Defeat Pirates

?

Is there a way to actually defeat the pirates?

I've tried turning them off, but then what's the point of them being there to begin with, besides using them to level up your capital ships?

11,709 views 16 replies
Reply #1 Top

you could... um ... take over the base you know it just like a neutral colony

Reply #2 Top

Pirates with a HIGH threat level are useful to distract your ennemy/ally you don't want anymore..:)

By doing this, attacked player won't attack you..:)

Reply #3 Top

You clear their planet and colonise that base. Once you do that to all pirates bases in the game, they show up with cracked picture signalling defeat

Reply #4 Top

high threat pirates dont really prevent a player from moving or attacking

i mean even an easy bot countered them with the vasari starbase and minimal planet defences it was actually pretty lame

if i were to say anything its that pirates are too weak right nao

Reply #5 Top

With entrechment Pirates giant=space gnats. Ive heard throught the grape vines though next expansion they will get some love.

Reply #6 Top

You don't have to actually colonize their base, just blow it up.  so you can Novalith it twice and it's dead.  and you only need to do the one in your system (I think)

Reply #7 Top

yeah the pirates cant attak you unless theres a base in your system

also pirate rades dont get any stronger even if you put multiple bases in one system ... which is kinda lame

Reply #8 Top

I wonder what happens when you kill your one (in-system) and someone sends a pirate raid after you?  do they just sit in their star, or rove around their system?

Reply #9 Top

they do not attack you as pirates do NOT have wormhole for distant jumping, so no pirates in local well with path to your planets = no attack

harpo

 

Reply #10 Top

dunno i think the just sit untill you have a planet in the system ... ok well that would be funny if that happened

Reply #11 Top

:)  I updated the pirates in 112 for my personal mod, they had no research, so that meant no capitals, even though they were listed. So i changed that, took the Tech research from the playertech.entity and copied it over to the playerpirate.entity and then doubled the strength size and weights for the pirates in the gameconstants.entity as well.

I put a derivative abilitydomination.entity in the abilities slots of the pirate ships, removing the 6th level requirement, called it abilitydomination2.entity so as to not change the original. Lowered the cooldown time to 0, though kept the cost at 150 antimatter, so as to not get too crazy.  :)

Anyway, now the Pirates have caps and full research which means star jumping and wormhole travel as well.  :)

And they can capture pretty quickly, though only frigates, though they are fast at that. Only caps can counter that now.  :)

Though, to be honest with the new 114 and Entrenchment Beta 3 i cant change any of the Beta 3 values at all.  :(

Myabe soon, though.

-Teal

 

Reply #12 Top

Quoting harpo99999, reply 9
they do not attack you as pirates do NOT have wormhole for distant jumping, so no pirates in local well with path to your planets = no attack

harpo

 
End of harpo99999's quote

well ive seen pirate jumping betwwen bases in older versions tho

Reply #13 Top

Ok, if you have multiple galaxy with mutliple pirate bases, kill the pirate base in any of the galxy and there will no be more pirate attack for that galaxy

Reply #14 Top

"kill one, save a thousand."

not a 100 thousand.  It'll only protect the system that that was in.

Reply #15 Top

it quite useful to weaken them and then attack them

the more you spend the strogner they get

it spent 10k an they destroyed 3 planets

i love pirtres i wish you counld put a bonty on yourself for LV up caps

Reply #16 Top

at the highest threat level tho pirates cant even kill a vasari base that has weapons and life upgrades

even when i spend hundreads of thousands on average