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My Beta 3C Changelog

My Beta 3C Changelog

This will concentrate on balance only.

Rook
Late game HP nerfed slightly. Cannot reach 8.5k as easiy now.
Max limit of towers has been reduced for late game. Cannt easily spam 10 towers infront of base now.
Last level boulder stun reduced by 0.5s

Erebus
Base weapon damage increased
Mist mana cost reduced

Unclean Beast
Base Speed put back to 6.0
DPS slightly reduced

Torch Bearer

Deep Freeze adds +3 cooldown instead of +10.

Minions
All HP decreased, damage increased.

Wyskrmin Gloves

Dont slow down attack speed, movement speed debuff lasts 6 seconds instead of 8.

Teleport/Stun
No Stun/Interupt Abilities can be activated for 3 seconds after a warp or teleport. All other abilities may be used.


This is all I have right now, will add more later. I will take your posts here and add them to the list if they are reasonable (you back your points with logical explanation). Will also change my current stuff here if you think they are bad changes (again if you back your points up with logical explanations). Should end up with a pretty decent/helpful changelog for beta 3C. By no means are the changes here now good - thoughts?

Edit~
Here are some links for reasons on my changes requested by some people:
http://forums.demigodthegame.com/340563 - Wyrmskin Gloves

http://forums.demigodthegame.com/342174
- Rook Towers

http://forums.demigodthegame.com/341920 - Rooks HP

Other Peoples View:
http://forums.demigodthegame.com/342045 - Ke5strel - Lower Minion HP, higher attack

4,568 views 30 replies
Reply #26 Top

Why do minions need hp decreased in order to increase damage?
End of quote

Always having at least +1k hp is not "hp that is low enough". And you ask why do they need hp decreased in order to decrease damage? Well they dont neccessarily, but then you cant really put damage up enough so they are actually effective enough - if you do, then they are OP as they do good damage and have good health. I would rather they did lots more damage, but had a lot less hp.

Did you not play with Oak spirits before, ever? Thats why they need hp nerf if they gunna get huge increase in damage.

Reply #27 Top

Why do minions need hp decreased in order to increase damage?
End of quote

If their damage is gunna hurt enough to make them viable, and they keep their HP, then they will be OP - have you ever played agaisnt pre beta 3C oak spirits? Having always at least 1.5khp eventually is too much with high damage - what do you do if gen stays far from you and sends wave of minions to you that can actually hurt but...with 1.5khp? Maybe 2 AoE spells (draining mana) and about 10 secs more finishing them off. Nice, now they will re-summon (or regenerate) them and send them back out you. Now what?

Reply #28 Top

I dunno.. my 1250hp shamblers seem to die soooo easy.

Same with 800hp night crawlers..

 

A base HP decrease would be fine, but the +health items need to give like twice as much more than they do now.  +400 hp, not +200.

And I largely think it doesn't matter a ton because when you die, your minions die.

Reply #29 Top

And I largely think it doesn't matter a ton because when you die, your minions die.
End of quote

Right, which is why most peeps completely ignore enemy minions and just go kill the General. 

To solve I'd make minions too dangerous to ignore, fast enough or resistant enough not to get hit with every AoE effect, and easy enough to kill individually that good Assassins stand a chance.  I was kinda hoping we'd see a beta build that had minions like this, or at least something from the devs explaining why not..  Sigh...

Reply #30 Top

Ke5trel, thats life. This is what i say when life sucks, it helps alot. Life sucks than u die. It keeps me thinking positive for one reason. If i can make it so life never sucks i wont die, so i goof off and have fun and voila i can't die for a bit.