[BUG] Confused fireball

I've only seen this one once.

 

While playing some AIs as the Torchbearer, I tried to fireball a nearly-dead Rook who was teleporting back to his base.  The fireball went off just about when he teleported, but instead of streaking to his health crystal and killing him as I expected, it just sat there in mid-air for 15-20 seconds, then disappeared.  I've never seen this happen before, so it must be an unusual combination of circumstances that caused it.

1,000 views 3 replies
Reply #1 Top

I think I've seen this happen once or twice before. Really weird seeing a fireball hanging in midair like that.

Reply #2 Top

IMO, I don't see why projectiles follow units after they've teleported. They should really just miss.

Reply #3 Top

Quoting Pelorn, reply 2
IMO, I don't see why projectiles follow units after they've teleported. They should really just miss.
End of Pelorn's quote
Maybe... But personally, I think there should be an exception for Regulus' Snipe. Why? Because seeing a red-hot snipe projectile perform a high-speed 180 degree turn is, in my opinion, flipping hilarious. :dur: