[Balance] Rook does not need abilities/abilities suck.

The rook appears to be overpowered. He is a one-man army slaughtering lower level DGs without even using his abilities. High armor, high hp, high damage.

 

However on the flip side his abilities are 100% worthless. Lets go over them.

1) Archers/Tower of Light/Treb/Poison -- Useful since nothing better to invest in, auto targeting abilities to kill minotaurs.

2) Hammer slam: SLOW. By the time the hammer slams a BASE rook level 15 does more damage or equal damage by just attacking a DG.

3) Rock throw: Useful to stop enemies from fleeing. A nice bonus that it also does damage...

4) God strength: Yea its good since it adds damage. Nothing else to invest in anyways.

5) Towers: I rather save mana for rock throw. Level 1 useful if structural drain is your prefered skill tree path.

6) Structural Drain: Um... its nice that it heals the rook, thats it. Level 1 tower + this is all you need for healing. However the last part of the ability +150% mana regen is stupid. You waste 600 mana to cast it, and that effect should just say "Reduces the cost of the structural drain to 300" and it would be more useful. Also I can do more damage to a structure with regular attacks than the drain does (without item upgrades)!

 

In the end since the rook won't get mana items due to money restrictions, its worthless to get tower, hammer slam, structural drain. Just get god strength and shoulder towers. Rook is also heavily overpowered as a base unit.

 

1,765 views 10 replies
Reply #1 Top

I dont agree here. The towers somehow got better, and a stack of them really pounds on the enemy. If you secure an area for a while you can get a really nasty tower-network. They cost very little mana also.

Archers are fine. So is the tower on the rook. The treb just doesn't fire enough. The rate of fire should be increased, otherwise a point investment makes little sense.

Rock Throw is a very nice skill, there is lots of tactical use, due to stun/dmg.

Structural is also ok. Just use it the right way. If you engage an enemy tower it will attack you, but with SD you will heal you. This lets the minions stay alive and deal even more damage themselves. You can also place a tower, to do even more damage.

Killing structures, among other activities (like bashing enemy minions) give you cash, which you can spend on mana or damage items, for example.

I've played alot of Rook games, and he is very liable. I wouldn't say he's overpowered. Some generals are far more overpowered.

 

 

 

 

Reply #2 Top

Rook is great the way he is actually, IMO. All his skills are useful, and he's exactly fitting into the niche he's supposed to: a hero-killer and tank for pushing towers.

 

However, even if you have a good rook on your team, a good general will just run away and use mobility to their advantage to keep you out of the fight while slowly wearing your base down, so he's not exactly OP.

Reply #3 Top

Sorry I noticed in Beta 2B all DGs quickly become one-man unstoppable forces. In Beta 2 a DG can only do so much. You cannot run into an enemy base and take out a few towers solo by level 10 without any items! Now its possible. Also if you fall behind in levels you are royally fucked. A level 12 DG slaughers a level 7 one on stats alone with no items.

 

However I noticed abilities from DGs like regalus matter for damage, while the rook's damage dealing abilities are all crap compared to the massive melee damage he deals.

Reply #4 Top

just set the tower strength and minions strength to high.

the new hammer slam does enough damage, how in the world do you get to 2100 melee (unimitgated) damge with items? infact it´s overpowered with the valor items which sets the recharge timers to zero: rock throw, hammer slam, item, rock trow, hammer slam :permanent stunned and 5,8k damage (with highets skill levels of boulder and hammer)

Reply #5 Top

Those items are alot more expensive now.

Reply #6 Top

the damage items yes, but i was talking about the valor item (250 valor points as far as i know) , if this comment was directed at me

Reply #7 Top

So his abilities are 100% worthless, and yet you say both rock throw and god strength are good. Might need to work on your math a bit there.

Reply #8 Top

Disagree with the abilities suck statement.


1) Archers/Tower of Light/Treb/Poison -- Useful since nothing better to invest in, auto targeting abilities to kill minotaurs.

If you combo your tower of light with your summoned ones, or just stand near your own sides towers while defending, you get a nice damage boost.


2) Hammer slam: SLOW. By the time the hammer slams a BASE rook level 15 does more damage or equal damage by just attacking a DG.

Hammer slam does decent damage and splash, plus you are supposed to use it as a finisher for a weakeaned and/or stunned enemy, its perfectly fine.


3) Rock throw: Useful to stop enemies from fleeing. A nice bonus that it also does damage...

So whats wrong with it? its very useful both solo and teamplay



4) God strength: Yea its good since it adds damage. Nothing else to invest in anyways.

Rather than buying an item to boost your damage you got an ability instead. You save both money and can buy other iteams that you need, 50 /100/ 150 extra damage is nothing to laugh at.



5) Towers: I rather save mana for rock throw. Level 1 useful if structural drain is your prefered skill tree path.

If you want to use towers, you have to go all out on towers. If i'm going towers, i regularly pull out 4-8 minimum near a combat zone. Its static but its not useless.



6) Structural Drain: Um... its nice that it heals the rook, thats it. Level 1 tower + this is all you need for healing. However the last part of the ability +150% mana regen is stupid. You waste 600 mana to cast it, and that effect should just say "Reduces the cost of the structural drain to 300" and it would be more useful. Also I can do more damage to a structure with regular attacks than the drain does (without item upgrades)!

It stacks with your other mana regen stuff, so you might even use the ability for no many cost at all.

 

Well, its up to each players perception, but in my eyes Rook is just nice, maybe abit OP in the right hands.
 

Reply #9 Top

I found Rook to be very useful in B2a and In my opinion his hammer has been over-buffed. I like the idea of DG's escaping the hammer are dazed for a few seconds and a small damage boost is fair but this is the only buff the hammer needed.

The huge radius of the hammer makes it impossible to avoid. If your on the reciving end of the hammer the battle is already over you'r forced to retreat and hope his boulder doesn't cool down before your safe.

There is a bug with his boulder cool down at the moment though, I think it says 16 seconds but its something like 14.

Anyway my point is it would be insane to buff an imba DG.

Reply #10 Top

Quoting TerroR878, reply 9

There is a bug with his boulder cool down at the moment though, I think it says 16 seconds but its something like 14.
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End of TerroR878's quote

 

I'm gonna go ahead and guess that team has captured the -15% to cooldowns flag.