AI Player Given Orders

As many have complained before, the AI is really unable to stand up against a player or itself in terms of a hard AI vs another. This is especially true for a team game with a human player on one or both sides. The AI does not seem to be able to form a proper strategy on its own, and plays more of a reactionary and defensive game, than being aggressive.


As AI code is so difficult to write and play test, I think a few player given orders might be useful. If we could offer them instructions they could would better with a human as a team. Then again this could turn AI into powerful minions and really tend to mess the game up over all.


My examples are simple:

  • Go Here
  • Defend Here
  • Attack Here
  • Follow Me

This along with certain tweaks, such as running away with more HP instead of waiting until almost 10% hp to teleport out, and being more aware of the distance from their own towers and their relation to the enemy towers, will improve gameplay quite a bit.

 

966 views 4 replies
Reply #1 Top

/signed

 

I think a small list of commands for the AIs is the only way to improve the "usefulness" of them without heavy workload on AI programming. Extensive work on the AI should be put on wait till the more urgent problems are solved.

But to defend the AI coders and not to lessen their work:

The AI in demigod is quite nice for a release version and it should be noted that the developers had not too much insight of how the users play and which tactics and skillbuilds evolve. Anyone who has played a strategy game in early beta stages (or even before the first balance patches) knows what I mean.

Reply #2 Top

Yeah I was wondering about this, it would make the AI much more useful and open up some more interesting games

Reply #3 Top

I apologize for intruding, but I would appreciate it if you could add your idea to the "Game Feature Master List" I created. I'm just trying to make people aware of it initially as it's not even a day old, and I hope that I don't have to "hijack" too many threads before people are aware of its existance and benefits to the community. Thanks!

http://forums.demigodthegame.com/350733

 

This does sound like a great idea though, and adds a lot more potential for certain maneuvors in single player(forward push with all demigods) or (divide and conquer) or in multiplayer if a teammate leaves you can still potentially win. It would also be nice at times to tell 2 demigods to defend one area, while you have one demigod protect you, and another try and take out lone demigods.

Reply #4 Top

This certainly is a great idea.  I think it does raise a point that while it could at least partially fill out the problem of droppers, it could also create super-minions making the game a little unwieldy as well.

Perhaps a serverside choice could be added for either simple or complex AI commands.  In other words simple commands = cover this general area, avoid demigod X, and retreat / complex commands = direct control, possibly even control over skill builds and item purchases.

I suppose this isn't drastically different from Proximity's original post, but my major addition would be a serverside control on the complexity of possible AI commands.