[SUGGESTION] Bring A Gun To A Knife Fight - Regulus

balance

Regulus has a supreme advantage over most other Demigods, and it shows - projectile weapons. Technically, he brings a gun to a melee.

I seriously suggest slashing his armour value. Given his speed and penchant for running away to a new firing position, the difficulty in catching him balances such a reduction.

He is utterly brutal.

1,966 views 17 replies
Reply #1 Top

Qot and torchbearer are both ranged yet, you only complain about Reg. Reg is easily killed if u get to him, and if use a spell to slow him down he has little hope of escape.

Reply #2 Top

Comparing Regulus to QoT is a bit out of the way. Balance has not started yet, we should leave this stuff for when it does.

 

But imo Regulus and Oak are completly overpowered right now, and Oak is not ranged.

Overpowered like in more powerfull than the rest, because you can say at the same time that the others are the ones underpowered and that Reg and Oak are fine.

Making all demigods fell overpowered and balanced at the same time would be very nice to the game.

Reply #3 Top

Regulus is very susceptible to stuns and movement reducing effects.

Reply #4 Top

It's a good analogy

 

Reply #5 Top

His armour and HP are already poor. If you let - say Oak or UB or Rook - get close to him, you have basically won that battle with him. Also warpstones totally catch him off guard and allow you to get right up close to him unexpectedly.

Reply #6 Top

The A.I. consistently utilizes movement-killing items, so there is an equality there if you yourself use such against him... he is still faster. Faster plus ranged weaponry, plus the boosted primary weapon his crossbow eventually is, gives you a mean m****rf***er.

The Oak doesn`t compare to him. Nor does the Queen Of Thorns.

The TorchBearer is ranged as well, but his primary attack is *not* boosted by abilities like Regulus`. That is where Regulus kicks arse.

And again, at least against the A.I., he doesn`t seem that physically frail. If items are offsetting some mythological frailty, they`re doing a damn spectacular job.

My vote, anyhoo.

Reply #7 Top

yeah but Regulu's can't hold ground and are forced t back down, and a smart person would use a slow effect than warpstone in. once u get like 1 hit Reg's basicly dead cause he can't escape. ALso It takes like 5 hits to kill him if u have good damage.

Reply #8 Top

Quoting Soccer194, reply 7
yeah but Regulu's can't hold ground and are forced t back down
End of Soccer194's quote

 

This is a good point, especially given the increased importance of holding territory (flags) in the latest versions.

Reply #9 Top

Regulos would then utilise the good old annoying tactic of kiting >_>

Reply #10 Top

This topic has been beat to death in many threads - with people who actually play Regulus on one side and everyone else on the other. 

Any DG is going to seem overpowered until you play it against skilled opponents.  Then it becomes clear that there are weaknesses and blind spots that can be exploited. 

Regulus has range - entirely mitigated by his low damage, health, and armor.  He has no stuns, his main damage spells have been substantially nerfed, and his role has shifted to a harassment/support sniper in most cases.  He used to be awesome.  Now he's simply at the same level as most of the other DGs, within a specific role. 

Making all demigods fell overpowered and balanced at the same time would be very nice to the game.
End of quote

I would prefer, as expressed above, that he was restored to his former glory and all the other DGs brought to the same level of deadliness...

Also - victories against AI really don't count for much.  Play Reg against a good Rook, Oak, Sedna, or a very good UB and you'll see that he's alot more fragile than you think.  Especially if he is playing against any two of those.  If they manage to get close and keep him close it's a 2 second kill...

Erebus and TB were great counters to Reg in previous builds, so we'll see...meantime, practice your warpstone combos ^^

 

Reply #11 Top

I was just thinking earlier how most DGs have been inspired by DotA heroes in the following way

 

UB inspired by Life Stealer

Sedna by Priestess

Oak by the Paladin

 

and so on

All except Regulus who seems to be mainly inspired by a snipe and run version of Solid Snake :P

 

Reply #12 Top

Yeah, Regulus really was awesome so they brought him down forcing us reg players to go into long range support DG's. Try playing as Reg and you will soon see he has many weaknesses, especially if u fight him 1v1. With allies his weaknesses dodn't show as much because he can than do his job really well which is support/ long range and deffense, instead of having to go head to head. I find regulus is like a dg from another game in wc3 called foots vs grunts. The hero was called sniper and was awesome at sniping as his name implies. He also was better in a group.

Reply #13 Top

It's actually very possible to play a less flexible, more stable version of Regulus. Sacrificing most levels of snipe for stats with the exception of one point to plant tracking bug (which is viable due to the snipe nerf) gives Regulus the needed health to survive in a clutch situation. Mind you 100 or so health per level of stats isn't a quick fix for being an idiot, but that extra hit or two might be all you need to get out of there, or survive long enough to kill your opponent. What we're talking about now is playstyle, how Regulus can outrange all the other characters (as he should be able to) and basically playing chicken with the opponent. With the possibility of countering Regulus via warpstone, wand of speed, excessive damage reflection and health, etc... It seems that the Regulus players have the disadvantage, Lowest health being the most debilitating.

Reply #14 Top

Yeah really, us hacing the advantage. Especially in lower levels we do bad. The fact that anyone can just come and push us off the flag is extremly annoying and its a big advantage to are opponet. I still dodn't no why u dodn't complain about Qot who gets more health a spell to protect u and on top of that can attack while moving. Regulus can only attack when he's chasing or standing still, allowing Qot to retreat and still attackk.

 

Also fire and ice if u do go the stat way is sacrifices alot of Regulus's other great combination of skills. His skills I must say go perfectly with each other. I can't really see him with much differnt skills.

Reply #15 Top

I think we should leave this topic to after beta 3 comes out, but after reading some posts here i can't avoid not posting because so many things are not true.

I dont think this debate is players who actualy play regulus versus the ones who dont play him. Althou some times i think some players only play regulus because somehow they love him so much.

I, and i can only speak for myself, play all the demigods, even broken demigods like QoT, and about QoT: NO she cant attack while moving, that was removed in last patch, and she is fragile and she does no dmg, if you dont know this you haven't played her in a while.

The most OP Demigod right now, imo, is Oak, very nice play style and skills, does some nice dmg but, imo, heals himself (and the ones around him) too much and the spirits do too much dmg.

Right after Oak, in terms of OP, and because TB and EB are out of the game, comes Regulus, i think in the end everyone knows this, even if ppl try to put it in every other ways.

The fact that anyone can just come and push us off the flag is extremly annoying and its a big advantage to are opponet.
End of quote

Regulus, imo, can take every other demigod from anywhere with much less effort, its ranged and has increased extra range in skills. Its very easy to kite someone with regulus. To someone push regulus off a flag has to go "on top" of him and to walk there gets hitted by regulus shots. And dont come with any item strategy, or potions, or any other things besides the demigods and their skills, because that is what balance is all about. Items and potions are there for anyone to buy so anything like warp on top of him can be countered by warping out for instance.

things like:

With the possibility of countering Regulus via warpstone, wand of speed, excessive damage reflection and health, etc... It seems that the Regulus players have the disadvantage, Lowest health being the most debilitating.
End of quote

Are not relevant in balance, in my opinion. Regulus can buy items too, like chests (for the low health), warpstones, not just gloves.

 

Rook, in my opinion, is not OP, his hammer does the damage it should do, he must get close, the skill take some time to hit, and if you are focused it makes an interesting game agains another human while he tries to fake the hammer skill and you try to do some damage to him. Rook has nice HP and Armor.

UB is a nice demigod to play, but completly underpowered and first levels, and very fragile if you dont invest in a chest. Some nice skills like the ranged poison help to keep enemies worried about you. And has you level up you can punch some nice damage. Much like an assassin that is just very fragile in the first levels.

Sedna feels nice to play, yetis are dumb but quite durable, pounce is balanced imo and the ability to heal yourself and others make her a very important piece of strategy when she is on the "table". Generals minions overall should and will be revised to make them more viable. But in sednas case, and in my opinion of course, when i play with her I dont feel like doing too much dmg to be taking enemies down in seconds and i dont feel underpowered enough to be allways running away, its a nice demigod to play in games other than 1v1.

I could elaborate more about what i think about each demigod, but like i said at start, i dont think its the right time to do it. We should all take a look at what they changed for beta 3 and try to reach a balanced game but at the same time a fun game to play. No point in having a demigod that is OP for realease, just will make that demigod more played than the others.

I would prefer, as expressed above, that he was restored to his former glory and all the other DGs brought to the same level of deadliness...
End of quote

I completly agree with you buddy, Demigods should be cool to play and feel powerfull. And if we all together can have them all feel powerfull and balanced at the same time this game will be just perfect. And please remember everytime i use the term overpowered and underpowered just means that one feel OP or UP in relation to the others, balance should never be just nerfing the powerfull but many times buffing the weak.

Reply #16 Top

I havn't gotten a chance to play demigod alot unlike others and have not had the chance to test Qot out yet. Regulus is very weak so if u do manage to strike him he will soon fall. U say u can always get items but he will still have alot less than others, because they can get the same items. i think riggedness scale is more like roOK, THAN oAK AND rEG, than Yedna, than Qot, than Ub. Later Dg's might not be in accurate order because I have only played like 4 games since patch, which included 2 reg 1 oak and 1 Rook.

Reply #17 Top

Quoting planeswalker2001, reply 9
Regulos would then utilise the good old annoying tactic of kiting
End of planeswalker2001's quote

'nuff said