[Bug List] A few Beta 3 bug finds

Yes.

Hello again -

On the whole, after 6 or 7 games I'm really loving Beta Three. The pacing feels great and it's a lot of fun.

A few things I found for discussion are below. I didn't do the screenshots like I did for my big Beta 2B bug report (this is much shorter), but I did name these - I thought it might make them easier to reference. Not all are bugs, per se:.

 

 

1. Cinematic Mouse: Not so much a bug, the mouse cursor is visible during the cinematic. I know most companies make it so that you can press Esc, shift, ctrl, spacebar, or click "through" a cinematic and all the logos at the opening of a game, but actually seeing the mouse cursor is distracting/seems odd.

2. Textured Brothers: On the map, "The Brothers," if you zoom all the way out and rotate at certain angles, the ground textures disappear and so does some of the ambient lighting on the skeletons. A friend was able to replicate this on entirely different hardware.

3. Pathing Issues: On the fire map (Crucible), I notied some pathing issues which I tried a few times with different Demigods. I at one time tried to click to walk back to my base. Instead of chosing the logical "mapped" path, my Demigod chose to walk the most "direct" path back to the base, which happened to have an unpassable gap between him and the portal in my base. At the point where the Demigod reached the gap on the map, he stopped and did not proceed to attempt going around. I clicked numerous other places in my base before he finally decided my new click was logical enough to move to my base. --- Also, on this map, I noticed some pathing issues where Demigods would try walking to take the most direct path and this would cause them to try and go between a tower and the edge of the map, then upon realizing they couldn't (essentially running into the tower, haha) then stopped, turned, and went around the tower.

4. Cooldown Bypass: Perhaps the biggest gameplay issue I found open for discussion has to do with bypassing item cooldowns. I tested a variety of the itmes but I first noticed it with teleportation scrolls, so I'll use my example with that:

I used my last teleport scroll after killing an enemy but barely surviving - to telport all the way across the map back to my base. I had chosen to teleport to my healing stone, which was right next to my item shop. While healing (which as we know doesn't take long) I bought 3 new teleporation scrolls. This was all within seconds and, as I knew it, still during what would have been a considerable cooldown time had I still had more scrolls. Instead, I was able to fight, teleport, heal, buy, and teleport back into battle in a matter of seconds, instead of half a minute or more as it would usually take if I didn't want to walk all the way back. I later tested this by using my last health potion, then my last teleport scroll, and buying two new of each in base a second later, and the same effect happened.

This could potentially allow someone to fight, heal, fight, teleport, heal in base, buy items (new health and teleport) and then re-teleport back into battle with a health potion that has no cooldown time - in literally 10 seconds or less. Nice, no doubt, but I don't know if this was intended. Thoughts?

Let me clarify this again. The problem was, when using the last of any consumable with a cooldown, if you go to your shop and buy another one during the time that there would have still been a cooldown on that item if you hadn't used the last one, there is no longer a cooldown. This is, in effect/my mind, broken, because it means you could do a lot more with your teleporting and healing, faster, than if you still had the cooldown penalty. This is not for character abilities, just consumable items.

 

Edit: I also want to follow up on this issue my friend posted, here: http://forums.demigodthegame.com/340456
       He uninstalled his logitech webcam drivers as had been suggested elsewhere and that worked. Is this a logitech issue or...?

Edit 2: I do want to add that while the voice work sounds professional and is well done, the voice and the comments spoken by some, if not all of the characters, makes the game feel somewhat less serious than I imagined it. Just a thought-

 

 

 

I'll keep looking. Thanks again to Stardock and GPG, and best with your continued hard work!

P

 

 

 

 

2,233 views 9 replies
Reply #1 Top

I think the reason your cooldowns wereso low is cause you had the -15% cooldowns tower and maybe an item that also decreased the cooldowns. Did you notice that while playing?

Reply #2 Top

Good thought! But no, it didn't seem to be an effect of the towers. It was literally bypassing a cooldown all together if I was using the last of an item that would have otherwise had a cooldown as if I had more. Effectively rendering the cooldown on teleporation scroll, health potion, etc, null.

Reply #3 Top

Maybe health crystal resets item cooldown now?

Reply #4 Top

This is an issue except I havent experienced it. I am experiencign fast cooldowns but none that are cut even with the Torch BEarers swapping of modes. Was this only with one character and one map in particular?

Reply #5 Top

Did this cooldown affect your spells too? Or just items? Were you against AIs or humans or both? I will see to test it myself

 

Your post was added to my Bug Summary

 

By the way your link to your friends post is flawed

Reply #6 Top

I tested your Cooldown bug and I dont have it try reinstallign the game?

Reply #7 Top

I've re-clarified in my post. Thanks for looking into it, I tried again and can still replicate it. Perhaps I've made it clearer now.

Reply #8 Top

I was playing today and I manageed to replicated it several times. This happens only when you have finished your items in your slots. IE

 

You teleport back to base having only one scroll and then u buy another and its cooldown is reset. So it is applicable to any consumables with cooldowns. Any time you finish the supply of that item you will reset its cooldown.

 

:)