Who are the races around the planets in the early game

Sorry for asking this, but I am new :)

 

In a nutshell, I started a team game (I gave myself 2 computer allies against one computer opponent).  I wanted to do it that way so I could get my feet wet.  However, when I start finding new planets in the very early game, I see there are already 'combat' type ships around them - - even in the early game.  These owners of these ships is not in the diplomacy window -- and they are not pirates.  They appear to be 'natives', but with huge fleets?


Do I understand this correctly?  Is there a way to turn this off?

 

thank you

5,295 views 4 replies
Reply #1 Top

Storywise, they are independent sovereign planets that resist being annexed by the TEC.  Gameplay wise, they make it so you cant just rush colony ships to valuable planets.  Terran planets usually have the largest fleets, followed by Desert, then Ice and Volcanic, and lastly asteroids will usually only have 2 ships.

Reply #2 Top

Advice: scout the planets directly next to you first, that way you can better decide which one to take first. Scouting is esencial in Sins.

(I gave myself 2 computer allies against one computer opponent).
End of quote

I did that too!!! I was kinda scared at first and turtled it out, my allies were easy and the opponent was normal thought...

 

Fujuki :moo:

Reply #3 Top

Might be useful to note that

- these neutral fleets will never leave their worlds

- they won't ever be reinforced (at least, AFAICT -- not that I've left them alive *too* long)

- your first capital ship costs zero credits, minerals, or radioactives other than the cost of the factory -- and will generally vanquish these independent fleets with ease without help, although I haven't bothered sending an unescorted carrier capital against a full-strength Terran fleet.

Reply #4 Top

They are a various assortment of independent human planets. Some might be friendly with the TEC but want to maintain their independence, some might hate the TEC, but they are linked by the fact that they will defend their home territory vigorously, even if they have trade relations with the TEC.

 

Storywise, they're quite versatile and if you're writing a story they can be made to suit many purposes. On a grand scale, they're insignifigant and are getting crushed because of their failure to join the Trader Emergency Coalition, which would have protected them.

 

 

note: They might not neccesarily be human at all, but they use technology gained in trading with the TEC and they're not Advent or Vasari.