[BALANCE] Regulus VS Torchbeared, who is the real ranged attacker?

I noticed during a match VS Torchbearer that the Fireball attack can follow up at any range. Basically even if i Warp far away the fireball, if the casting have been already begun, will follow to anywhere in the map. This makes the torchbearer (and all his AoE skill that have more range than the attacks of Regulus, except for Snipe) the strongest range attack Demigod of the game.

I think, at least for fireball, there should be an "abort" of casting or a loss of target (by the fireball) if the target goes too far from the casting point... for other balance issues, i will fill more detailed after more matches with those two.

2,033 views 13 replies
Reply #1 Top

No, Regulus is far better. The basic range of snipe is far greater and Regulus also has a tracking device to boost.

Reply #2 Top

why ppl whine about the ability of the fireball to follow? Snipe does the same if u get out of range. Also fireball has casting time and a very small range while snipe has a huge range. If fireball stop that could make it useless with that low range that almost everyone  can run away when u see it.

Reply #3 Top

In every game exists a "cast range" AND a "max target range" (for when, during the casting, the target moves away from the cast range). I think, for the max target rangevalue, 2x of the cast-range would be fine.... having it infinite, like now, is kinda lame (also you miss the fact that fireball have higher dmg than snipe, you cant compare them. Oh, and you miss also all the cheesy spells of TB too).

Reply #4 Top

Regulus is better. As I`ve said before, his abilities boost his primary i.e. normal attack. The TorchBearer does not boost his primary attack - he must utilize & time abilities to strike hard from distances.

Reply #5 Top

n every game exists a "cast range" AND a "max target range" (for when, during the casting, the target moves away from the cast range). I think, for the max target rangevalue, 2x of the cast-range would be fine.... having it infinite, like now, is kinda lame (also you miss the fact that fireball have higher dmg than snipe, you cant compare them. Oh, and you miss also all the cheesy spells of TB too).
End of quote

In guildwars once you started casting a spell it always finished get casted (there are some with a projectile which can be evaded though); so its not in every game. In Warcraft III chain lightning also follows you when you portal sometimes.

Reply #6 Top

How about a non ranged spell like rooks hammer slam?  I had the warp stone and warped past him after you start to see the animation and it still hits... pretty lame is you ask me since you cant "dodge" it with warpstone.

Reply #7 Top

Quoting Arisal, reply 6
How about a non ranged spell like rooks hammer slam?  I had the warp stone and warped past him after you start to see the animation and it still hits... pretty lame is you ask me since you cant "dodge" it with warpstone.
End of Arisal's quote

 

yes this is a close range spell and it shouldnt happen. have anyone tested it with humans since when ai uses hammer slam if u go away u take full dmg again.

 

alsa i believe regulus is better many more benefits. If fireball couldnt follow it would prove useless even with bigger range u could avoid it and that will make ice 100% better than fire. Since ice isnt useless rain of ice+frost nova+deepfreeze+3xshatter=3k dmg!

Reply #8 Top

The hammerslam is fixed in beta3 and as such if you move away from it you wont get the full damage.

Reply #9 Top

Quoting Sevenix, reply 8
The hammerslam is fixed in beta3 and as such if you move away from it you wont get the full damage.
End of Sevenix's quote

 

that doesnt happen against ai even if u go away, i havent tested with humans though

Reply #10 Top

I do not see a problem with the way the fireball currently works, I actually think it is a good idea to have it follow.  Next time get out with more health so you don't get pwned by your health shrine :)

Reply #11 Top

Quoting Sevenix, reply 8
The hammerslam is fixed in beta3 and as such if you move away from it you wont get the full damage.
End of Sevenix's quote

So when you say you wont get the full damage your saying that if someone warps away from the hammer slam before it hits the ground no matter where you are you should take damage but not the full damage?  I have only tested it out once and to me it appeard that I was taking near full damage.  I couldnt tell exactly how much because the hammer slam actually killed me.  Maybe if they are going to have it deal damage it should be based on how far away you make it once the hammer actually touches the ground.  From what i could tell I was nearly under rook when he started the animation and by the time the hammer hit the ground I was full warp stone distance away and still died.  The distance of the warpstone is pretty decent too (farther than most character ranges minus regulus). 

Being able to dodge a spell should be skillful and rewarding not discouraging if stuff like this stays the way it is.

Reply #12 Top

Quoting Arisal, reply 11

Being able to dodge a spell should be skillful and rewarding not discouraging if stuff like this stays the way it is.
End of Arisal's quote

I quote fully... as the hammer should do the damage when hitting the ground (and not before) the fireball too should have a maximum range because if, during the last 0.1sec of my teleport (or warpstone), the TB starts cast the fireball actually i get hitted even if i'm on the other side of the map.

With actual system, instead of escape, makes more sense to "go berserker kamikaze" hoping to kill him before the end of the cast.

 

Oh, and Regulus isnt my main Demigod so is not that i just want my fav getting stronger.

Reply #13 Top

Well then snipe should work just like that, with a maximum range...but wait...the further you run from snipe the more damage you get. So these are the alternatives:

1: Torchbearer's fireball has a maximum range, but then it would need a normal range or damage increase (the damage is already quite good). And Regulus' snipe doesn't have a maximum range...then you could bring up your argument that it isn't fair.
2: Both of them get a maximum range, but then fireball and snipe would be too similar.

I say keep it as it is, when you port with low health you most certainly port to your crystal which regens your HP before fireball hits. Warpstone is another thing, it shouldn't be a must item for all demigods, but right now, it is.