How comically bad the Nightmare AI is--An Anecdote

I was playing against the nightmare AI when my kid started crying in the other room. I hit "menu" but forgot this doesn't pause the game. I went and took care of my kid, then came back a few minutes later.

When I went to my kid's room, I was level 1, standing in the center of the map, no minions or creeps or anything to defend me.

When I came back, I was level 4, standing in the center of the map, no minions or creeps or anything to defend me, and I didn't see the enemy DG for... about thirty seconds I'd say.

:D

 

4,299 views 10 replies
Reply #1 Top

What map was this?  Prison?

 

Yeah, the nightmare AI is something of a joke.  I can usually coax it into running into my towers, giving my first blood (or at very least an assist) within the first few minutes of the game.  Hell, I find killing the *easy* AI is harder because it actually runs away when it might die.

Reply #2 Top

The only thing that makes Nightmare Nightmare is that it gets stats/gold cheats, it isn't any smarter.

Reply #3 Top

All AIs are fatally flawed.  They do not respect towers at all.  They do not respect the extreme damage difference when 2 heroes are attacking them at once.  They never run away unless their health is low, despite the fact that multiple heroes with stuns and slows are bearing down on them.  They never use their abilities to help escape, it's always the easily interrupted teleport scroll.

They squander their money on the crappy citadel upgrades.  They feed.  They will just stand in random places on the map for extended periods of time.

They're probably the worst idea ever to add them into multiplayer with humans.

Reply #4 Top

They're probably the worst idea ever to add them into multiplayer with humans.
End of quote

They're already said many times they're going to take away the AIs from being matched with more experienced players, but they'll keep them for the newbies.

Reply #5 Top

The thing is, with the number of matches the AI sees, it's almost a perfect match for reinforcement learning (i.e. let it learn by trial and error). Such an approach would automatically adapt to whatever tricks humans come up with.

Reply #6 Top

I've seen an Erebus Ai teleport less distance than his bat swarm.

 

He was still in the range of my fireball.

Reply #7 Top

They're already said many times they're going to take away the AIs from being matched with more experienced players, but they'll keep them for the newbies.
End of quote

You misunderstand.  People are getting matched against AI people from the START OF THE GAME.  That needs to stop immediately for obvious reasons.

The AI in the games also SUCKS.  It should either be improved drastically, some kind of mediation be put into the game to nullify the effects of the AI playing horribly, or removed outright.

Reply #8 Top

Quoting Annatar11, reply 4

They're already said many times they're going to take away the AIs from being matched with more experienced players, but they'll keep them for the newbies.
End of Annatar11's quote

 

And they never said these will get removed when a player drops.  We had a two players drop from each team in the last custom game I played.  We figured we would play it out anyway.  Unfortunately, our dropped player was Rook, who proceeded to die every 30 seconds.  He even had the graciousness to port out to the enemy team to speed up the kills.  Their dropped player was QT who managed to play enough support that we could only feed on her half the time.  Dear god did the game end up lopsided when the other side had 10 DG kills in the first 7 minutes.

Reply #9 Top

You misunderstand. People are getting matched against AI people from the START OF THE GAME. That needs to stop immediately for obvious reasons.
End of quote

No, you misunderstood. That's exactly what they will change :P

Edit: Melric is correct, however, they did not say that they will take out AI replacement for people who leave/drop.