[BUG] March 12th Freezes, Game Join Times

two of them

Freezes, Game Join Times

Since the last iteration of code the freezes have returned. Seems similar to the ones from the second last beta, occurring when new assets are loaded.

Also, join times for Pantheon games have shot through the roof. At least thus far. Custom games versus A.I. seem unaffected.

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Reply #1 Top

Since the last iteration of code the freezes have returned. Seems similar to the ones from the second last beta, occurring when new assets are loaded.
End of quote

I agree. It happens to me now, even though it did not happen before! The game pauses for a few seconds.

I even temporarily lose all keyboard-and-mouse functionality, and a weird sound comes out from my hard-drive. That never happened in the previous iterations of the code ... and it never happens in my other games.

They want to release the game around April 14 ? Premature, if they want my opinion. The code still needs to be cleaned-up and optimized.

Reply #2 Top

I'm experiencing the freezes as well since 3D.

Reply #3 Top

Its worth noting that these freezes were not occurring in 3C, at least with me. Maybe an intentional test on the part of GPG?

Reply #4 Top

At what point in the game is this happening? Please be specific when reporting issues.

Reply #5 Top

Every 15 seconds or so from the point I host/join a custom game.  Weird since before then, there's no problem at all.  I'll post my specs when I get home, but I assumed from the OP that this was something experienced before (but not by me).  Sorry.  Oh, and I already updated my video card drivers.

Reply #6 Top

Bear in mind the original comment was March 12th. The stutters and freezes were timed whenever a new game event or asset occurred i.e. when you summoned your first Idol Minion unit, or when you first utilized an ability that produces unique graphics/sounds.

At this point in time such has diminished, to the extent that it is not noticeable enough (by me at least) to be a bother. Connections in Pantheon play and 'Demigod proximity paralysis' seem to be more relevant/prevalent concerns. Maybe an update post-March 12th took care of it?

Reply #7 Top

Well, I'm gonna create a new topic then since I seem to have a different problem.

Reply #8 Top

On the lava map whose name continually escapes me, the enemy Light side has all Minion/Creep types flowing from their gates. A Rook has initiated a Hammer Slam on my Erebus, and I know its going to kill me. Behind him are a couple of giants. The game paused for a good 7 full seconds before resuming with my death.