[Crash] Display driver stopped responding
Seems to happen at random times. Mid-game sound is normal but video crashes to make the screen look like "tv snow" but with horizontal lines in it (hard to explain). My system is:
Core Quad 6600, ATI 4850HD (using DVI), 4 gb ram, vista 32 bit
C:\work\forge\beta\code\src\libs\gpggal\VertexBufferD3D9.cpp(65) n/a
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
unavailable.
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
debug: Loading module '\000/lua/sim/tasks/abilitytask.lua\000'
debug: Loading module '\000/lua/sim/scripttask.lua\000'
debug: Loading module '\000/lua/sim/item.lua\000'
debug: Loading module '\000/lua/sim/upgradesys.lua\000'
debug: Loading module '\000/lua/sim/ai/aistattracking.lua\000'
debug: Loading module '\000/units/un/b/unbidol01/unbidol01_script.lua\000'
debug: Loading module '\000/lua/sim/flagunit.lua\000'
debug: Loading module '\000/units/un/b/unbflagmaxmana01/unbflagmaxmana01_script.lua\000'
debug: Loading module '\000/units/un/b/unbflagcooldown01/unbflagcooldown01_script.lua\000'
debug: Loading module '\000/units/un/b/unbflag01/unbflag01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbresource01/ugbresource01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbportal01/ugbportal01_script.lua\000'
debug: Loading module '\000/units/un/b/unbflagmaxhealth01/unbflagmaxhealth01_script.lua\000'
debug: Loading module '\000/units/un/b/unbflagexperience01/unbflagexperience01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop05/ugbshop05_script.lua\000'
debug: Loading module '\000/lua/sim/blip.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrook_script.lua\000'
debug: Loading module '\000/lua/sim/meleeweapon.lua\000'
info: Initiating Hero AI plan for: \000hrook
debug: Loading module '\000/units/heroes/hepa01/hepa01_script.lua\000'
info: *DEBUG: Prespawning rsoldier01
debug: Loading module '\000/units/reinforcements/rsoldier/rsoldier01_script.lua\000'
info: *DEBUG: Prespawning rarcher01
debug: Loading module '\000/units/reinforcements/rarcher/rarcher01_script.lua\000'
info: *DEBUG: Prespawning rpriest01
debug: Loading module '\000/units/reinforcements/rpriest/rpriest01_script.lua\000'
info: *DEBUG: Prespawning rcatapultasaurus01
debug: Loading module '\000/units/reinforcements/rcatapultasaurus/rcatapultasaurus01_script.lua\000'
info: *DEBUG: Prespawning rangel01
debug: Loading module '\000/units/reinforcements/rangel/rangel01_script.lua\000'
info: *DEBUG: Prespawning highpriest01
debug: Loading module '\000/units/minions/highpriest/highpriest01_script.lua\000'
debug: Loading module '\000/lua/sim/minionunit.lua\000'
info: *DEBUG: Prespawning minotaurcaptain01
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain01_script.lua\000'
info: *DEBUG: Prespawning siegearcher01
debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
info: *DEBUG: Prespawning powerup
debug: Loading module '\000/lua/sim/powerup.lua\000'
info: *DEBUG: Prespawning droppeditem
debug: Loading module '\000/props/droppeditem_script.lua\000'
info: *DEBUG: Prespawning buildseed
debug: Loading module '\000/units/misc/buildseed_script.lua\000'
warning: Unable to locate mesh blueprint [/units/misc/buildseed_mesh]!
info: CONTENT ERROR: No valid model specified for unit: buildseed
info: *DEBUG: Prespawning ugbshop01ward01
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
info: *DEBUG: Prespawning ugbshop01tolsink
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
info: *DEBUG: Prespawning hrooktoweroflight
debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight_script.lua\000'
info: *DEBUG: Prespawning hrooktol
debug: Loading module '\000/units/heroes/hrook/hrooktol_script.lua\000'
info: *DEBUG: Prespawning hrookbreak
debug: Loading module '\000/units/heroes/hrook/hrookbreak_script.lua\000'
info: *DEBUG: Prespawning hrooktrebuchet
debug: Loading module '\000/units/heroes/hrook/hrooktrebuchet_script.lua\000'
info: Loading hero abilities tables
info: Hero: \000hrook
debug: Loading module '\000/units/heroes/hrook/hrook_skilllayout.lua\000'
info: Hero: \000hepa01
debug: Loading module '\000/units/heroes/hepa01/hepa01_skilllayout.lua\000'
info: End Hero abilities load
info: MUSIC : Activating cue [Start_Cue]
info: MESHBP: /meshes/game/TargetArea_mesh
debug: Loading module '\000/lua/user/shopaction.lua\000'
info: Sounds process unlocked
info: Sounds process unlocked
info: Setting audio parameter 'WARSCORE' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '1.000000'
info: Setting audio parameter 'LEVEL' to value '1.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Setting audio parameter 'TOURNAMENT' to value '0.000000'
info: Setting audio parameter 'TEAM' to value '1.000000'
info: Victory = \000sandbox
warning: *Victory Warning: No game mode - sandbox - Defaulting to Conquest
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop10/ugbshop10_shoplayout.lua\000'
debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/cursorfeedbackparams.lua\000'
debug: Loading module '\000/lua/ui/game/zoomslider.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
info: ARMY1_1 Adding upgrade [CTroopArmor01]
debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
debug: Loading module '\000/lua/user/abilitycommand.lua\000'
debug: Loading module '\000/projectiles/venomspit01/venomspit01_script.lua\000'
info: KILL VO : [KillHero_hrook]
debug: Loading module '\000/lua/user/powerupaction.lua\000'
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Initiating Hero AI plan for: \000hrook
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'