I myself, found DA to have very competent AI, although I didn't quite play DA as long as I have played ToA, and went straight to DA, skipping DL altogether.
1. I don't remember the AI expansion problem ever existing in DA, and believe that was introduced into ToA.
2. Brad stated there was a serious logic problem he discovered with AI's not building social improvements, it was posted back in Apr 2008 and I am not sure if it was meant for DA or ToA (it does exist in ToA, but only for certain civs).
3. AI's were more balanced due to the fact that everyone used pretty much the exact same tech tree's in DA.
4. As far as ToA is concerned, I have 'somewhat' hurdled ToA's problems by NOT USING the AI civ's personalities and setting them ALL to 'Generic' during game setup. This allows Evil civ's to expand normally, although certain civ's expand way way better than others (for some reason), and it's apparently due to some reason I am unaware of. I am still doing testing to see if setting them to Generic gets rid of the problems of certain civ's not building planetary improvements. Civ's that do not are Iconians, Torians, and a few others. Both problems have been acknowledged by Stardock, and although 2.02 does not fix these (they exist in all patches), they have said they will address bugs present in the game (although this gaurentees nothing, but Stardock tends to do what it says it will).
THESE LARGER BUGS I MENTIONED ABOVE - only show themselves when playing on the larger/largest of maps.
5. ToA has a much expanded tech tree, options, much better graphics... so on and so on. I almost didn't reconize the game from DL and DA there is so much more available.
Even though I have DA and ToA (I don't think you can get ToA w/o getting DA), I would never go back... Too much 'new' stuff that I would miss. But that is my suggestion, set all civ's to 'Generic' personality if playing larger maps, and you won't notice those bugs (civ's will expand, and they will probably all build social improvements<--not 100% sure yet though).