Buff's and Killcredit: The Buddy System!

I had posted this a little while ago on a reply to another post and was wanting to get more feedback:

 

If you are giving an ally an aura buff, but do no damage to an enemy player, and your ally gets the killing blow, do you get credit for an assist? I know this might seem a bit broken, but for players playing heavy support, this could go a long way to evening out the rewards and supporting group tactics.

If I'm playing Sedna and one of my teammates playes an assassin, I'm going to focus on following, buffing, and keeping him alive so he can devastate/level quickly. So should I get no kill credit at all without changing my focus to at least hitting the enemy player once every so often?

 

Just looking for some opinion/data if anyone has some handy!

 

--Xetoris

1,915 views 10 replies
Reply #1 Top

I have thought of this.  It even reflects in the favor points.  You effectively get 0 bonus favor points if you don't damage an demigod that dies.  Yes, your heals kept your teammate alive and allowed him to kill all 3 demigods at once, but you got no gold or credit for an assist.

I think this needs to be rethought out and more credit needs to be given to support classes.

Maybe track it like you do damage to enemy demigods.  Just make it so that if you heal or actively buff an enemy demigod while they are in combat with another demigod, that you now get a kill credit.  It may be a cheap way to get a free bit of gold, but then again so is Regulus sniping your 5HP DG that got away, and the game has no problems giving him full kill credit and you the assist.

 

I've even seen it where my team wins and I get like 110 favor points for healing and the enemy TB gets like 80 even though his team lost.  All because TB killed a ton of creeps, and healing is not tracked.

Reply #2 Top

I've even seen it where my team wins and I get like 110 favor points for healing and the enemy TB gets like 80 even though his team lost. All because TB killed a ton of creeps, and healing is not tracked.
End of quote

You make no sense - your healing helped your team win, hence you get more pts (110 IS higher than 80)

Reply #3 Top

I've gotten 2nd in favor in a 4v4 as QoT playing support.

Reply #4 Top

Quoting iNs4n3PT, reply 2

I've even seen it where my team wins and I get like 110 favor points for healing and the enemy TB gets like 80 even though his team lost. All because TB killed a ton of creeps, and healing is not tracked.
You make no sense - your healing helped your team win, hence you get more pts (110 IS higher than 80)
End of iNs4n3PT's quote

 

I think his point was that there is a 30 point difference when the gap should be significantly different.

 

And I'm not saying its impossible to get favor points/kills, but I think the system just needs to be tweaked to help encourage team play. There needs to be more recognition for people who play support/healing.

Reply #5 Top

Quoting iNs4n3PT, reply 2

I've even seen it where my team wins and I get like 110 favor points for healing and the enemy TB gets like 80 even though his team lost. All because TB killed a ton of creeps, and healing is not tracked.
You make no sense - your healing helped your team win, hence you get more pts (110 IS higher than

\

\80)

End of iNs4n3PT's quote

 

 

Forgive me, I assumed you had played this game before.  Most teams when they lose only get like 15-30 points per person.  So, yes, 80 is a significant number in this case.

Reply #6 Top

Ya, I play catlady mostly, and I try to "pounce" occationally JUST so I can get SOME credit for helping, but there is no "saved butt" score, or I'd have the most favor for sure sometimes.  And I swear, if it get 3 allies running into 4 enemy towers + minions + enemy demigods again, and ALL 3 typing "WHY DON"T YOU HEAL ME" I'm going to have my cat pounce on their crotch. 

I may start another thread about this, but people seem to think that catwomen is a preist from WoW, and that you can spam-heal everyone, and that your only job is to follow everyone around on their heals and be a healbot.  They don't realize you have a pretty long cooldown on your ONE heal; and that your mana is not infinite; and that you can't be everywhere at once.  Some players have thanked me after a game (a consilation prize of sorts for the lack of favor), but most complain or cuss the entire game unless you set catlady to "follow" and just hold your finger over the #3 key. . .

Reply #7 Top

Forgive me, I assumed you had played this game before. Most teams when they lose only get like 15-30 points per person. So, yes, 80 is a significant number in this case.
End of quote

To get 80 FP on a loosing team means that player had to earn a LOT of medals... it is definately NOT easy to get a score like that loosing - so yeah, sry but i think it's totally deserved.

Reply #8 Top

Quoting PurplePaladin, reply 6
Ya, I play catlady mostly, and I try to "pounce" occationally JUST so I can get SOME credit for helping, but there is no "saved butt" score, or I'd have the most favor for sure sometimes.  And I swear, if it get 3 allies running into 4 enemy towers + minions + enemy demigods again, and ALL 3 typing "WHY DON"T YOU HEAL ME" I'm going to have my cat pounce on their crotch. 

I may start another thread about this, but people seem to think that catwomen is a preist from WoW, and that you can spam-heal everyone, and that your only job is to follow everyone around on their heals and be a healbot.  They don't realize you have a pretty long cooldown on your ONE heal; and that your mana is not infinite; and that you can't be everywhere at once.  Some players have thanked me after a game (a consilation prize of sorts for the lack of favor), but most complain or cuss the entire game unless you set catlady to "follow" and just hold your finger over the #3 key. . .
End of PurplePaladin's quote

 

I feel ya.  Last night I was playing a match with 2 guys I had met and was in their TeamSpeak.  A 4th joins our team and they have him join us as well.  During the match, my heals kept bugging, I would sometimes have to move around 3 or 4 times before it would let me cast it.  I didn't do GREAT at healing, but under the circumstances, I know for a fact I saved at least 5 on the brink of death lives and more including the random heals back to full that saved them a trip back to the crystal.  Well, at the end of the match, i had 0 kills, 2 deaths and like 40k damage.  The guy who had just joined us for the game, after looking at the end game stats, suggested that I find a new person to play because I was pretty terrible as Sedna.  I just smiled because I know they don't track healing and the number of times I saved their asses, but the ignorance of people is what is most amusing.

Reply #9 Top

Quoting iNs4n3PT, reply 7

Forgive me, I assumed you had played this game before. Most teams when they lose only get like 15-30 points per person. So, yes, 80 is a significant number in this case.
To get 80 FP on a loosing team means that player had to earn a LOT of medals... it is definately NOT easy to get a score like that loosing - so yeah, sry but i think it's totally deserved.
End of iNs4n3PT's quote


What's the difference if he kills 5 people and I save 100?  If you ask this game, it's a big difference in favor of the kills.  There would be no real way to track the number of times you saved a life, otherwise people would just wait til you got to around 10% health to get credit for it. 

Basically:

If I save 100 lives and lose (which doesn't make a lot of sense, or you have bad team mates, but go with me here), I get minimum points because I effectively did nothing.

If I kill 5 people and farm a lot of creeps I'm a big war hero who has FP thrown at my feet.  Also, read the post above that i just made.

Reply #10 Top

 Oh ya, the cast bug.  It's so frustrating to be all set to heal someone that needs it; click; nothing happens; it takes you a second or two to realize nothing happed; move catlady; cast again; too late, their dead.  8C    I'm sure some think I'm a major noob who's just figureing out how to capture a flag.

But I think they really have to give the losing team a lot less; they just have too; too many exploits if you don't, you'd actually get far more Favor by putting a pal on the enemy team, and messing up or just standing there on purpose (alternating kills and also messing up your allies).   There goes teamwork too; you play to get Favor, not to win, so everyone most likely just gets the best DPS DG, and are actually competing "against" their allies.