ScaleMail OP

}:)  Yeah i know must of you came here to flame/bash me, but dont worry its not an OP thread,XD, yeah i know i have a crappy sense of humor. O:)

Well now lets get serious, what i wanted to say is that ScaleMail as an early-game is a great time, think about it, 400 gold for 600 armor wich means 10-15% aditional damage mitigation :omg:  wich in early game is great.

So guys what do you think im i crazy :thumbsdown:  or is scalemail as good as i say :thumbsup: .  VOTE!

5,108 views 15 replies
Reply #1 Top

Not crazy at all, everyone is entitled to their own opinion. I don't see it as overpowered compared to other things you get early game, more mana, walk speed, and etc. It's just a choice of equipment, do you want more mana, more damage mitigation, more health? It's just a choice you can make. :grin:

Reply #2 Top

XD no im not saying is overpower i just wanted to go with some dark humor, but i do belive is very good.

Reply #3 Top

i agree it is good but it is better on some demis at start then others  on sedna it anit much help seeing as she can heal 

but i do use it for reg and tb because they are weak in that area

Reply #4 Top

YEah i know, i normally start with priests for sedna, but soon after that i get scail mail.

Reply #5 Top

Early game, especially as UB, I prefer getting:

Banded Armor

  • Cost: 550
  • +400 Health
  • +5 Health Per Second

 

UB Base Stats

Health & Armor
Health 1550

(+135/lvl)

 

Taking your word that 600 armor increases mitigation by 10-15% (auto-attacks only), scalemail is less efficient than the extra health.  At level 1 +400 health would be equivalent to (1550 + 400) / 1550 = 1.258 or +25.8%.  Even if armor mitigated damage from abilities along with auto-attacks the health would be far superior.

 

EDIT:

To make things easier I am going to say 600 armor will give you 15% mitigation and mitigation is taken into account on all damage (which is definitely not the case).

For the 400 health to be equivalent to the 600 armor the current health of the player would have to be:

 

1.15 = (x + 400) / x or 1.15x - x = 400 or x = 400 / .15

= 2667

And that is if mitigation worked on all damage.

 

Reply #6 Top

Didnt understand the math behind it well but remeber early game auto atack is much more dangerous than skills, also as sedna a low hp works better for my healing.

Reply #7 Top

http://www.freewebs.com/doggiedoodle/creaturepowerchecker.htm

 

This is a java applet that I made a few years back for a Relic game called Impossible Creatures.  Each point of defense in the game corresponded to a percent of damage reduction.  Damage was in damage per second.  It doesn't take health regen into account(you'd have to treat this as a reduction in damage in the alternative setup), but you could use it to compare your two set ups.  The big thing is that if you have high health regen, armor benefits you significantly more.

 

Don't pay attention to the power stat.  It's designed to be a good approximation for comparing multiple weak units to a single powerful unit, as an example, five 100 power units should be roughly equivalent to one 500 power unit.  This was needed in IC but is totally irrelevant for demigod.  You want to look at the lifespan stat.  If you want the proper power stat for single unit comparisons, it's actually ((damage per seconds) * health)/(1-defense/100).

 

On sedna, at level 1, extra health wins by about a second even without taking the extra regen into account.  With the damage adjusted to account for the health regens of each version, sedna with the Banded armor comes out ahead.

Reply #8 Top

Quoting LordCarlos, reply 6
Didnt understand the math behind it well but remeber early game auto atack is much more dangerous than skills, also as sedna a low hp works better for my healing.
End of LordCarlos's quote

hmm sedna is  one off those there are many ways to goi personally like getting boots of speed  then i pounce the target and chase them down while dmging them

Reply #9 Top

I dont remember where i saw it, but someone made a really good mathematical exploration of health against armor, and im not denying banded gives you better results after all it costs more, but really armor + regen + heal, its the best combo, sedna got the regen and a great one and has the healing so what im saying is that for sedna is better armor and regen than hp.

Reply #10 Top

I get both Banded Armor and Scalemail to start with and still have enough money left for the +5 vision radius consumable.

Reply #11 Top

I prefer Banded Armor over Scale Mail every time, but Scale Mail can be a good supplement when you want a little extra defense, and are either saving or just spent your gold. It's also useful against Erebus and Queen to prevent negative armor conditions.

Reply #12 Top

Quoting LordCarlos, reply 6
Didnt understand the math behind it well but remeber early game auto atack is much more dangerous than skills, also as sedna a low hp works better for my healing.
End of LordCarlos's quote

 

The opposite is true.  As the game progresses, you can stack up lots of heal, etc. so that skills don't do that much to you anymore and the passive abilities (+damage, +swing speed) make autoattack more dangerous.  Thinking back on my the early stage of my games, I don't think anyone closes to melee range most time.  UB spits and runs, Rook drops a tower, Reg snipes, Ere bites and runs, etc.

Reply #13 Top

uh, actually early game a sedna meless a lot, with sednas heals, i can melee almost any class without problem and as i melee they tenf to melee too.

Quoting Melric, reply 12

Quoting LordCarlos, reply 6Didnt understand the math behind it well but remeber early game auto atack is much more dangerous than skills, also as sedna a low hp works better for my healing.

 

The opposite is true.  As the game progresses, you can stack up lots of heal, etc. so that skills don't do that much to you anymore and the passive abilities (+damage, +swing speed) make autoattack more dangerous.  Thinking back on my the early stage of my games, I don't think anyone closes to melee range most time.  UB spits and runs, Rook drops a tower, Reg snipes, Ere bites and runs, etc.
End of Melric's quote

Agreed, but ub normally spits and atack unless he im near a tower, UB and Reg dont normally get near me, but sniping people from close range and with full life is stupidity unless someone else is fighting me, Rook tends to feel safe in his forest so he fights, erebus melee bites , melee a little more and run, erebus and rook can kill me early game if im not carefull but either way early game people do more auto atack than skills, except of course torch bearer and other casters.

Reply #14 Top

Armor doesn't apply to ability damage, right? 

Take health over armor early game, every time.

Reply #15 Top

armor is majorly helpdful againist dps's like reg's and ub    i had over 3000 armor on my tb