SLI Problem I noticed happens only on 64bit
I saw some posts the other day about people having problems with SLI while running Sins. I not sure if it was just the regular game or the beta too so I thought I would post it in here.
I had been playing Sins and then Entrenchment on Vista 32bit. I was using 2 EVGA 8800GTX cards on a EVGA 680i motherboard with no problems whatsoever and I played a couple games that lasted 9 hours or more and both cards were overclocked. Others mentioned they were having problems and I figured I was just one of the few lucky ones that didnt have to change my config whenever switching games. (Also play COD4 and CRYSIS WARHEAD). Well I recently got 4 gig of ram and heard 64bit Vista was much better than in the past and I was glad I upgraded. COD4 and CRYSIS WARHEAD ran flawlessly and felt more fluid with the upgrade even though they are only 32 bit programs. Then I tried playing SINS. It loaded fine and game played for a couple min then CRASH. It took me about 25 min and lots of tweaking before I rememeberd a post in here about SLI issues. Soon as I turned of SLI video cards and had them as single cards in non sli mode the game ran flawlessly. It did not have any problems with 32 bit and I could run SLI fine then. So just thought I would point out that this bug seems to be a problem in 64bit mode.