REGULUS is more than OP, he is untouchable
REGULUS is more than OP.
Make him slower so others can catch up and have a chance to kill him.
Otherwise he is untouchable in the hands of more experienced players.
REGULUS is more than OP.
Make him slower so others can catch up and have a chance to kill him.
Otherwise he is untouchable in the hands of more experienced players.
Not because u cant kill him mean he is OP.
He will run away so he will lose the flag, losing the flag mean u will get minion out faster mean u will end the game, unles u play domination.
I play vs a Reg who use staff of speed, he kill me twice and I kill him once, but I win the game by owning all the flag.
Regulus....untouchable?
I wish ![]()
It is possible to make Regulus untouchable, but not undefatable
I'll wait for b3 to have my say
Fluris, DalzK, I challenge you to play exclusively QoT for a week and then come back and talk about Regulus.
hey champ -
I'm assuming you are playing as a melee DG like Oak or UB, so here are a few thoughts that might help.
You need to invest in skills or items that will slow your opponent down. Oak's Penitence is great, as are UB's Diseased Claws and the Wyrmskin Gloves item.
Once you can slow your opponent down by 15-20% you should start picking up the following: Warpstone - use this to get right up next to your enemy so you can hit him with your melee and the slows will proc. Then trigger your Wand of Speed (with the idea that he will do the same to escape) and follow him all the way back to the first set of towers or his death. If you are a General get the Cloak of Night, which will warp you up next to him and give him 300 dmg too. If you get in trouble you can warp right back out again with the warpstone. Boots of Haste are always good for getting your base speed up, and so is the Swift Anklet Favor item.
A good Regulus will be using some or all of the same items, but then, so will a good Rook or QoT. Regulus as a DG is no more agile than any other - he just hits you from further away. Close the gap and he's really easy to squash.
AZ - seems pretty clear at this point that QoT needs some polish and viable minions. You play her alot, you should make a post and break it down for us ^^
Well, not counting items, since everyone starts on the same ground, Regulus is indeed overpowered. And saying "if u buy this this and this u can beat him" just states that he is overpowered, u buy those items, he will buy others to counter your strategy and you just die anyway.
Not saying that regulus should be nerfed, but it was bad to nerf everyone and leave Reg OP and Oak spirits insanly OP in damage if u let them catch you. Maybe the other demigods need some love, and at the moment QoT, without the increased dmg and range is quite powerless.
I have to disagree with you. It seems to me that actually Regulus got more nerfs in 2D than any other DG.
Also, I get the feeling, from champ's multiple Reg hate comments in other threads, that he got completely blitz-rolled by someone who knows how to play an Evasive/Ambush build, which involves the above items and has nothing to do with Regulus.
How does it has nothing to do with regulus when he his the only ranged demigod with lots of range? QoT should be able to do the same (even being a general not a assassin) and can't do it nearly as well, no range, no dmg, has to change stance to use meaningfull skills, and no snipe (and not that i think snipe is overpowered but makes the whole build overpowered).
(this near the start of the game)
You warp on top of regulus, u have his reinforcements and a tower hitting u, u are able to do some nice smg to him and he just warps out, no prob u not dead yet, u run back to escape the tower and reinforcements, and he finishes you with a snipe being already near his health crystal.
I'm not saying he his unkillable, or that he needs a complete rework, its nice to have a demigod like regulus... But he is overpowered, and no one can say he isnt OP because you can outsmart him. Balance means same chance for items and same experienced player, and in that situation regulus always wins.
Pushing him back to capture flag costs your health because he allways has more range than you, and he can allways have the same speed, the same warps...
How does that state he is overpowered? If your a melee Demigod agaisnt a ranged how do you expect to get close to him? Hope he runs up to you. No you have to use warp stones and speed debuffs as kestrel said. What exactly does Regulus buy to counter warpstones and speed debuffs? There is not a whole lot.
In a high-level 1 v 1 you aren't going to see alot of kills early, because people should know how to retreat. You aren't looking for kills at this point either, you just want map control and xp denial. If you have forced Regulus back to heal at his citadel then you have denied him the flags you were fighting over and the grunt xp he would have otherwise. If he is able to kill you with an early snipe for 200-400 damage once you've forced him back then you haven't planned your start very well and need to invest in some health potions or health items.
It's really not true. I've been playing as Regulus since Beta 1 and lost in 1 v 1 situations to Erebus, TB, and UB. Maybe that's because I'm just terrible, but I think it's because my opponents knew how to play their characters and knew how to play against Reg. Mind you, this is before they nerfed snipe by 40% and mine cap by 50%.
Regulus has range, which is directly mitigated by his low armor and health. Get up close to him, avoid his mines, and he has few options other than retreat or die. You have more health and armor than he does. You can trade that health to get close and mash him. Again, if you are getting snipe-killed in 1 v 1 you are doing it wrong.
Of course, if you are playing as QoT, you will probably lose a 1 v 1 against a good player playing any other DG, because QoT has a couple of good support abilities and decent AoE right now, and that's it. If this is at the root of the Reg hate then you should simply put her back in the closet and play with a DG who has more effect and more clothes ^^
Hmm I'm fairly new to this game and perhaps thats what is needed here is a fresh perspective. I make no claim that I know everything/anything about the game beyond what I have seen first hand. I mainly play unclean beast and I must say I have never found Reg to be any more than an annoyance. I have yet to do a 1 vs 1 setting, but I can't see that going too well for him. While his specials do have range they don't do as much damage as other demigods. If he tries to come in for some extra hits from range...well I can spew on him. In a group enviroment though what I find best to scare him off or kill him is to kind of stalk him. Whenever he fires through the fog he gives away his position and all the while his attention is on an area of the map where his character is not so he doesn't even see you coming. If he just sits back and fires from base he isn't getting much xp is he?
Regulus does it on easy mode, with more range.
that's the point, you need to invest money, he doesnt.
EB and TB are not in the beta right now, and regulus losing to UB in early in the game in this beta is not possible, unless u run to it. UB is very fragile at start. You can even bring rook who can only try to do smth to regulus when he gets the boling ball, but even here regulus range give him more distance to be walked by the rook to hit him with the hammer.
I believe the problem lies here, Regulus Range+Damage >>>>> other demigod extra armor + extra health. The only way of getting near him without being almost dead already is to warp on top of him, and he can just warp out to a more secure spot with towers and keeps hitting because of the greater range.
I dont have anything agains Reg players, nor any love for QoT, i try to vary the demigod i play with. And regulus justs feels easy mode.
Besides the boling ball+ hammer on the head i dont see any way of getting him down that fast. Of course considering you have NO items, or you both have the SAME items. Of course, you can do what i see everyone doing, avoid him and keep your health up, or you are dead meat.
Althou i think he seams more OP because TB is out of the game, would be a nice counter.
Thanks Wildcard, I think you bring some good perspective.
Rumors, I think we'll just have to agree to disagree on this one. My experience has been different from yours, but it doesn't mean you are wrong.
Like Dalzk, I'd be happy to give you the opportunity to demonstrate Regulus' Easy Mode in a 1 v 1. If you want, bring a friend - You can both play Reg and I'll find an ally and neither of us will play as the angel, I promise ^^
I'll be on mornings this weekend, if you want to test it out.
I usually play with a friend at night, i'll start entering chat before doing the game and see who is around there.
And even if i disagree with you it doesnt matter much, there r so many things unbalanced... and even the devs say that balance will have to wait. I think this balance changes they make are just try outs, so they "learn" how to balance the demigods better for when the time is right.
I'm of a similar mind about Regulus. The fact of the matter is, if one is to play regulus in an intelligent way, you can stay back from the front lines and fire without much address from the other team, because in order to reach you, they must wade into your troops to attack. He can use his mines to allow his troops to advance and swamp you in mild damage. Either advancing into their troops, or having yours fall presents you with an identical circumstance. Taking small damage constantly while you try to engage him puts you at a disadvantage. I'm not sure he's overpowered, but that the game lacks a lot of missle attacks by everyone else. Since Regulus is soley focused on that single motif for combat, he is very hard to deal with. Once your one or two spells that can address someone at a distance are used up, you're waiting for them to recharge and have to advance, taking damage all the while, because all of his attacks are missle based. He is imbalancing because of this, he has a host of missle attacks, whereas all of the other characters have a limited number.
His "standoffishness" as I like to describe it, allows him to level up quickly usually putting you at further disadvantage. What I actually think is needed, is a new emphasis on missle attacks for other characters, or a nemesis for Regulus. I've begun to refer to him as "Telemachus" because he is that in the scheme of the other characters. He stays back and peppers the enemy with damage, and remains out of the direct conflict. While this is an intelligent tactic irl, in the game it is imbalancing, because no other characters have that much opportunity to redress him (With the semi-exception of Torch Bearer).
I think one of a couple of things should happen, a redressment of missle attacks across the board in the game (since there is very little, and Telemachus shows it's value, if you didn't know before), He is given a nemeis, someone who has missle attacks who can redress him (which I think is too limiting really...if someone decides to play Telemachus now, you someone would have to choose his nemesis, just as now, when I play against someone who choses Telemachus, I feel like I need to choose him, solely for the purpose of making sure he is redressed). The last and most drastic, is that he get nixed from the game, if balancing can be done with him it should, if not he's going to remain an imbalancing factor throughout the games life.
I wrote a thread on this in the Ideas forum. I didn't talk about all of the same things there, I just suggested he get a counterpart that could redress him (and a few other things unrelated to Telemachus). link
Sorry, I dont undestant ur statement, what the purpose of QoT doing in here?
Umm, why all the hate tords Reg he's not the only ranged Dg, he doesn't have a stun, and he doesn't have that much health. All u really have to do is slow him down a bit catch up and u can practicly pwn him. i played an oak as reg and he would petinance me allowing him to chase me down and kill me in like 30 sec. Also why should an Angel with wings be slow. if anyone should be slowed down I think it should be Qot because her beetles have to carry her, and her beetles shouldn't be able to carry her that fast. mind u i wasn't including Rook.
You guys are so used to walking around, mine stacking and instakilling everyone, sniping every 10 seconds for obscene damage, that you've lost your frame of reference on how a demigod should play. You aren't happy unless Regulus can dominate the game in the most frustrating way possible for other players.
The purpose is to give you perspective. Playing Rook obviously wouldn't help, since he's glitched in ways that make him even more powerful than Regulus. But play QoT or Unclean Beast exclusively, and you will see just how much easier Regulus is to play.
Perhaps I'm missing something angryzealot, but I have yet to see anything close to instakilling from reg. Most people just hang back and assist(killsteal) from fights going on. As I said I'm new and I tried all the dg's, but don't really care for reg. Though in almost every game I've played there has been at least one player who uses him. I seriously don't see the problem with reg though. Perhaps you can elaborate..
If you were to ask me though, as a new player, what I thought the biggest balance issues were I would say the rook being OP'd and the QOT being underpowered. So perhaps this whole discussion is actually coming from the QOT's underpowered status and not reg being op'd? Just a thought.
See, if you said Oak or Sedna I'd be fine with that, because they are fun to play in the same way Regulus and Rook used to be. The only difference is that people know how to play with Reg and Rook so they get nerfed. They don't need a nerf any more than Oak does - we just need to bring Beast and Queen up to a competitive level with them. (Give Sedna and Oak a week or two and we'll start seeing these threads about them too)
What I'd like to see across the board is the skill threshold brought higher, so that the difference between a merely experienced Rook or Regulus and a really skilled Rook or Regulus becomes crystal clear.
Making Snipe an aim-able, miss-able ability, per Sevenix, is a good example of how to do this...If you make the really powerful abilities relatively difficult to use effectively you'll do alot toward giving the game depth.
That's a wonderful ad hoc rationalization for your narrative.
I agree that Oak and Sedna are powerful, but they aren't so damned easy to play. With Regulus you just walk around and shoot stuff. His mines are actually a better AoE early game than QoT's spikes.
You are upset because you can't deal the most damage without trying. Get over it.
O man, I wish we had signatures on these forums, because that would be mine..![]()
I'll say this a different way - the threshold for decent play with Regulus (and Rook) might be lower than for QoT or UB. I'd be more than happy if that threshold were raised. (Mind you, a good Reg will beat a bad Reg every time) It would be nice if at the same time they brought back dynamic play for Regulus and UB and introduced it for QoT. Nerfing everyone down to the same level of mediocrity isn't the answer, but I'm sure the devs know that and will address all of this more next Beta...
No one denied that QoT is the weakess dg in 2d
She a mana pool drain and barely do any eavy dmg
Oak or Sedna hard to play ? They only need more control than Reg, not that hard. General are rts play style.
I been playing with Best this week, so what about it?
PS. Ultimeh show me a OP Reg, he is early inded and u taste that on the game you d/c that we had few mins ago after ur second death within 4 mins in game and you were using Reg too.
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