An Idea for Cap Ship Abilities
This is something that has irked me to no end for so long, I can't believe I am finally asking for it to be fixed. Whenever your cap ship levels up and you pick the ability you want (level 1 ability only, as your auto-cast is on/off by the time you pick 2 and 3), the ability then IMMEDIATELY goes off. For example, let's say your level 3 egg with 1 for colonization and 2 for nano-bomb and your egg just leveled up after destroying a pirate and is now level 4. When you go to select grav bomb, it IMMEDIATELY targets the pirates, that's dumb. (Same stupid thing with other abilities like repair cloud, shield regen, ion bolt, etc. It's systemic.)
Now I know that a lot of players like auto-cast, and I am not suggesting the default be changed. What I am suggesting is that newly aquired abilities are put on a 5 second timer so that it can be turned off prior to its going off and wasting AM. Five seconds will be more than enough time for those of us that do not use auto-cast to turn off auto-cast before it aquires it's first target.
Thank you for your consideration.