[IDEA] Tournament Free-For-All

FF idea

Tournament Free-For-All

Players play ala Pantheon play. Team affiliation is randomly determined per match however, the players fighting for Light or Darkness per, and victory tracked by tracking individual Demigod favour, not team points.

So a Demigod might be helping the team, but the bottom line sees him/her/it really only pushing for maximum achievement points for him/her/it self.

(Perhaps this is already sort of intrinsic to gameplay in a non-Pantheon mode?...)

624 views 4 replies
Reply #1 Top

Sorry, and no offense intended, but I have no idea what you're saying.

Reply #2 Top

Same here.  I have no idea what you are talking about.

In the subject it says Free for all.  Which I'm assuming every demigod for themselves.  Then you talk about team play and helping the team. 

Free for all sounds like a great idea for custom maps.

Reply #3 Top

So like random-team ranked games with separate ratings for each player? :P  Sound a lot like normal ranked but with favor points instead of Elo.

Reply #4 Top

Heh, maybe I was a little tired when I wrote that. No... I was really tired when I wrote that. Let me try again.

I`m thinking about a Pantheon mode of Light versus Dark where you are randomly assigned to either side per match - you do not choose one side or the other, you simply fight for whichever side you find yourself on in that match. An overall tally determining victory is not the factional Light and Dark tally... it is your own Demigod`s individual tally of Favour or Achievement points.

So in the match you may be fighting for a faction, but really you are fighting for yourself. Gunning for special accomplishments in-game might become more important to you, perhaps even at the expense of a little cooperation as you strive to boost your own standings.

In review this may be too much of a mere shade away from regular Pantheon play. Still, I`ll toss it out there.

.

A non-Pantheonic Free-For-All game actually sounds like fun too. Might remind me a little of a smash-up derby (!), with a map consisting of an arena disc, each Demigod on the outside edge with a non-capturable Gateway & Gold Mine assigned to them. The Gateway minions would send their spawn into the center to do battle with every other player. The center would have a single flag controlling a shop. Maybe there would be a generic Heal Stone placed every so often about the map edges. Demigods would naturally constantly struggle to control that central flag and rush to make any purchases before they lose their chance. Demigods would respawn at their Gateway, stepping through as if a minion. No defense structures, no Citadels. Definitely a "slay 'X' number of Demigods" scenario.

I imagine levelling up would be fast and furious in this.