GeneralEtrius GeneralEtrius

You're Banned!: The Forum Game

You're Banned!: The Forum Game

Okay, here's what you do for this game: You have to "ban" the person who posted above you for an outrageous, silly, or funny reason. Got it?

6,394,510 views 41,551 replies +16 Loading…
Reply #30026 Top

go ban yourself.

BANNED, BITCH!

Reply #30028 Top

banned for incomprehensible commentary

Reply #30029 Top

Banned for I'm owning the DS region map right now with the beta patch and having one hell of a fun time at it. =DDDDDDDDDDDDDDDDDDDDDDDDDDD

Reply #30030 Top

Banned for havong a good time. :'( and not inviting us to join you

Reply #30031 Top

Banned for not downloading DS or the new patch or the DS region map I made almost a year ago or joining me 5 hours ago when I started this little shindig.

This is crazy...  5 hours in on a 50 plus star map that has well over 350 planets thus far and all of my settings are maxed out to the fullest with every effect turned on and the highest RAM amount I've hit was 1.56 gigs.  17 DS pirate bases and 7 cruel AI's and the game is still sailing along.  Actually getting faster as I go because I'm killing off and not recolonizing...

Is it wrong of me to want to make love to this Beta patch before the rest of you soil it's goodness?

Reply #30032 Top

Banned because you're kind of soiling it yourself.

Reply #30033 Top

Banned for going solo :P

 

Quoting IrationalFear, reply 30024
So, SD, you finally got your revenge for post #10k, then? Bandage!
End of IrationalFear's quote

Yeah, so he got reply #30k by 5xPosting.

He fails, basically.

 

P.S. I cant think of anything good for a new sig. So I guess I FAIL as well.

Reply #30034 Top

Quoting Draakjacht, reply 30028
go ban yourself.

BANNED, BITCH!
End of Draakjacht's quote

ROFL XD

Quoting teerthad87, reply 30027
the above banner is banned from this forum for increasingly violent ban-al activities, being a convicted ban-dit, banning, searial banning, having serious psychobannia, ushering banarchy in the forum, and leaving it in a state of complete bandemonium. Oh, and for thinking about communism.and for having an unnecessary y in an animal's name.  this damned editor is also banned for redlining my b-terms.
End of teerthad87's quote

k1 For being new here, for having 0 karma, and for nice ban on Ryat.

Quoting Stant123, reply 30033
This is crazy...  5 hours in on a 50 plus star map that has well over 350 planets thus far and all of my settings are maxed out to the fullest with every effect turned on and the highest RAM amount I've hit was 1.56 gigs.  17 DS pirate bases and 7 cruel AI's and the game is still sailing along.  Actually getting faster as I go because I'm killing off and not recolonizing...
End of Stant123's quote

System RAM isnt everything you know. With a good graphics card, and a decent processor, you can run pretty much everything, with just 3GB of RAM, at max details. Except for Metro 2033, thats a different case |-)

 

Reply #30035 Top

banned for not knowing the issues with Sins of a Solar Empire

Quoting morpheas768, reply 30036


System RAM isnt everything you know. With a good graphics card, and a decent processor, you can run pretty much everything, with just 3GB of RAM, at max details. Except for Metro 2033 and Sins of a Solar Empire, thats a different case

 
End of morpheas768's quote

fixed it for you

of course the devs are fixing Sins as well as Stant123 just pointed out

Reply #30036 Top

Banned for fixing my posts.

Quoting Ryat, reply 30037
fixed it for you

of course the devs are fixing Sins as well as Stant123 just pointed out
End of Ryat's quote

And why is Sins so 'heavy' ? Its not like it has the latest DX11 graphics, with high details shadows or something, and extreme internal texture resolutions >_>

Seems to me like its bad programming.... :-"

Edit: As far as I can see, Sins was designed to only be limited by your hardware, concerning how 'heavy' it is. The fact that there is no limit as to how many units and bases you can build, as well as the 10000 particles at once, part, is in fact intimidating.

Still, I think that with just a GTX 470, you can run Sins perfectly. But that is just a guess.

But please leave Metro 2033 out of this. That game is a whole category on its own.

Reply #30037 Top

banned for the 2 gig memory limit in 32 bit systems still screws you. But if it was a 64 bit .exe, I would agree with you.

Reply #30038 Top

Banned because I've started playing Metroid: Other M again. It's a good game, if you start at the end, ignore the final mission marker, and play another game's soundtrack overtop of it as you wander around...

Reply #30039 Top

Banned for playing a game in away it probably wasn't meant to.

I have been playing more soase

Reply #30040 Top

banned for playing more soase and not getting DS

@morpheas - yeah graphix card wise you are in the clear easily but the 32-bit issue is what killed it for a while, haven't tried it yet myself (been working and upgrading) but I have heard good things about its mem usage

Reply #30041 Top

Quoting Ryat, reply 30042
yeah graphix card wise you are in the clear easily but the 32-bit issue is what killed it for a while, haven't tried it yet myself (been working and upgrading) but I have heard good things about its mem usage
End of Ryat's quote

Banned for, what 32-bit issue?

Quoting Draakjacht, reply 30039
banned for the 2 gig memory limit in 32 bit systems still screws you. But if it was a 64 bit .exe, I would agree with you.
End of Draakjacht's quote

FAIL :typo:

The limit in 32 bit OS is 3.25 GB. More than enough.

Reply #30042 Top

Banned because valentine's day is approaching, which means it's time for people to become even more hyperemotional and frustratingly stupid than usual.

Reply #30043 Top

banned for thinking i'm emotional

Reply #30044 Top

banned for not knowing the 32-bit issue

The limit of 32 bit OS is yes 3.25 but Win takes up 1.25 leaving 2 leftover for other apps. This is where the issue is. Sins loads everything (and I do mean everything) into the RAM system in order to keep things running smoothly at all times and not have to worry about reloading every time you rebuild a new ship type or expand out from a single planet to looking at 20 stars. The downside of this is that while the first two games (the Original and Entrenchment expansion) did okay and not cause too many issues (mods were another issue) the last expansion, Diplomacy, broke the game past the 2 gig limit. There were some things that helped (Sins Optimization Mod and LAA) but in the end you also had the CPU issues (tons of units) as well and the game was failing bad after about an hour or two. So the Developers finally figured out a way to streamline it all and get the game working again.

edit: ban myself for ranting and raving and not playing the game

Reply #30045 Top

Banned for self ban

Reply #30046 Top

Quoting Scoutdog, reply 30044
Banned because valentine's day is approaching, which means it's time for people to become even more hyperemotional and frustratingly stupid than usual.
End of Scoutdog's quote

Valentine's day is annoying, isnt it?

Quoting CmdrNilles, reply 30045
banned for thinking i'm emotional
End of CmdrNilles's quote

Whoa, is this another Code Geass fan? Or is this you Xer07? *_*

Quoting Ryat, reply 30046
The limit of 32 bit OS is yes 3.25 but Win takes up 1.25 leaving 2 leftover for other apps.
End of Ryat's quote

Are you for real? Windows doesnt take up 1.25 GB of ram, thats ridiculous.

If you're talking about Win 7, then it takes up a lot of ram by default, but definitely NOT 1.25 GB. I'd say about 600-700 MB on average, depending on drivers, programs, startup apps, etc.

If you're talking about Win XP, then its 200-350 MB, again depending on installed programs.

On a side note, if you have Win 7 and chose the 32-bit version of it, then you're a noob, lol. There's no reason to not go for 64-bit, its only the sensible thing to do.

On the other hand, if you're the type who cant give up their loved Win XP, then 32-bit is the way to go, since 64-bit suffer from some compatibility issues, as far as I know.

In short, NO, Windows would never take up 1.25 GB of ram for everything else besides the game, unless you're running many other programs at the same time, filling your taskbar with unnecessary apps while playing SoaSE (in which case you're kinda stupid).

Quoting Ryat, reply 30046
Sins loads everything (and I do mean everything) into the RAM system in order to keep things running smoothly at all times and not have to worry about reloading every time you rebuild a new ship type or expand out from a single planet to looking at 20 stars. The downside of this is that while the first two games (the Original and Entrenchment expansion) did okay and not cause too many issues (mods were another issue) the last expansion, Diplomacy, broke the game past the 2 gig limit. There were some things that helped (Sins Optimization Mod and LAA) but in the end you also had the CPU issues (tons of units) as well and the game was failing bad after about an hour or two. So the Developers finally figured out a way to streamline it all and get the game working again.
End of Ryat's quote

Like I already said, there isnt any 2 GB limit, unless you have 2.5 GB of system ram, or something. With 3 GB of Ram installed, and your Win 7 taking up 650 MB by default, then you'd be stuck with 2.35 GB of available ram, without your system using any virtual memory (Swap space). Just an example of course.

For the last time, if someone is dumb enough to choose the 32-bit version of Win 7, then they suck, lolz. If you want 32 bit, go for Win XP. If you want 64-bit, then Win 7 is a WIN ;) Win XP can handle the 32-bit memory limit, Win 7 CANNOT.

Now, as far as I understand, and looking at the requirements of the game, SoaSE must be somewhat CPU limited, as it doesnt support PhysX, - its kind of an AMD supported game (its not The Way its Meant to be Played, aka Nvidia), - so all these particles, explosions (if any), debris, etc is a task left for the CPU to handle, and not the GPU. This is kinda stupid, as GPU physics hardware acceleration relieves a lot of 'pressure' from the CPU.

Also, tons of units on 1 frame, at the same time, usually means that a lot of frame buffer (RAM) from the graphics card is required for smooth frame rates (depending on your resolution of course) as well. It also means that a lot of stream processors/CUDA cores help the GPU somewhat, but at the end of the day, if there is no physics GPU acceleration, a lot of the burden always falls on the CPU.

Lastly, if the game is properly optimized, physics or not, powerful systems or not, you can achieve desirable framerates even on an average gamer's PC.

Banned for making me say all that.

Reply #30047 Top

Banned for being made to say "all that".

Reply #30048 Top

banned for saying all that

AS for Sins, when it was designed 32-bit applications and OS are standard and 64 bit apps and OS were not. Therefore Sins is a 32-bit .exe. In a Windows 32-bit OS (and yes going Win7 32 bit is stupid but that is another point) with 2 to 4 gigs of RAM there are no issues aside from lag. I never have issues aside from lag. Now a lot of people are going to or at 64-bit OS (I will be upgrading today after I archive important things) and Sins (which is still a 32-bit .exe) runs into a lot of issues as it hits the 2 gig wall. This is a proven issue. Time and time again. You can practically watch it run up to 2 gigs of RAM usage and go boom. Its is an issue with 32-bit programs in a 64-bit environment. Ironically the Original and Entrenchment never hit this wall but Diplomacy did. 32-bit programs can only use 2 gigs of memory. And yes Windows XP can run on less then 1.25 gigs but if it is given that much to play with it will use it. And fast.

Reply #30049 Top

You're all banned for that.

Reply #30050 Top

banned for banning us for our lame arguments