Introducing myself, and a few questions.
Hi there everybody.
I just thought I drop in and check this place out, as I'm thinking about beginning to mod for Sins. It seems to be a very mod-friendly game. I've been modding Star Trek: Bridge Commander for some years now, and my ships can be found ported to most other ST games, but I picked up Sins last week and I'm totally addicted. There seems to be tons of potential in this game. I have a few questions, if any of you have some insights that might be helpful.
I apologize if any of these have been answered repeatedly before, but sometimes people have different views on this sort of stuff.
1. What are the general poly limitations for the models in Sins? How many are spent on Cap ships vs. fighters, for example?
2. What resolution of textures are considered optimal?
3. What is the scripting language for Hardpoints?
4. Other than the one stickyed, are there any tutorials on the net the I should really see?
5. Is filefront the primary distribution site for mods for Sins, or somewhere else?
Thanks a lot.
Here's a link to my Bridge Commander work if you wanna have a look.
http://bridgecommander.filefront.com/developer/DJ_Curtis;10813
DJ