Lormar Lormar

Unclean beast Ballance

Unclean beast Ballance

I just played a round, where an unclean beast killed me standing next to my healing crystal.......

Seems to me that any thing that can do that is just a smidge over powered

15,763 views 29 replies
Reply #26 Top

Quoting innociv, reply 25
REgulas isn't that bad..  He'd be fixed pretty much by the speed cap like everything else.

Only thing making him ridiculous is dps with massive passive snare.  It's not like his skills are amazing.  Though,  snipe is good for shooting at someone running away, but becomes rarely useful at level 15+.

 

Oh, but single skills doing more than 33% slow should work.  It's just stacks should only work to 33%.

So rooks last level hammer slam for example, 50% slow for 3 secs, will still slow 50%, but nothing should add ontop.
End of innociv's quote

Regulus would be significantly more balanced with a snare cap, yes, though Snipe in a team setting probably still needs some balancing (multiple Regulus can make things a little bit silly).

I'd be okay with that last point as long as such large slows are only on skills that are difficult to hit with (the central radius of hammer slam being justified in that case).

Reply #27 Top

  The 50% slow on hammer is only 3 seconds.  So it's fine.
  Regulas Mark of the Betrayer I believe is 30/40/50% slow. I think it only lasts 5 seconds though.  This is fine too, since it's one of Regulas currently least desired skills, and takes 3 points for low duration high slow.  This change will sort of buff that skill, make it more desirable.

 

  Guild Wars has lots of caps on things too, but there is an exception when one single skill does more than the cap.
Like there is a cap on "reduced healing" at 33%.  You can't stack "enemy takes % less healing" more than 33%.  But there is an elite skill that drops it to 50% less.

 

  It's actually better that way because it makes those few skills that do more than the cap a lot more special and useful over stacking two small ones, since stacking the two smaller bonuses will hit the cap and do much less than their combined amount.  This would be great in Demigod, even though it's a very different game. =]
  I have to reference GW a lot, because they did so many things perfectly, and it's an online RPG like Demigod with balanced teams, not an mmo and such.

Reply #28 Top

Quoting strikersgun, reply 5
yea i know what u mean innociv when i first read this i wrote a whole paragraph writing why this coudlve happened then backspaced it and went "this is pointless hes clearly a noob"
End of strikersgun's quote

...

Reply #29 Top

Quoting innociv, reply 2
  The 50% slow on hammer is only 3 seconds.  So it's fine.
  Regulas Mark of the Betrayer I believe is 30/40/50% slow. I think it only lasts 5 seconds though.  This is fine too, since it's one of Regulas currently least desired skills, and takes 3 points for low duration high slow.  This change will sort of buff that skill, make it more desirable.

 

  Guild Wars has lots of caps on things too, but there is an exception when one single skill does more than the cap.
Like there is a cap on "reduced healing" at 33%.  You can't stack "enemy takes % less healing" more than 33%.  But there is an elite skill that drops it to 50% less.

 

  It's actually better that way because it makes those few skills that do more than the cap a lot more special and useful over stacking two small ones, since stacking the two smaller bonuses will hit the cap and do much less than their combined amount.  This would be great in Demigod, even though it's a very different game. =]
  I have to reference GW a lot, because they did so many things perfectly, and it's an online RPG like Demigod with balanced teams, not an mmo and such.
End of innociv's quote

 

Yeah, that makes sense.