Various fixes/changes to consider

Hello there, after playing Demigod for a while, I noticed a few things that could use a tweak or two. Sorry if some of this stuff has already been covered.

Sound: I'd really like the sound menu to be split up a little so that I could disable sound effects/character sounds/music seperately so that I could still have some sound and be able to play my own music.

Lobby: It'd be more convinient if you allowed people to take more than one action per step when replacing a player in the lobby, if that makes sense (IE kicking a player for a bot or changing the difficulty on a bot in one step). Additionally, it would nice to be able to switch teams or move slots on a team by clicking on the name of the team.

Gameplay: It seems kind of unfair/imbalanced to me that generals get items to summon units when assassins have no real counterpart, along with the idea of certain items offering benefits to minions, which also offers no benefit to assassins. Also, I'd like to have the optionto disable AI taking over for a player leaving the game since the AI often just runs in and dies, putting into a deep hole.

Interface (minimap): It would be nice to communicate with your team with the minimap by pinging (sound and bright flash somewhere on the minimap) and it would be nice if the camera could move to where you click on the minimap. Also, if you could implement some sort of drawing feature like the one in Guild Wars, that'd be awesome :D.

General: The peer to peer online setup kind of sucks in the fact that any person lagging makes everyone lag and ends up ruining the game. Also, the favor points are kind of sketchy, but I think you're addressing both of those. Lastly, some sort of player preference system would be awesome (friends, banlist, preferred player, etc) in order to avoid playing with players who frequently leave or are of vastly different skill levels.

Anyway, thanks for your time. I hope you guys consider some of these things. Also, I'm sorry if some of these things are already in the works or have been done since I last played.

519 views 3 replies
Reply #1 Top

Gameplay: It seems kind of unfair/imbalanced to me that generals get items to summon units when assassins have no real counterpart, along with the idea of certain items offering benefits to minions, which also offers no benefit to assassins. Also, I'd like to have the optionto disable AI taking over for a player leaving the game since the AI often just runs in and dies, putting into a deep hole.
End of quote

Interface (minimap): It would be nice to communicate with your team with the minimap by pinging (sound and bright flash somewhere on the minimap) and it would be nice if the camera could move to where you click on the minimap. Also, if you could implement some sort of drawing feature like the one in Guild Wars, that'd be awesome.[/quote]

Assassins are designed to be strong without needing minions. They're counter-part is their higher sole DPS. As for the items which provide benefits to General Demigods; don't buy them if you play as an Assassin?
Look at a Rook Tower Rush or a Max DPS UB and tell me they're at a disadvantage.

Move your mouse cursor over a location in the game world and press P. This will ping the mini-map for your team. Also, clicking on the Mini-map to go to that location isn't needed with the Zoom function. Zoom out, issue your order, and Zoom in. Couldn't be easier.

 

Reply #2 Top

I'm not necessarily saying they're at a disadvantage, but oak and vampire could kill rook or UB with comperable items depending on how you build them, even without the minions. Honestly, it just seems silly to me that all the demigods that get pinned as Generals get this distinct advantage when Assassins don't have something similar.

 

I wasn't aware of the pinging option, which I'm glad the game has. As for the minimap, I wasn't necessarily talking about going there, but I wanted the camera to go to where I click on the minimap. This may not seem like a big deal, but if you play old RTS games or have a history with DotA, it's nice to be able to just click the minimap to see what's going on somewhere, especially if you're playing Regulus and need to snipe someone that's getting away before he goes into fog.

Reply #3 Top

Thats why we have the Zoom function. Zooming out is your mini-map. Zoom out, move your mouse cursor to where you want to see and Zoom in. It may take a little getting used to, but it's a hell of a lot better than the Mini-map system used by other games.