error...

Unhandled exception:

Unknown error 0x00000022

Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    unavailable.

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info:   Display=__blueprints.ugbshop08.Display,
info:   Effects=__blueprints.ugbshop08.Effects,
info:   EnemyHoverBracket="",
info:   Footprint=__blueprints.ugbshop08.Footprint,
info:   General=__blueprints.ugbshop08.General,
info:   InertiaTensorX=2.6666667461395,
info:   InertiaTensorY=2.6666667461395,
info:   InertiaTensorZ=2.6666667461395,
info:   Intel=__blueprints.ugbshop08.Intel,
info:   LifeBarHeight=0.10000000149012,
info:   LifeBarOffset=0,
info:   LifeBarRender=false,
info:   LifeBarSize=1,
info:   Name="Common Achievement Shop",
info:   NeutralHoverBracket="",
info:   NoDropShadow=false,
info:   Physics=__blueprints.ugbshop08.Physics,
info:   RuntimeData={
info:     DownIconFileName="/textures/ui/common/icons/units/default_icon.dds",
info:     IconFileName="/textures/ui/common/icons/units/default_icon.dds",
info:     OverIconFileName="/textures/ui/common/icons/units/default_icon.dds",
info:     UpIconFileName="/textures/ui/common/icons/units/default_icon.dds"
info:   },
info:   ScriptClass="",
info:   ScriptModule="",
info:   ScriptedAction="/lua/user/ShopAction.lua",
info:   SelectedBracket="",
info:   SelectionCenterOffsetX=0,
info:   SelectionCenterOffsetY=0,
info:   SelectionCenterOffsetZ=0,
info:   SelectionMeshSizeX=4,
info:   SelectionMeshSizeY=4,
info:   SelectionMeshSizeZ=4,
info:   SelectionMeshUseTopAmount=0,
info:   SelectionSizeX=5,
info:   SelectionSizeY=1,
info:   SelectionSizeZ=1,
info:   SelectionThickness=0,
info:   SelectionYOffset=0.5,
info:   Shop=__blueprints.ugbshop08.Shop,
info:   SizeX=4,
info:   SizeY=4,
info:   SizeZ=4,
info:   Source="/units/ug/b/ugbshop08/ugbshop08_unit.bp",
info:   Steering=__blueprints.ugbshop08.Steering,
info:   StrategicIconName="",
info:   Weapon=__blueprints.ugbshop08.Weapon
info: }
debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
debug: Loading module '\000/lua/user/abilitycommand.lua\000'
debug: Loading module '\000/projectiles/entspike01/entspike01_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/projectiles/entspike02/entspike02_script.lua\000'
debug: Loading module '\000/projectiles/hqueenspike01/hqueenspike01_script.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
warning: hrook can't use ability HRookHammerSlam01 because of \000{ Energy=true }
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
info: Setting audio parameter 'LEVEL' to value '4.000000'
debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
info: Setting audio parameter 'WARSCORE' to value '2.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
info: Setting audio parameter 'WARSCORE' to value '2.000000'
info: KILL VO : [KillHero_hqueen]
warning: Clamping character u+0057 to MAX_CHAR_WIDTH
info: Setting audio parameter 'LEVEL' to value '5.000000'
debug: Loading module '\000/lua/user/powerupaction.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
info: Sim crashed hard in DoSimBeat(): The operation completed successfully.
info: Calling CVPUpdateGame. gameDataXML [len]: [4744]
debug: Loading module '\000/lua/ui/dialogs/exitdialog.lua\000'
debug: Loading module '\000/lua/ui/dialogs/dialog_options.lua\000'
debug: Loading module '\000/lua/ui/menus/menubuttonframe.lua\000'
debug: Shutting down recon for armies:
debug:     0
debug:     2
debug: Shutting down recon for armies:
debug:     1
debug:     3
debug: Shutting down recon for armies:
debug:     4
debug: Shutting down recon for armies:
debug:     5
debug: Shutting down recon for armies:
debug:     6

1,139 views 2 replies
Reply #1 Top

What were you doing when it crashed?

Reply #2 Top

same here but diffrent exception:

 

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x007477b0
    attempted to read memory at 0x00000008

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    Unknown symbol (address 0x007477b0)

Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: Initiating Hero AI plan for: \000hqueen
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Initiating Hero AI plan for: \000hqueen
debug: Loading module '\000/units/strongholds/stronghold02/stronghold02_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '5.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Initiating Hero AI plan for: \000hrook
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: ARMY2_1 Adding upgrade [CBuildingStrength01]
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Removing upgrade [CTroopArmor01]
info: ARMY1_1 Adding upgrade [CTroopArmor02]
debug: Loading module '\000/units/ug/b/ugbfort01/ugbfort01_script.lua\000'
info: ARMY1_1 Adding upgrade [CGoldIncome01]
info: Setting audio parameter 'WARSCORE' to value '6.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Initiating Hero AI plan for: \000hqueen
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
debug: Loading module '\000/units/ug/b/ugbshop03/ugbshop03_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop09/ugbshop09_shoplayout.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Initiating Hero AI plan for: \000hrook
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Setting audio parameter 'LEVEL' to value '9.000000'
info: KILL VO : [KillHero_hqueen]
info: Setting audio parameter 'WARSCORE' to value '7.000000'
info: ARMY2_1 Adding upgrade [CBuildingHealth01]
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: KILL VO : [KillHero_hqueen]
info: Initiating Hero AI plan for: \000hqueen
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Initiating Hero AI plan for: \000hqueen
info: Setting audio parameter 'LEVEL' to value '10.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Setting audio parameter 'ALIVE' to value '0.000000'
info: Initiating Hero AI plan for: \000hrook
info: Removing upgrade [CDeathPenalty01]
info: ARMY2_2 Adding upgrade [CDeathPenalty02]
debug: Loading module '\000/units/strongholds/stronghold03/stronghold03_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '8.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: Setting audio parameter 'LEVEL' to value '9.000000'
info: Setting audio parameter 'LEVEL' to value '10.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
debug: Loading module '\000/units/minions/highpriest/highpriest03_script.lua\000'
warning: AnimState: Unable to load animation file [/characters/HighPriest/animations/HighPriest_death_02_anim.gr2] in state [Die]
warning: AnimState: Unable to load animation file [/characters/HighPriest/animations/HighPriest_death_02_anim.gr2] in state [Die]
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Can't use \000HSednaYeti03
info: Initiating Hero AI plan for: \000hrook
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Initiating Hero AI plan for: \000hrook
warning: AnimState: Unable to load animation file [/characters/HighPriest/animations/HighPriest_death_02_anim.gr2] in state [Die]
warning: AnimState: Unable to load animation file [/characters/HighPriest/animations/HighPriest_death_02_anim.gr2] in state [Die]
info: Initiating Hero AI plan for: \000hqueen
info: Initiating Hero AI plan for: \000hema01
info: Setting audio parameter 'LEVEL' to value '11.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: KILL VO : [KillHero_hqueen]
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Can't use \000Item_High_Priest_030
info: Initiating Hero AI plan for: \000hqueen
warning: AnimState: Unable to load animation file [/characters/HighPriest/animations/HighPriest_death_02_anim.gr2] in state [Die]
warning: AnimState: Unable to load animation file [/characters/HighPriest/animations/HighPriest_death_02_anim.gr2] in state [Die]
info: Setting audio parameter 'WARSCORE' to value '9.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Setting audio parameter 'WARSCORE' to value '5.000000'
info: KILL VO : [KillHero_hema01]
info: KILL VO : [KillHero_hqueen]
info: Setting audio parameter 'LEVEL' to value '12.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4712]
info: Initiating Hero AI plan for: \000hema01
info: Initiating Hero AI plan for: \000hqueen

 

I played with Sedna