Circle of Fire: Change / Replace

Unless I'm completely missing something, whenever I go fire as Torchbearer I find that putting points in Circle of Fire is a waste.  It's essentially a DoT that only takes effect in a very small area, and the TB has to actually get next to something and spend casting time just to get the DoT going.  Also, this is the second PBAoE spell in the fire TB's reportoir, and since it's much weaker than the other it feels a little redundant.

I'd like to see the radius on this greatly enhanced, have it be cast from a distance, have the damage increased, or some combination of the three.  Could even add a mechanic where enemies enter the circle of fire and then catch on fire, causing them to take damage over time even once they leave the circle.

Or, perhaps the skill could be replaced altogether.  Could change it into a Fire Wall type skill, cast from a distance.  Width, damage, and duration improves with skill levels.  Or, maybe replace it with a sort of Flamethrower skill - hold down click to cast it, eats up mana per second while being cast.  Distance, damage, mana cost increase with skill levels.  Those are just ideas (I'm not saying they're good ones). But honestly, as it is I see the skill as something of a waste.  Even if the damage were good, it's still really bland as it stands.  That's my opinion, anyway.

8,049 views 15 replies
Reply #1 Top

there is already a thread about this (replacing it with a meteor)

Reply #2 Top

Hrm, didn't see one.  A meteor wouldn't be a bad idea, especially if it were like the meteor spell from Diablo 2.  Whatever the case may be, something has to change with it.

Reply #3 Top

Meteor is a bad idea because then it'd just be the same as rain of ice. -_-

 

But yeah, there is a thread on this, and most ideas in it are bleh.

Reply #4 Top

Well, if it were Meteor like in Diablo 2, it wouldn't at all be like Rain of Ice.

I think the best idea and the most reasonable one given proximity to release is just making it a ranged cast (like Rain of Ice) and upping the radius.  At the very least they need to make it something other than PBAoE with a small radius, because TB already has a spell like that which is far better.

Reply #5 Top

How would it not?  It's a target AoE.  Besides a delay before hitting..

I guess it'd be neat if it had the delay with the marker like Diablo2, but then it'd be an obvious ripoff. :/

Reply #6 Top

Quoting innociv, reply 5
How would it not?  It's a target AoE.  Besides a delay before hitting..

I guess it'd be neat if it had the delay with the marker like Diablo2, but then it'd be an obvious ripoff. :/
End of innociv's quote

 

Okay, well, Rain of Ice is essentially a direct damage circular area of effect spell that can be cast at range with no casting time.  Meteor (a la Diablo 2) is a circular area of effect spell that can be cast at range with casting time and both a direct damage and damage over time (in area of impact) component.  In short, it's different.  In some ways similar, but in terms of practical use, quite different.

Reply #7 Top

I love Ring Of Fire. Its different, and I can utilize it quite well.

Not every ability or spell can be a direct strike... that would give The TorchBearer too much of an advantage.

Reply #8 Top

Circle of Fire was amazing before.

 

It'll be hard to balance in it's current state because there will be a fine line between "too much damage, can't get in melee range with tb" and "useless, people just stand in it and kill the tb."

 

Better designed skill than fire nova at least, though.

Reply #9 Top

Quoting WarlokLord, reply 7
I love Ring Of Fire. Its different, and I can utilize it quite well.

Not every ability or spell can be a direct strike... that would give The TorchBearer too much of an advantage.
End of WarlokLord's quote

 

Oh, I agree, the TB doesn't need another direct strike skill.  In fact, when I go fire as a TB I often feel frustrated by the lack of any kind of secondary effects on my abilities.  However, I still believe that CoF is not the kind of "indirect" skill that the TB needs.  I think just turning it into an AoE DoT that can be cast from range and not requiring enemies to stay in the area to continue taking damage would be a sufficient change.

Reply #10 Top

Circle of fire is supposed to be a sort of "don't come and melee me.  Stay back and be fireball'd".  I don't think making it targeted would be good..  But now I think the damage is low enough where you don't have to worry too much about standing in it.

 

I just think it needs another bonus.  Like standing within it reduces your fire skills recharge, or something, so it's still useful to use against the ranged heroes.  Or something cool like shatter. :p

 

More skills like shatter(well.. more like shatter changes than I suggested.  shatter is too easy to pull off and really powerful right now) would make Demigod better.  I'm at least happy to see Demigod has been stepping in the right direction with more in-depth skills.

Reply #11 Top

What did Circle of Fire used to do again?  I forget.

 

Maybe if COF followed you around like a halo instead of just sitting in place.  Or you could leave it as it is but change it to last last longer and, I dunno, snare, so it'd be more of a defensive area-denial tool.

Reply #12 Top

I don`t want to see any more "slow movement" abilities. Too much of that sort of mechanic. Circle Of Fire/Ring Of Fire on its own may not be a Demigod-killer, but it certainly helps out if you can time things correctly. Somebody mentioned the Nova ability as being inferior and I agree, though not to the point that it ought to be removed or changed: Circle Of Fire is neat.

And I wouldn`t want to see it moving with you because then it would seem like a cheesy aural bit of glitter from lesser countless games.

Reply #13 Top

also circle of fire works really well late game. when there are a lot of grunts and everything is just covered in them other players cant really see the circle too well. least i find that people tend to ignore it then.

 

still i wish it were removed for the meteor suggestion. i play mainly ice TB cuz i just dont really find it too practical.. although it has its uses

Reply #14 Top

sorry for double-post.. just realized how contradictory that sounds:

i dont like the skill, but it has its uses, i wish it were replaced.  there sounds a little more concrete!

Reply #15 Top

Maybe making it a togglable ability that hurts anything that damages (normal attack even ranged, not spells) the TB, and costs mana per sec? That would work kinda like a shield for him.

EDIT: and it'd be interrupted by stuns, that way it can be countered.