[CRASH] In Game, playing as Vampire vs Beast on Prisoner

 

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x007477b0
    attempted to read memory at 0x00000008

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    Unknown symbol (address 0x007477b0)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'
info: Setting audio parameter 'WARSCORE' to value '7.000000'
info: Initiating Hero AI plan for: \000hepa01
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: ShopBp = {
info:   AI=__blueprints.ugbshop08.AI,
info:   Air=__blueprints.ugbshop08.Air,
info:   AllyHoverBracket="",
info:   Audio=__blueprints.ugbshop08.Audio,
info:   AverageDensity=0.49000000953674,
info:   BlueprintId="ugbshop08",
info:   BlueprintOrdinal=723,
info:   CameraTrackingYOffset=0,
info:   Categories=__blueprints.ugbshop08.Categories,
info:   CollisionOffsetX=0,
info:   CollisionOffsetY=0,
info:   CollisionOffsetZ=0,
info:   CollisionShape="Box",
info:   Defense=__blueprints.ugbshop08.Defense,
info:   Description="<LOC UNIT_DESC_0067>A shop selling Achievements.",
info:   DesiredShooterCap=3,
info:   Display=__blueprints.ugbshop08.Display,
info:   Effects=__blueprints.ugbshop08.Effects,
info:   EnemyHoverBracket="",
info:   Footprint=__blueprints.ugbshop08.Footprint,
info:   General=__blueprints.ugbshop08.General,
info:   InertiaTensorX=2.6666667461395,
info:   InertiaTensorY=2.6666667461395,
info:   InertiaTensorZ=2.6666667461395,
info:   Intel=__blueprints.ugbshop08.Intel,
info:   LifeBarHeight=0.10000000149012,
info:   LifeBarOffset=0,
info:   LifeBarRender=false,
info:   LifeBarSize=1,
info:   Name="Common Achievement Shop",
info:   NeutralHoverBracket="",
info:   NoDropShadow=false,
info:   Physics=__blueprints.ugbshop08.Physics,
info:   RuntimeData={
info:     DownIconFileName="/textures/ui/common/icons/units/default_icon.dds",
info:     IconFileName="/textures/ui/common/icons/units/default_icon.dds",
info:     OverIconFileName="/textures/ui/common/icons/units/default_icon.dds",
info:     UpIconFileName="/textures/ui/common/icons/units/default_icon.dds"
info:   },
info:   ScriptClass="",
info:   ScriptModule="",
info:   ScriptedAction="/lua/user/ShopAction.lua",
info:   SelectedBracket="",
info:   SelectionCenterOffsetX=0,
info:   SelectionCenterOffsetY=0,
info:   SelectionCenterOffsetZ=0,
info:   SelectionMeshSizeX=4,
info:   SelectionMeshSizeY=4,
info:   SelectionMeshSizeZ=4,
info:   SelectionMeshUseTopAmount=0,
info:   SelectionSizeX=5,
info:   SelectionSizeY=1,
info:   SelectionSizeZ=1,
info:   SelectionThickness=0,
info:   SelectionYOffset=0.5,
info:   Shop=__blueprints.ugbshop08.Shop,
info:   SizeX=4,
info:   SizeY=4,
info:   SizeZ=4,
info:   Source="/units/ug/b/ugbshop08/ugbshop08_unit.bp",
info:   Steering=__blueprints.ugbshop08.Steering,
info:   StrategicIconName="",
info:   Weapon=__blueprints.ugbshop08.Weapon
info: }
debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop10/ugbshop10_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop03/ugbshop03_shoplayout.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: KILL VO : [KillHero_hepa01]
info: Setting audio parameter 'LEVEL' to value '10.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Initiating Hero AI plan for: \000hepa01
debug: Loading module '\000/units/strongholds/stronghold03/stronghold03_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '8.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Setting audio parameter 'WARSCORE' to value '6.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Setting audio parameter 'ALIVE' to value '0.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: Setting audio parameter 'LEVEL' to value '9.000000'
info: Setting audio parameter 'LEVEL' to value '10.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Setting audio parameter 'WARSCORE' to value '9.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
debug: Loading module '\000/units/minions/siegearcher/siegearcher03_script.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]
info: Calling CVPUpdateGame. gameDataXML [len]: [4780]

 

Running on Vista 32bit, with Nvidea GeForce7800GT

I was in the middle of the map, and I was fighting...somehow. I don't recall exactly what I was doing at the time. Probably right clicked some enemy unit/Demigod.

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