Regulus DPS/Ganker build and strategy

I've been playing the Pantheon as Regulus and had modest success with this strategy.  The goal is to max out Regulus's damage per second and to allow burst damage to finish off weak Demigods.  Regulus can then efficiently farm creeps for gold/XP and scare off other demigods.

I focus on upgrading Divine Vengence.  Secondary focus is Snipe and I put one point into Sniper Scope so I can kill towers.  I also put a point in Tracking Device so I can snipe those severely hurt Demigods behind the lines.

The first item I get is a mana booster so I can keep Divine Vengence on all the time and still have mana left for Snipe.  Second item I get is an attack damage booster.

First priority is to stay safe.  Dying gives the enemy lots of gold, lots of XP and limits your oppotunity to level up.  BAD!  Two rules here:  never wade into the middle of the enemy forces and never fight alone.  Always have a friendly demigod or friendly creeps near by.  I don't buy health or armor, preferring to spend my resources on dealing damage and staying alive by being selective about my engagements.

Second priority is to kill enemy Demigods.  Lay into them with Divine Vengence and, when they retreat, snipe.  Don't follow them into dangerous territory:  you'll be killed by creeps, another demigod or towers.  You may not get quite as many kills but keeping enemy demigods away from the front line is still a win.

Third priority is to kill enemy creeps (farm).  This will allow you to level up and buy the good items.  This will take up most of your time because enemy demigods will constantly be retreating from your awesome DPS.

Fourth priority is to kill towers.  Don't attack a tower until you get the first point in Spiner Scope.  If the tower is hitting you back, you're probably going to die.

Finally, capture flags whenever you safely can.

4,435 views 17 replies
Reply #1 Top

I use typically the same build, but I tend to purchase the armor that gives life and HP regen first with one of the mana regen helms.  This gives you some extra cushion in case you get attacked and allows you to heal up slowly while you make the enemy run.  Since it is only a small amount of gold, you're not hurting yourself much at all in terms of future items.

One thing I always wonder about is the bottom skill line.  Each point gives a modest bonus, and you can really tell that you've gotten stronger offense and defense, but it makes you forego something else like mines

Reply #2 Top

Buying the HP items is legitimate and it's a pretty common choice.  Just not my fave.  If you play smart, you won't need the extra HP.

There is a middle path, one I take sometimes.  I'll buy the 250GP health potion.  This will save me in a pinch, it's cheaper than the armor.  Also, it allows me to convince enemy demigods to overextend.  I'm at 25% health, Unclean Beast thinks he has a kill so he follows me into range of friendly towers.  I pop my potion then pop the beast.  250GP spent, 1400GP earned from the kill.

Reply #3 Top

Have you tried Regulus's mines at all?  I can honestly say I have never tried them, but they seem like they could be worthwhile if your enemy can't see them.  Have you had any experiences with them?

Reply #4 Top

This is sick, I once had a level 15 Reg with some 580 damage per shot, 0.65 refire rate... killed towers like they weren't there, murdered demigods like they're made from paper...

Reply #5 Top

Tried mines and they aren't my fave.

Mines are great for killing lots of creeps.  If you're getting rolled by creeps, its worth putting a point in.

Two problems when fighting demigods.  First, you can't as reliably hit a demigod with a mine.  You either need to throw it at him (short range) or lure him into them, making it a bad burst damage avenue.  Second, the damage per second for mines is too low.

Reply #6 Top

Mines are really effective against DGs when your opponents are distracted or you are playing with an ally who provides a large shadow like Rook or lots of confusing ground coverage like a minion General..

Stats/Slow Reg is ridiculous when he reaches critical mass, but I wouldn't use him in every situation.  Sometimes a snipe/mines or MoB build can be more desirable..

Reply #7 Top

What's MoB?

Reply #8 Top

At max level they knock off half a Demigod's HP just by tossing them at their feet, and it slows them to a massive crawl. Mines are great, but you need to invest the skill points.

Reply #9 Top

One of the uses for mines is to throw them behind the demi-god so if he retreats he gets hurt and if he runs at you he risks getting hit by towers. Or planting a bunch by a specific flag. (the experience ones are normally not traveled by creeps.) Especially later game when you have a teleport item it can really be used to block demi-gods from running as you can close the distance faster then they can get out of range.

Reply #10 Top

Mines are harder to use but can still be very effective.  Just throwing them at enemies won't do much unless they are already weakened.  Setting up mine traps in good places works very well though.  Setting up traps can also be used to protect yourself from melee demigods like UB that would usually tear up Regulus easily once they got close. You lose effectiveness against ranged demigods, but you gain against melee demigods. 

 

I'm not sure how important Divine Vengeance is to Reg.  If your team is having trouble killing creeps, it's pretty essential.  When it comes to killing other demigods though, it might be easier to put the skill points into passive skills and money into speed/damage.

 

 

Reply #11 Top

Quoting Gorgexpress, reply 10
Mines are harder to use but can still be very effective.  Just throwing them at enemies won't do much unless they are already weakened.

 

End of Gorgexpress's quote

wrong

 

3 points in mines does about 450 a piece i think and slows. thats a ton

Reply #12 Top

DV is awesome, but you must control yourself, unless you really enjoy having an empty mana bar. However, once you get the 10% mana per shot weapon, you can flick it on and forget to ever turn it off. If you have the money, that is.

Reply #13 Top

MoB = Mark of the Betrayer

 

Reply #14 Top

Quoting The_Regicide, reply 12
DV is awesome, but you must control yourself, unless you really enjoy having an empty mana bar. However, once you get the 10% mana per shot weapon, you can flick it on and forget to ever turn it off. If you have the money, that is.
End of The_Regicide's quote

 

even the Level one mana helm will last you well into level 5.. with a refire rate of say 1.2 (average start) you dont use that much mana.

I find with Regulus, getting Swift Anklet, Boots of speed, and Wand of Speed are the 3 most important items to you. regulus is all about dictating the range, and rules of engagement, and with 9.5 speed, who can argue? - it also makes you THE guy to farm creeps, and spend some of your gold on things that will help the team (totems of revelation, Capture locks, dropping potions)

 

It's pretty easy to have a build with lvl 3 mines (1350 damage + massive slowdown), maxxed snipe, and maxxed divine vengence - thats how i tend to focus, DV first, then some snipe/mines together

Reply #15 Top

A build I've been playing with lately focuses on maxing out mines and MoB as main damage dealers, and getting DV maim and extra range whenever you can.

Dropping down a max rank MoB, then some mines on the enemy deals some major damage and slow from the mines, then usually forces the enemy to use an ability or item, setting off the MoB to kill reinforcements, all while you hit with autoattack or DV. I dont take snipe with this build, making it a bit easier for enemies to port out safely, but running isnt much of an issue with main and mine slows.

Items are usually:

  • Boots of Speed
  • Either the 1500 Mana helm or the 1750 one (Cant remember names)
  • Wyrmskin Gloves
  • Some health regen Armor if needed
  • Save up for a Mageblade (or w/e its called)
  • your choice from here, I normally go with the 4x crit sword and the 10% mana sword

I havent unlocked many favour items yet, but the 800 health +5 hp/s is good early game

Played a MP game with this build with TB as my partner against Rook and Sedna and netted 25 kills and more than 10 assists, with 3 deaths. Ended up winning with them never even pushing past our first line of towers on Crucible conquest.

Reply #16 Top

I've recently been having success going:

DV followed by 1-2 points in stats, then max out DV and Maim and then Sniper's Scope. I use a combination of the Swift Anklet and Boots of Speed (Though I'm considering just saving for the Wyrmskin Gloves) to get out there, cap a flag or two, then kill some creeps for an easy level 3. I try to avoid fighting enemy Demigods until I'm about level 7-10, where I most likely have most of my item slots filled with basic weapon damage and hp/mp items and a decent level of maim to be able to chase down and slaughter any demigod that overextends themselves.

Later I get the Mageslayer and that 4x crit sword that costs 18k, for a final end up at level 15-16ish of .7s firing rate with about 520-570 in base damage. Getting this expensive stuff relies heavily on me being able to lure out enemy demigods and then chase them down with DV and Maim purely dps wise rather than putting points in Snipe. The build has some real trouble early game though.

Reply #17 Top

Quoting woca, reply 11

Mines are harder to use but can still be very effective.  Just throwing them at enemies won't do much unless they are already weakened.
 

wrong

 

3 points in mines does about 450 a piece i think and slows. thats a ton
End of woca's quote

 

If you do this to an enemy DG while they still have a lot of health, then they will just run and you won't be able to kill them.  Unless you put points into snipe too, but considering both are pretty costly to mana that  isn't such a great idea.  It's best to wait for them to be low enough on health that it will kill or almost kill them.  Once your Regulus does enough damage that you don't need mines/snipe to kill someone, and is fast enough to chase anyone down, then it wouldn't hurt to throw some at the enemy.  However, traps are still more effective and just throwing mines during battle will screw up your trap.