Demigod Balance ASAP
Demigod game play is based on mastering four aspects.
- Slaughter: The ability to destroy a player (the best of the group) in the opening min and keep them down. This allows the play to get a large amount of gold early to get upgrades or powerful items quick and put the other players behind an eight ball that they never recover from.
- Flag Control: This allows the play that holds them to blow past the opponent in war score and get upgrades on the battle field quicker. If your team is the victim of the Slaughter then they have no chance in this area.
- Team work: Demigod is a team based game. If you are a good player and get teamed with new players and your opponents are all high ranked prearranged teams then all your skills are for nothing with out the support of your team mates. Now you fall victim to the slaughter and have no hope of flag control.
- Destroying Structures: Light towers and forts and the Citadel are all builds that can be destroyed and win the day for you. Once you fall victim in the opening minutes to the slaughter, lack of team and flag control then kiss your Structures bye.
In my opinion all the focus is on slaughter and early on if you fall victim to this you have no hope of a come back. So let’s put this into the light of day I am new player I have won the single mode and am ready for online play. Launch online play tournament or custom and here comes the beat down. I know there will always be good players and bad players. But the balance needs to be as follows:
- Demigod kill need to give less gold and be on a scale fist kill gets 500 and twenty third kill gets a 1000.
- Flag Control gives more rewards I hold the most area for a set amount of time now my DG gets a ring of fire or some bonus power. This make the player have a chance and learn get the flags and hold them. Also the flag should only be yours for 2 min then go back to neutral this stops the Tele kill.
- Structures need stronger upgrades I need to spend my gold to protect me if I fall victim to the slaughter. When a DG that has killed multiple DG gets so many items they can walk right past my defense and keep killing me this is a problem.
Just some balance ideas.