mod info

sins modding

here is my delima. I am playing with some modding on sins and I was looking back at the coding that others used as well as in game and was wondering if there was a table to reference symbols with programing for example in the fleet logistics section on max capitol ship slots there is just a line of code that I just have no idea where to begin looking for the breakdown and what it means.

BIN
   R e s e a r c h S u b j e c t ,   H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S T E C H 1 ,   H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S T E C H 1     -   I D S _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S T E C H 1 _ N A M E 4   I D S _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S T E C H 1 _ D E S C R I P T I O N               F l e e t    $   R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S T E C H 0    ÿÿÿÿ   B   @  ¯D  æB  aC  ÈB  ÈA  ÈA                     C a p i t a l S h i p M a x S l o t s       €?   C a p i t a l S h i p M a x S l o t L e v e l       €?   

above is an exerpt from the mad scientist mod

2,504 views 5 replies
Reply #1 Top

That's the binary format of the files used for faster loading. They need to be converted using ConvertData before they appear coherent.

 

:fox:

Reply #2 Top

even the new enitity files look like that on me same issue?

Reply #3 Top

yes. most of them are like that some are actually written out and do not have the ascII coding

Reply #5 Top

Download the ForgeTools from the Downloads section.

Take a look at reply two of this thread on how to use ConvertData.

 

:fox: