Attack items are OP

I'm so sick of this. Some Regulus or UB simply spams attack speed items. How are you supposed to counter that? My 1300 Hammer Smash or 1050 Fireball simply doesn't scale to this, making the Demigods with skills entirely useless once large quantities of gold are involved. Who cares if the Rook can do 500DPS with his main weapon, because he can't catch anyone.

16,928 views 53 replies
Reply #1 Top

I find it kind of funny myself there aren't any items that up spell/skill type damage, probably just to not have mass fireball teams or something . I'm not going to get into the rest of your post,

Reply #2 Top


I'm so sick of this. Some Regulus or UB simply spams attack speed items. How are you supposed to counter that? My 1300 Hammer Smash or 1050 Fireball simply doesn't scale to this, making the Demigods with skills entirely useless once large quantities of gold are involved
End of quote

 

once laerge quantitties of gold are involved... GAME GOTTA FINISH

 

the items are ok, the games ARE NOT supposed to be played with full artifacts, artifacts are strong items, supposed to put a turn on the game

 

realize it

 

and btw spells life fireball or  others are very strong in a good team game, way more than autoattack that become uber only in the end full equipped

Reply #3 Top

Trying to solo Reg or UB with Rook/TB, I'm assuming using not much strategy beyond what a right click offers. Very efficient.

Reply #5 Top

Rook can quite possibly meet both the movement speed and attack speed cap with the correct build and gear.  He is a much stronger late-game force than the UB can ever hope to be.

Reply #6 Top

Don't let them take the artifact shop!

Reply #7 Top

Rook can quite possibly meet both the movement speed and attack speed cap with the correct build and gear. He is a much stronger late-game force than the UB can ever hope to be.
End of quote

 

uh... rook is the slowest of them all. it doesn't matter how much speed gear you put on it, someone else is always going to be faster (specially UB)

As for late game, i find it to be quite strong (mostly for the tower spam and huge melee damage) but still with the same problems as early game - can't run, can't hide - so you better pray you can hold your position.

Reply #8 Top

Quoting iNs4n3PT, reply 7

Rook can quite possibly meet both the movement speed and attack speed cap with the correct build and gear. He is a much stronger late-game force than the UB can ever hope to be.


 

uh... rook is the slowest of them all. it doesn't matter how much speed gear you put on it, someone else is always going to be faster (specially UB)

As for late game, i find it to be quite strong (mostly for the tower spam and huge melee damage) but still with the same problems as early game - can't run, can't hide - so you better pray you can hold your position.
End of iNs4n3PT's quote

 

 

your speed has not helped you outrun that stone being hurled at your demigod, stunning him and allowing a rook to hammer you ass an inch deeper into the ground.

And please remember that the damage mitigation items and hp/delta items are all avaiable cheaper and earlier at your home shop. 

Just to offset that they need to spam artifacts on their chars, which i say is poretty balanced. And hey, if they are fully attack equipped they will be squishy so focus them down.

Reply #9 Top

I think the point is that characters who rely on skill based damage are at a disadvantage after lvl 15 since after that point skills doesnt scale while standard damage keeps rising.

To say that it doesnt matter because the game should end by then anyway is poor argument as it doesnt explain why some of the heroes should be more powerful than the others.

Reply #10 Top

Quoting ddd888, reply 2

quoting post
I'm so sick of this. Some Regulus or UB simply spams attack speed items. How are you supposed to counter that? My 1300 Hammer Smash or 1050 Fireball simply doesn't scale to this, making the Demigods with skills entirely useless once large quantities of gold are involved

 

once laerge quantitties of gold are involved... GAME GOTTA FINISH

 

the items are ok, the games ARE NOT supposed to be played with full artifacts, artifacts are strong items, supposed to put a turn on the game

 

realize it

 

and btw spells life fireball or  others are very strong in a good team game, way more than autoattack that become uber only in the end full equipped
End of ddd888's quote

As far as artifacts are concerned, I think the dead is right. Mage Slayer is the problem - attack power, attack speed and life drain all on the cheapest artifact gives dps builds the advantage. The only corresponding artifact for spellcasters is Stormbringer, which costs double and only gives -15% spell cooldown as opposed to -25%. I'm not counting the mana buffs, because more mana doesn't kill a person, I've never died with an empty mana pool. The alternatives are to stock up on armor and health, or play the same game and start massing dps.

So yes, artifacts do put a turn on the game. But it's always for the same players, unless, as dead hinted at, you're swimming in cash.

Quoting Olorin323, reply 6
Don't let them take the artifact shop!
End of Olorin323's quote

That's fine if the artifact shops are in contested areas, but some maps each team has a shop in their base.

Reply #11 Top

The game is all about the gear. Thats what you have to get in the mind set of thinking... GEAR.  Correct me if im wrong but thats what DOTA was about also. Demigods are accually pretty well balanced, you just have to make good gear choices to stay on top of the game at that particular time, and keep at it. 

Its also a team-based game. Fight as a team at first to get your gold.  Then use that gold for arti-items and then go on a smiting rampage. Simply thats it.

Reply #12 Top

Quoting Ophio, reply 11
The game is all about the gear. Thats what you have to get in the mind set of thinking... GEAR.  Correct me if im wrong but thats what DOTA was about also. Demigods are accually pretty well balanced, you just have to make good gear choices to stay on top of the game at that particular time, and keep at it. 

Its also a team-based game. Fight as a team at first to get your gold.  Then use that gold for arti-items and then go on a smiting rampage. Simply thats it.
End of Ophio's quote

 

well dota is all about skills more or less , ofcourse you have to know about what to buy and so forth but at high levels the ganking/mapcontrol will decide what items the opposing team will have.

also a lot of strats deal more with letting your opponents carry not getting their items by pushing early.

 

nuff said about that , but you are semiright , but mapcontrol/early skill usage will decide who has the gold to buy artifacts later on in the game .

 

and about rook , cloak of elvenkind gives him a tele/boulder/hammer slam combo , that does approx 3000 damage counting your shoulders and your autoattack , thats usually more then half their hit points , then they have to start thinking what to do and you can chase them down if they decide to run

Reply #13 Top

Stack armor and hp/hp regen against +attack speed stackers. Autoattacks are mitigated by armor. Also there are different items that proc on being hit. There's a damage return, a heal, and a shield. The faster someone attacks you, the higher the chance they proc since it's not capped to procs-per-period of time.

Reply #14 Top


I'm so sick of this. Some Regulus or UB simply spams attack speed items. How are you supposed to counter that?

End of quote

Easy: don't die. It takes tons of deaths to get to that point. Take a look at the scoreboard, I'm guessing your team has 10-20 deaths before those items come into play.

Reply #15 Top

If you or your team has died enough that the enemy has been able to buy that many artifacts, you deserve to lose anyways.

Reply #16 Top

your speed has not helped you outrun that stone being hurled at your demigod, stunning him and allowing a rook to hammer you ass an inch deeper into the ground.
End of quote

have you seriously ever used boulder + slam on a fast human player? the chance of hitting is close to nil.

boulder roll stun is too short, and hammer slam is too slow. combine the two and you have failing combo, unless the enemy DG is standing right in front of you!

Reply #17 Top

Different heroes shine at different times. Reg and UB suck early, get okay mid, and dominate late game. That's okay from a design perspective.

Reply #18 Top

i do think there might be an overabundance of speed items in the game considering they all stack.  everyone can use them, but it can make for too low of risk playstyles (see: tower diving, mainly).

as for rook, a speed stacked team can really make him suffer.  the boulder lasts 2.5 seconds at max level, leaving 1.5 seconds (+delay if there is any) to perform the slam.  he's slow(er) anyway, so a DG pretty much has to be exactly in melee range to get a full slam off.  a rook can definitely pull it off, but the first rank of boulder is only 1s so for a good portion of the game, it just isn't going to happen.

and lol at reg and UB sucking early *_*

Reply #19 Top

So far you got 2 gameplay choices for your items.

Pure offensive build = Max damages, Attack speed, Critical.

Pure defensive = Max armor, Regen Hp, Max hp.

 

And from what I've seen the pure defensive build is better than offensive. I you can get 80% absorb, and a 100hp/sec regen, you're pretty much invulnerable :)

Reply #20 Top

Quoting iNs4n3PT, reply 16

your speed has not helped you outrun that stone being hurled at your demigod, stunning him and allowing a rook to hammer you ass an inch deeper into the ground.

have you seriously ever used boulder + slam on a fast human player? the chance of hitting is close to nil.

boulder roll stun is too short, and hammer slam is too slow. combine the two and you have failing combo, unless the enemy DG is standing right in front of you!
End of iNs4n3PT's quote

 

why you get blink or intercept rather then chase =)

Reply #21 Top

You're absolutely right.  In my balance thread I've said the attack/movespeed need to get added together differently and some items need nerfed +IAS like mageslayer, ashkandor, and all father ring.

http://forums.demigodthegame.com/348135

 

There isn't much point in even 1500 dmg skills when people are doing 750DPS+crits.

And from what I've seen the pure defensive build is better than offensive. I you can get 80% absorb, and a 100hp/sec regen, you're pretty much invulnerable
End of quote

Are you usre you can get 80%?  Even with bulwark.

Either way I suggested bulwark needs a nerf too.

 

Anyways.  Using skills should be the predominant way to play.  Sitting there and auto attacking takes much less skill.  You get mageslayer and ashkandor on regulas and it can be pretty gg with that huge +dmg, crit, and ias to proc crit more and add more dps from the stacked ias not to mention their other bonuses.


your speed has not helped you outrun that stone being hurled at your demigod, stunning him and allowing a rook to hammer you ass an inch deeper into the ground.
have you seriously ever used boulder + slam on a fast human player? the chance of hitting is close to nil.

boulder roll stun is too short, and hammer slam is too slow. combine the two and you have failing combo, unless the enemy DG is standing right in front of you!
End of quote

The stun is long enough if they are close to you.  It's just not long enough to boulder, tele, hammer which was bs in beta.

I do think that hammer didn't really need it's damage nerfed though.. or not as much.  I never use hammer anymore now.

Who cares if the Rook can do 500DPS with his main weapon, because he can't catch anyone.
End of quote

Um I disagree with this though.

Reply #22 Top

uh... rook is the slowest of them all. it doesn't matter how much speed gear you put on it, someone else is always going to be faster (specially UB)
End of quote

 

Really? The in-game laws of physics clearly define that rook is always 10% slower no matter what items? I need to see when they implemented this, because my experiences greatly differ from yours.

Reply #23 Top

Quoting Extacide, reply 22

uh... rook is the slowest of them all. it doesn't matter how much speed gear you put on it, someone else is always going to be faster (specially UB)
 

Really? The in-game laws of physics clearly define that rook is always 10% slower no matter what items? I need to see when they implemented this, because my experiences greatly differ from yours.
End of Extacide's quote

Assuming someone else may have the same speed items as well, thats a definate yes.

Not only that, but UB and sedna gain speed on skills, wich may make them even faster regarless of specific items.

Reply #24 Top

do it the other way around , blink,boulder,hammer instead =)

Reply #25 Top

In a game versus UB or Regulus its often a good idea to buy armor chests instead of hp regen, getting their damage reduced to 50% is quite easy really.