{Balance} Sedna
I apologize for this post, I made a mistake of not thourghly testing things first. Sedna is in fact annoying in the fact that if built right she can be nigh unkillable. The problem is actually with the itema that will eventually render powers useless. In Sedna's case, she can get a massive health regen from items, plus her own healing. Not to mention the fact that she has an aoe silence, and can stop you in mid power with her pounce, that also deals good damage. She might not be as broken as I had previously stated, but she is very tough, especially for a support hero. In the end though, most of the blame should probably go to the high level or even relic items that make it so armor and health regen make people impossible to kill.
who would have guessed, the first healing hero is also probably one of the strongest. I was fighting a nightmare Sedna the other day (which I knew would be quite hard) What I didnt expect is that she would trounce me as Torchbearer. No matter how much damge I did to her (Which was a lot) She would push forward constantly healing herself and not dying, and then, when in range of me, would pounce and silence me so bad I couldnt get my instants out. She is way overpowered on her own, not counting that her minions are the most powerful out there, she was near unstopable. I don't know if other people had this problem, but no matter what I did, I could not take her completely down, unless I was standing right next to my crystal (which happened a lot). I was prepared for a hard great thinking enemy, instead I got a Sedna that would almost without exception kill me when she got in range.