AI in Entrenchment

Hello,

I just wanted to make some comments on the new AI (playing on Hard, using the Quick Start option):

1) General - the AI is much more aggressive now.  They seem to be willing to take greater risks to cripple other factions in the early game.  It adds a lot more tension to the beginning of the game.

2) Fleet vs Fleet - the AI is much better at handing the player pyrrhic victories in fleet engagements, only withdrawing if it seems utterly hopeless.

3) Siege Battles - this is where I noticed some problems with the AI.  If the AI is fighting a battle to capture a planet, and the opposing fleet forces are weaker, they will engage without taking into account any of the defensive structures in the grav well.  I've seen whole AI fleets (at least 5-6 pips worth) take on a starbase that they had no hope of defeating.  I've also seen lone capital ships try to slug it out with a starbase, never retreating even with critical damage.

Also, the AI always moves his unarmed carrier cruisers into range of the starbase's guns with the rest of their fleet.  This makes it far too easy to gain space superiority with strike craft.

The siege frigates, however, do an excellent job of avoiding defences so that they may bomb a planet without risk.

5,359 views 14 replies
Reply #1 Top

A big ditto on the carriers. They get as close as they can and just park, often blowing up. The AI both acts smarter, but at the same time, dumber. It's wierd. I don't really know how to explain it. Normal isn't a challenge anymore.

Reply #2 Top

- for me it seems that the AI does a very bad job fighting against advent starbases. Upgraded with Meteors and a little bit mor hull and shield it looses always (regardless of its fleet size). So if you resarch meteors very fast you can sit back and watch the game without doing much for hours (on unfair!). I recently nearly won an unfair game (random medium map) without a single research done in fleet logistics!!! (using only culture and starbases) (i destroyed two of three opponents with culture alone, and only didn't finish it, because culture spread takes ages) 

- in cases, where the AI simply can't win, it should at least do as much damage as possible, targeting logistic structures - and especially factories and trade ports (to cripple the opponents income and reinforcement building). At the moment, it always goes on suicide attacks vs. the defensive structures instead of ignoring them and destroy what you can without loss. The most glorious AI victory i have seen in entrenchment results in destroying a tiny resource extractor (and that for the price of a big fleet!)

- it should use caps like siege frigates for bombardment - instead of attacking starbases. Caps are much more resilient and have it easy to attack the planet from the starbase-free side. It would be very difficult to destroy them without a starbase in range or a fleet, if they keep bombarding while the rest of the fleet destroys the tacticals structures who could threaten the caps. 

- the autoselection of attack targets is also not very clever - and makes me often very angry, when they attack something that doesn't matter, so i have to babysitt them for the whole battle (it would be good if you could configure the priority list for attacks for each unit stack (best inlcuding abilities they should use first - for example: always disable enemy heavy cruisers first - or disable all enemy hoshikos first and keep them disabled forever etc.) or at least globaly in the setup menu for each unit class). The simplest implementation by using the empire tree to give orders to the whole stack would does that trick, too! (Click my fighters, right click on enemy siege frigate stack and have them attack until the complete stack is destroyed - then continue with the next stack of the same type - same for abilities. if i select a stack of dominas and use their disable-ability on another stack they should disable the whole enemy stack as commanded and NOT only the first stackitem and then doing something stupid again unit i find the time to babysit them (for example if I have 20 dominas vs. 10 enemy units - the first 10 dominas should use their ability, while the other 10 dominas wait until the disable ability runs out, then cast it immediatly, then wait for the next cycle while the first 10 dominas take over again))

For Example I build lots of Fighters to attack the siege frigats that are now flying to the unprotected side of my planets - BUT - the fighters prefer to attack everything else, ignoring that my planet dies by bombardment. I have to select the fighters manually and send them to the siege frigates for each and every siege frigate - very annoing!!!  If there are no siege frigates or the planet is still very healthy - fighters should first destroy enemy scout ships when i have mines deployed - to protect the mines from detection. Instead I always find that my fighters go into stupid dog fights against other fighters (that are no threat at all).

 

 

 

 

Reply #3 Top

The ai has to learn that a Marza misslebarrage must be stoped at all cost. otherwise u can win everybattle with just 2 or 3 marzas. By the way, i think other races need such a superability too... :) f.e. give the advent the old malice/cleaning brilliance commbo back...

Reply #4 Top

Quoting unicatsins, reply 3
The ai has to learn that a Marza misslebarrage must be stoped at all cost. otherwise u can win everybattle with just 2 or 3 marzas. By the way, i think other races need such a superability too... f.e. give the advent the old malice/cleaning brilliance commbo back...
End of unicatsins's quote

just...no. unlike the dreaded MB, advent can make Cleansing brilliance uninteruptable (except armistice).

Reply #5 Top

maybe, but marza is still much overpowered against ai...

Reply #6 Top

doublepost...

Reply #7 Top

Yup .... Jsut finish a Huge multi agasint 5hards and 4 Unfairs. team unlocked. at first its hard . but do lots of research early on building ONLY caps Marza( if u play TEC ).

if u can make 2 teams of 3 Marza.... u win. Plain and simple . keep them alive and build ur fleets around them

 

rest of the game will be taking wolrds one by one until u can build the Novalith.

to say i do agree that a good assault with Moving starbase is the Vasari sides of Marza superpower.

 

 

 

 

Reply #8 Top

I agree. The AI has changed a great deal from the original, but not necessarily for the better entirely. There seems to be a large gap in power between normal and hard AIs now. Normal AI's can practically be pushed over half the time, but if you try fight hard 1v1, especially on a small map, you are so dead X(   (lol, not always, but yea...). The Hard AI is very rushy (I can't STAND rushers, I'm sorry people who love to finish a game in 15 minutes or so, but this IS a game about building and conquering Empires...doesn't happen in MINUTES!)

Reply #9 Top

another thing, IA advent often do something stupid : they fill most of their drone host with mines ! I cried when i saw my ia ally attack a fragile starbase and LOSE because that idiot had 10 drone host filled with homing mines :'(  

 

By the way, are vasara ia mad with capital carriers : last time i played, he built five of them and only one evacuator and a kortul o_O

Reply #10 Top

I my point of view the ai get easier & dumb with Entrenchment. I remember games where I play against two clocked fractions over ten hours of fun. But whats happen now? Most of the time in Entrenchment the AI fly around with some single groups of Starships. The AI don't come over with this big-knockout-hammer. Instead sacrifice all they caps.

Reply #11 Top

Hi!

More hard/unfair Entrenchment AI flaws:

* they put bounty on a "dropped" player.

* they put bounty on me even when pirates are no more.

* they don't reconfigure planets. I've pressed an AI in a dead pocket, and it has been "sitting" there for two hours without doing anything. When I checked why, it had there 4 fully developed planets, but no ship factory at all. They need to learn to scuttle one less needed structure to rebuild more important one. 

* they don't help their allies. I had one strong AI constantly attacking my fully fortified planet, while it's neighbour(!) ally has been slowly wiped out by a strong AI of the third team. 

BR,  Iztok

Reply #12 Top

Quoting Zulnak, reply 10
I my point of view the ai get easier & dumb with Entrenchment. I remember games where I play against two clocked fractions over ten hours of fun. But whats happen now? Most of the time in Entrenchment the AI fly around with some single groups of Starships. The AI don't come over with this big-knockout-hammer. Instead sacrifice all they caps.
End of Zulnak's quote

Yeah, before, they were retreating their cap a lot sooner but now, they die stupidly in a 1vs1 battle against a starbase... Playing cat and mouse with the ia in vanilla was not very fun, but now, the IA is a complete kamikaze when it comes to starbase. The devs must increase the level of threat of a starbase for the IA.

Reply #13 Top

I'mstarted to feel like Stardock should take the improved and more challenging AI statement out of their entrenchment sales line!

I wonder if they dev are workon a patch with AI tweaks, I sure hope so.

Reply #14 Top

Quoting Zanosan, reply 13
I'mstarted to feel like Stardock should take the improved and more challenging AI statement out of their entrenchment sales line!

I wonder if they dev are workon a patch with AI tweaks, I sure hope so.
End of Zanosan's quote

I don't know if I'm getting better or.....it seems once you have a decent fortification, winning against the ai is just a matter of time.(hard) No more swamped and attacked from every angle. BTW ai STILL doesnt use superweapons.