otherwise it could do dmg over time and compost could add slowing attack speed and atk damage based on number of kills.

Uproot, compost and the last uproot skill should be done again to make it seem more attractive, 100 dmg per units around tower....near end game the towers are mostly gone anyways.

Reply #11 Top

Quoting SyDaemon, reply 9
If we are looking to replace Uproot, perhaps it should be something closer to her back story. She's supposed to be a temptress, but none of her spells indicate that so far. Maybe a spell called "Irresistable Allure" which causes the target Demigod to have reduced attack speed and at the same time, drains mana from the target to herself. This would help mitigate her flaw of being mana heavy and would at the same time serve as a debuff.

Also, it was suggested that her open form should deal more normal damage. I second this since it flows well with her open form being the more aggressive stance while closed form being the defensive.
End of SyDaemon's quote

 

good ideas.  It is odd that open form takes away the AOE attack and the extra regen, but you gain nothing.